michaelg
c013bd462c
Add LH & RH_NO perspective functions
...
This commit adds functions `glm_perspective_lh_no` and
`glm_perspective_rh_no` to the code. Unit tests are added and this
commit follows the new pattern of adding the a new file per
coordinate-system and clip-space tuple.
. Makefile.am updated
. removed test/glm_cmp project stub
. unit tests include naive implementations to as well as magic number
ref-data generated by the corresponding GLM functions.
No tests run yet on Windows or Mac.
2021-05-13 23:18:05 +02:00
michaelg
b3a18b8a15
Add glm_perspective_rh_zo function + tests
...
This commit adds the RH/ZO perspective function. It does so in the new
file `cam_rh_zo.h` and further refactors the LH variant into new file
`cam_lh_zo.h`. This creates some churn in the tests and configuration
files as new test files were added as well, and all these changes found
their way into the build files.
Tests passing on Linux.
2021-05-13 23:18:05 +02:00
michaelg
1bce62c371
Add function glm_perspective_lh_zo
...
This commit adds the function `glm_perspective_lh_zo`, modelled on the
implementation of glm_perspective, but amended to provide a left-hand
coordinate system expected by DirectX, Metal and Vulkan (per the GLM
project's `glm/detail/setup.hpp`). It uses a clip-space of zero-to-one.
The function is tested against a longhand version of the algorithm it
seeks to implement as well as against the output of the GLM project's
`glm::perspectiveLH_ZO` function. This commit adds a new subdirectory
`test/glm_cmp` which contains a basic CMake file and `main.cpp`. An
interested user should link or copy or clone the GLM project into this
directory. The `main` function can be used to print the reference data
used so others can verify behaviour in the future, or add new literal
reference values.
2021-05-13 23:18:05 +02:00
Recep Aslantas
a242d83805
style: rename nearVal, farVal to nearZ and farZ
2021-05-08 22:42:44 +03:00
Recep Aslantas
7760c709da
build, meson: add so version to meson build
2021-05-08 15:44:14 +03:00
Recep Aslantas
919e3bcf4a
Merge pull request #193 from recp/simd-3
...
SIMD and ILP Update
2021-05-08 14:14:22 +03:00
Recep Aslantas
607182982d
Merge branch 'master' into simd-3
2021-05-07 14:08:56 +03:00
Recep Aslantas
ad17f38934
Merge pull request #195 from legends2k/master
...
Add nlerp for quaternions
2021-05-07 12:58:05 +03:00
Sundaram Ramaswamy
8302f78484
Update documentation with nlerp
2021-05-07 14:26:31 +05:30
Sundaram Ramaswamy
9665be3138
Add struct API wrapper
2021-05-07 13:49:44 +05:30
Recep Aslantas
5c22ca3abb
arrm, neon: use negate instruction instead of xor in glm_inv_tr_neon()
2021-05-07 01:52:12 +03:00
Recep Aslantas
7f9585ca72
arrm, neon: impove hadd performance
2021-05-07 01:46:24 +03:00
Recep Aslantas
d0ab3aaa2e
arm, neon: util macros
2021-05-07 01:46:03 +03:00
Sundaram Ramaswamy
83dbdcc4a9
Add nlerp tests
2021-05-07 01:21:28 +05:30
Sundaram Ramaswamy
8ce45b4303
Add call and struct interfaces
2021-05-07 00:35:20 +05:30
Sundaram Ramaswamy
f19ff5d064
Use scale for both cases
2021-05-06 23:47:03 +05:30
Sundaram Ramaswamy
d6b93f052e
Add nlerp for quaternions
...
Normalized linear interpolation for quaterions are a cheaper
alternative to slerp. This PR adds nlerp operaiton for quaternions.
2021-05-06 23:38:26 +05:30
Recep Aslantas
28705be5a3
simd, sse: reduce some computation at glm_mul_rot_sse2()
2021-05-01 23:16:03 +03:00
Recep Aslantas
e1b142bce7
add todo to quat.h
2021-05-01 23:03:41 +03:00
Recep Aslantas
0f96eaad20
sse2: optimize glm_mat3_mul_sse2() with sse2
...
