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fix variables
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@@ -245,8 +245,7 @@ glm_rotate_make(mat4 m, float angle, vec3 axis) {
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CGLM_INLINE
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void
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glm_rotate_ndc(mat4 m, float angle, vec3 axis_ndc) {
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mat4 rot;
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vec4 v1, v2, v3;
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mat4 rot, tmp;
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glm_rotate_ndc_make(rot, angle, axis_ndc);
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