avoid loading vec3 by glmm_load()

* use glmm_set1() for each for now
This commit is contained in:
Recep Aslantas
2021-04-25 02:36:06 +03:00
parent 1fb941a41b
commit 701e015bfd

View File

@@ -51,18 +51,17 @@ CGLM_INLINE
void
glm_translate(mat4 m, vec3 v) {
#if defined(CGLM_SIMD)
glmm_128 v0, m0, m1, m2, m3;
glmm_128 m0, m1, m2, m3;
m0 = glmm_load(m[0]);
m1 = glmm_load(m[1]);
m2 = glmm_load(m[2]);
m3 = glmm_load(m[3]);
v0 = glmm_load(v);
glmm_store(m[3],
glmm_fmadd(m0, glmm_splat_x(v0),
glmm_fmadd(m1, glmm_splat_y(v0),
glmm_fmadd(m2, glmm_splat_z(v0), m3))));
glmm_fmadd(m0, glmm_set1(v[0]),
glmm_fmadd(m1, glmm_set1(v[1]),
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
#else
glm_vec4_muladds(m[0], v[0], m[3]);
glm_vec4_muladds(m[1], v[1], m[3]);