* reduce memory access for dest[2][2]
* the speed is increased ;)
2021-05-01 22:55:19 +03:00
Recep Aslantas
d5d3178ae0
Merge pull request #192 from Winter091/fixing-typo
...
fix typo: vec3 -> vec4
2021-05-01 21:24:31 +03:00
winter091
13269f4af8
fix typo: vec3 -> vec4
2021-05-01 16:48:31 +03:00
Recep Aslantas
faf6186c29
sse: optimize glm_mat2_mul_sse2 with sse
2021-05-01 03:44:04 +03:00
Recep Aslantas
2be6ac949b
sse: optimize glm_quat_mul with sse
2021-05-01 03:18:26 +03:00
Recep Aslantas
5b7bc522ac
sse: optimize affine with sse
...
* re-oder instructions for ILP
2021-05-01 02:58:14 +03:00
Recep Aslantas
376cf31ee7
armi neon: optimize affine with neon
2021-05-01 02:46:14 +03:00
Recep Aslantas
d28b381dd6
armi neon: optimize mat4 mul with neon
2021-05-01 02:45:15 +03:00
Recep Aslantas
3673622cc3
simd, sse: optimize mat4 mul-v with sse
...
* re-oder instructions for ILP
2021-05-01 02:17:34 +03:00
Recep Aslantas
a90f706e12
simd, sse: optimize mat4 mul with sse
...
* re-oder instructions for ILP
2021-05-01 02:17:08 +03:00
Recep Aslantas
c065d71a2f
simd, sse: optimize mat4 inv with sse
...
* reduce a few shufflees
* re-oder instructions for ILP
2021-04-30 21:12:17 +03:00
Recep Aslantas
1b3b91fe0b
Merge pull request #191 from quadroli/master
...
very minor correction in readme
2021-04-30 20:35:15 +03:00
quadroli
17560a0687
very minor correction in readme
2021-04-30 18:03:50 +03:00
Recep Aslantas
ba634d6c83
simd: optimize glm_mat4_zero() with simd
2021-04-30 04:04:27 +03:00
Recep Aslantas
f35badd436
now working on v0.8.3
2021-04-30 01:00:42 +03:00
Recep Aslantas
04eaf9c535
arm, neon: neon/fma support for glm_quat_mul()
v0.8.2
2021-04-29 01:12:00 +03:00
Recep Aslantas
bd6641bd0a
build: add missing files to build files
2021-04-28 22:45:03 +03:00
Recep Aslantas
4e4bff418d
arm, neon: neon/fma support for glm_mat2_mul()
2021-04-28 22:06:46 +03:00
Recep Aslantas
55ebbdbe40
arm, neon: neon/fma support for glm_inv_tr()
2021-04-28 14:46:14 +03:00
Recep Aslantas
e4c35e32fc
Merge pull request #190 from ylecuyer/patch-3
...
Minor typo in doc
2021-04-27 23:52:40 +03:00
Yoann Lecuyer
ec467fef1f
Minor typo in doc
...
I stumbled upon while reading the doc
2021-04-27 22:09:13 +02:00
Recep Aslantas
1e8865233b
Merge pull request #189 from recp/simd-2
...
ARM Neon Update
2021-04-25 15:20:24 +03:00
Recep Aslantas
155eb109a8
arm, neon: neon/fma support for glm_mul_rot()
2021-04-25 03:49:35 +03:00
Recep Aslantas
2903813765
arm, neon: neon/fma support for glm_mul()
2021-04-25 03:45:00 +03:00
Recep Aslantas
0ab50f7208
arm, neon: update mat4_mul to use FMA
2021-04-25 03:41:39 +03:00
Recep Aslantas
701e015bfd
avoid loading vec3 by glmm_load()
...
* use glmm_set1() for each for now
2021-04-25 02:36:06 +03:00
Recep Aslantas
1fb941a41b
drop swizzling helpers fro now for simplicity
2021-04-25 02:35:55 +03:00
Recep Aslantas
92151c6328
arm, neon: use div instead of mul by 1 / det for mat4_inv
2021-04-24 18:02:47 +03:00
Recep Aslantas
afac887850
arm, neon: implement mat4 inv with neon
2021-04-24 17:54:01 +03:00
Recep Aslantas
a111693b6b
arm, neon: implement mat4 determinant with neon
2021-04-24 15:45:36 +03:00
Recep Aslantas
ce9e5f5575
arm: update glmm swizzling func names
2021-04-24 01:38:04 +03:00