Commit Graph

168 Commits

Author SHA1 Message Date
Recep Aslantas
072ccf5d63 vec: fix assignment op 2016-12-10 11:30:58 +02:00
Recep Aslantas
880df2cad6 vec: fix equal helper 2016-12-10 11:30:15 +02:00
Recep Aslantas
1eadb38462 resize helper for perspective
* when window resized we only change aspect ratio, so projection still
keeps same
2016-12-08 22:06:52 +02:00
Recep Aslantas
9370d60837 util: print ivec3 helper 2016-11-29 22:07:55 +02:00
Recep Aslantas
057fbd9844 vector, quat: rotate vector by axis (RH) 2016-11-29 21:16:07 +02:00
Recep Aslantas
3713ac2599 vector: optimize vec* normalize_to 2016-11-29 17:45:15 +02:00
Recep Aslantas
6e08757605 vector: fix vec4 normalize and optimize vec* normalizations 2016-11-29 17:38:16 +02:00
Recep Aslantas
8d5dc3b2e7 quat: optimize normalize quat 2016-11-29 17:29:36 +02:00
Recep Aslantas
4c2271bfd5 quat: remove _init from quat initializer and provide vector initialiizer 2016-11-29 17:23:28 +02:00
Recep Aslantas
941ddc38ac remove empty, unused vec func 2016-11-05 13:34:45 +02:00
Recep Aslantas
cd1f1796ac fix rotate make 2016-11-02 09:56:20 +02:00
Recep Aslantas
b18e9030a4 util: make deg/rad 2016-11-01 17:02:17 +02:00
Recep Aslantas
61eb854c56 fix rigid-body inverse SSE2 2016-11-01 00:02:03 +02:00
Recep Aslantas
ec6c9ae497 improve cam impl 2016-10-30 23:08:44 +02:00
Recep Aslantas
f0547e2535 fix variables 2016-10-30 22:59:47 +02:00
Recep Aslantas
f41fd0cc84 angle between two vector 2016-10-30 21:28:35 +02:00
Recep Aslantas
b99d240425 is equal helper 2016-10-30 19:30:38 +02:00
Recep Aslantas
6ed426ca8b improve decompose rs 2016-10-30 17:19:35 +02:00
Recep Aslantas
20525907d9 fix axis rotations 2016-10-30 17:17:29 +02:00
Recep Aslantas
28554042d6 improve rotate_ndc 2016-10-30 17:16:01 +02:00
Recep Aslantas
9bf045e026 vec broadcast helper 2016-10-30 16:55:12 +02:00
Recep Aslantas
c0d1cb4031 simd like convenient funcs 2016-10-30 16:52:12 +02:00
Recep Aslantas
f957b73a1d explicit cast int to enum for c++ 2016-10-30 16:39:38 +02:00
Recep Aslantas
6fb8866d93 fix rotate 2016-10-30 16:39:06 +02:00
Recep Aslantas
fb54ccc5ca remove TODO which is done 2016-10-27 16:05:55 +03:00
Recep Aslantas
75f5efe0bb pre-compiled version 2016-10-27 01:12:55 +03:00
Recep Aslantas
f4e2cff63b fix/improve matrix decomposition 2016-10-26 17:23:42 +03:00
Recep Aslantas
55cf08d474 vec4 normalize-to 2016-10-26 17:20:02 +03:00
Recep Aslantas
4ac8eaa1c9 helper for get sign of integer 2016-10-26 14:37:06 +03:00
Recep Aslantas
a410b880b4 decompose scaling sign 2016-10-26 14:36:53 +03:00
Recep Aslantas
f2beb49bf7 helper to get new euler order 2016-10-26 13:26:17 +03:00
Recep Aslantas
45254972f0 euler angles to matrix from given order 2016-10-26 12:07:10 +03:00
Recep Aslantas
086c1cf326 fix euler: use ExEyEz instead of RxRyRz
* implement other sequences
* always use vec3 for store/get angles
2016-10-26 11:06:48 +03:00
Recep Aslantas
005a6f55d2 fix euler angle val 2016-10-25 12:24:42 +03:00
Recep Aslantas
41cfa78442 build rot using euler angles vector [x, y, z] 2016-10-24 22:07:13 +03:00
Recep Aslantas
025d7f4267 change pitch and yaw order 2016-10-24 21:57:46 +03:00
Recep Aslantas
27dbdaad12 euler angles return angles as vector [x, y, z] 2016-10-24 21:55:46 +03:00
Recep Aslantas
ffe9250a28 improve euler angles 2016-10-24 21:46:43 +03:00
Recep Aslantas
e8cb10de72 improve extracting euler angles 2016-10-24 21:42:40 +03:00
Recep Aslantas
baf60f0a31 euler xyz: change param order and rm comment.. 2016-10-24 16:00:04 +03:00
Recep Aslantas
ecc574acb4 update license 2016-10-24 14:05:05 +03:00
Recep Aslantas
cb0239503f extract euler angles from matrix (xyz) 2016-10-24 14:01:21 +03:00
Recep Aslantas
f8bd200d40 euler angles zyx 2016-10-24 14:00:04 +03:00
Recep Aslantas
7e637d7c25 fiz euler zxy 2016-10-24 13:55:14 +03:00
Recep Aslantas
05c76fa992 fix euler angle 2016-10-24 13:50:14 +03:00
Recep Aslantas
0ff0579456 fix euler matrix 2016-10-23 23:27:57 +03:00
Recep Aslantas
a6254cca47 affine transform decomposition T R S 2016-10-23 15:22:47 +03:00
Recep Aslantas
5621fa1ab7 fix ortho
nearVal, farVal
Specify the distances to the nearer and farther depth clipping planes.
****These values are negative if the plane is to be behind the
viewer.***

https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
2016-10-20 02:39:24 +03:00
Recep Aslantas
f4b0d2bdde ma3 swap rows/columns 2016-10-16 20:45:58 +03:00
Recep Aslantas
bb3067ebfb mat4 swap rows/columns 2016-10-16 20:44:13 +03:00