Recep Aslantas
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f2beb49bf7
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helper to get new euler order
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2016-10-26 13:26:17 +03:00 |
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Recep Aslantas
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45254972f0
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euler angles to matrix from given order
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2016-10-26 12:07:10 +03:00 |
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Recep Aslantas
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086c1cf326
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fix euler: use ExEyEz instead of RxRyRz
* implement other sequences
* always use vec3 for store/get angles
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2016-10-26 11:06:48 +03:00 |
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Recep Aslantas
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005a6f55d2
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fix euler angle val
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2016-10-25 12:24:42 +03:00 |
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Recep Aslantas
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41cfa78442
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build rot using euler angles vector [x, y, z]
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2016-10-24 22:07:13 +03:00 |
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Recep Aslantas
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025d7f4267
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change pitch and yaw order
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2016-10-24 21:57:46 +03:00 |
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Recep Aslantas
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27dbdaad12
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euler angles return angles as vector [x, y, z]
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2016-10-24 21:55:46 +03:00 |
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Recep Aslantas
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ffe9250a28
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improve euler angles
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2016-10-24 21:46:43 +03:00 |
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Recep Aslantas
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e8cb10de72
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improve extracting euler angles
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2016-10-24 21:42:40 +03:00 |
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Recep Aslantas
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baf60f0a31
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euler xyz: change param order and rm comment..
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2016-10-24 16:00:04 +03:00 |
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Recep Aslantas
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ecc574acb4
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update license
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2016-10-24 14:05:05 +03:00 |
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Recep Aslantas
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cb0239503f
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extract euler angles from matrix (xyz)
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2016-10-24 14:01:21 +03:00 |
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Recep Aslantas
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f8bd200d40
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euler angles zyx
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2016-10-24 14:00:04 +03:00 |
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Recep Aslantas
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7e637d7c25
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fiz euler zxy
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2016-10-24 13:55:14 +03:00 |
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Recep Aslantas
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05c76fa992
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fix euler angle
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2016-10-24 13:50:14 +03:00 |
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Recep Aslantas
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0ff0579456
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fix euler matrix
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2016-10-23 23:27:57 +03:00 |
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Recep Aslantas
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a6254cca47
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affine transform decomposition T R S
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2016-10-23 15:22:47 +03:00 |
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Recep Aslantas
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5621fa1ab7
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fix ortho
nearVal, farVal
Specify the distances to the nearer and farther depth clipping planes.
****These values are negative if the plane is to be behind the
viewer.***
https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
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2016-10-20 02:39:24 +03:00 |
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Recep Aslantas
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f4b0d2bdde
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ma3 swap rows/columns
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2016-10-16 20:45:58 +03:00 |
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Recep Aslantas
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bb3067ebfb
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mat4 swap rows/columns
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2016-10-16 20:44:13 +03:00 |
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Recep Aslantas
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30004910f6
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move io funcs to io header, use util for another purpose
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2016-10-16 16:05:46 +03:00 |
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Recep Aslantas
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6a1dbf1947
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update readme
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2016-10-14 12:05:27 +03:00 |
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Recep Aslantas
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bdcea86ac6
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move types to individual header
* include cglm-common to all headers
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2016-10-13 23:44:02 +03:00 |
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Recep Aslantas
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34eae7422b
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remove _mat4_ prefix from uniform
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2016-10-13 18:16:11 +03:00 |
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Recep Aslantas
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62c0fa377d
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remove _affine_ prefix from affine mul and rigid-body inverse
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2016-10-13 18:13:06 +03:00 |
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Recep Aslantas
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46c84781f6
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rename glm_yaw_pitch_roll to glm_euler
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2016-10-13 18:06:48 +03:00 |
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Recep Aslantas
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e2f1c7eb6a
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fix euler zxy
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2016-10-13 17:00:48 +03:00 |
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Recep Aslantas
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551175333f
|
fix yaw-pitch-roll
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2016-10-13 16:47:03 +03:00 |
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Recep Aslantas
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2c6b257a82
|
implement euler angles zxy, zyx (yaw-pitch-roll)
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2016-10-13 11:06:14 +03:00 |
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Recep Aslantas
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bb45a77d64
|
remove comment
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2016-10-12 12:21:04 +03:00 |
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Recep Aslantas
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06393513ca
|
mat3 determinant
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2016-10-12 12:20:10 +03:00 |
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Recep Aslantas
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90259e673f
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full inverse of mat3
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2016-10-12 12:15:10 +03:00 |
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Recep Aslantas
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15663fcb26
|
rm redefinition glGetIntegerv for win32
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2016-10-12 11:22:38 +03:00 |
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Recep Aslantas
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c08ce6a5ee
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rigid-body matrix inverse
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2016-10-12 00:00:39 +03:00 |
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Recep Aslantas
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b7ed89fcf0
|
mat3 scale
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2016-10-11 18:27:31 +03:00 |
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Recep Aslantas
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14ee37b9c5
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mat4 pick transposed mat3
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2016-10-11 18:27:13 +03:00 |
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Recep Aslantas
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80c6c0a28b
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drop manual simd impl from mat3
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2016-10-11 18:26:07 +03:00 |
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Recep Aslantas
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3c26a7f820
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mat4: precise matrix inverse
* TODO: duplicated code!
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2016-10-11 14:22:25 +03:00 |
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Recep Aslantas
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b2e8e7c77b
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vec: flip sign
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2016-10-11 14:02:49 +03:00 |
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Recep Aslantas
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21f62ba9ab
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insert mat3 to mat4 upper-left
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2016-10-11 13:58:30 +03:00 |
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Recep Aslantas
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822923a035
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move mat3 print to util and insert mat3 to default header
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2016-10-11 12:04:54 +03:00 |
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Recep Aslantas
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5344599ae4
|
pick mat3 from mat4
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2016-10-11 00:15:57 +03:00 |
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Recep Aslantas
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77ed5d389d
|
mat3 mul by vec3
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2016-10-10 17:44:17 +03:00 |
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Recep Aslantas
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0cbfd3cd3b
|
mat4 pure style
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2016-10-10 17:40:49 +03:00 |
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Recep Aslantas
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dc85a6c3ca
|
mat3 transpose
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2016-10-10 17:38:56 +03:00 |
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Recep Aslantas
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6390367476
|
affine mat mul
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2016-10-10 12:09:42 +03:00 |
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Recep Aslantas
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af52f40114
|
fix pure affine mul and some style
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2016-10-10 10:31:50 +03:00 |
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Recep Aslantas
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5b5dbcc15c
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optimize affine transform matrices
* reduce some multiplications/additions for transformations matrices
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2016-10-10 00:08:36 +03:00 |
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Recep Aslantas
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3ffca7a733
|
use native types instead GL*
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2016-10-09 18:08:59 +03:00 |
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Recep Aslantas
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2ebdfaeeaf
|
helper ortho proj
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2016-10-09 18:06:52 +03:00 |
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