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arm, neon: util macros
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@@ -29,6 +29,15 @@
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vreinterpretq_f32_s32(veorq_s32(vreinterpretq_s32_f32(a), \
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vreinterpretq_s32_f32(b)))
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#define glmm_swplane(v) vextq_f32(v, v, 2)
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#define glmm_low(x) vget_low_f32(x)
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#define glmm_high(x) vget_high_f32(x)
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#define glmm_combine_ll(x, y) vcombine_f32(vget_low_f32(x), vget_low_f32(y))
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#define glmm_combine_hl(x, y) vcombine_f32(vget_high_f32(x), vget_low_f32(y))
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#define glmm_combine_lh(x, y) vcombine_f32(vget_low_f32(x), vget_high_f32(y))
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#define glmm_combine_hh(x, y) vcombine_f32(vget_high_f32(x), vget_high_f32(y))
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static inline
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float32x4_t
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glmm_abs(float32x4_t v) {
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