Merge pull request #285 from fjtrujy/magic_numbers_gu

Some clean ups around `sceGu`
This commit is contained in:
Francisco Javier Trujillo Mata
2025-05-10 00:41:40 +02:00
committed by GitHub
24 changed files with 195 additions and 115 deletions

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@@ -31,12 +31,15 @@ enum PspDisplayPixelFormats {
};
enum PspDisplaySetBufSync {
/** Buffer change effective immediately */
PSP_DISPLAY_SETBUF_IMMEDIATE = 0,
/** Buffer change effective next frame */
PSP_DISPLAY_SETBUF_NEXTFRAME = 1
/** Buffer change effective next hsync */
PSP_DISPLAY_SETBUF_NEXTHSYNC = 0,
/** Buffer change effective next vsync */
PSP_DISPLAY_SETBUF_NEXTVSYNC = 1
};
/** Values for retro compatibility */
#define PSP_DISPLAY_SETBUF_IMMEDIATE PSP_DISPLAY_SETBUF_NEXTHSYNC
#define PSP_DISPLAY_SETBUF_NEXTFRAME PSP_DISPLAY_SETBUF_NEXTVSYNC
enum PspDisplayErrorCodes
{

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@@ -57,6 +57,7 @@ libpspgu_a_SOURCES = \
sceGuEnable.c \
sceGuEndObject.c \
sceGuFinish.c \
sceGuFinishId.c \
sceGuFog.c \
sceGuFrontFace.c \
sceGuGetAllStatus.c \

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@@ -116,7 +116,7 @@ extern GuLightSettings light_settings[4];
void callbackSig(int id, void *arg);
void callbackFin(int id, void *arg);
void resetValues();
void _sceGuResetGlobalVariables();
typedef enum GECommand
{
@@ -645,12 +645,18 @@ static inline void sendCommandf(GECommand cmd, float argument)
sendCommandi(cmd, t.i >> 8);
}
static inline void sendCommandiStall(GECommand cmd, int argument)
{
sendCommandi(cmd, argument);
if (!gu_object_stack_depth && !gu_curr_context)
sceGeListUpdateStallAddr(ge_list_executed[0], gu_list->current);
static inline int _sceGuUpdateStallAddr(void) {
if (gu_curr_context == GU_DIRECT) {
// Just if there are no objects in the stack (no guBeginObject)
if (!gu_object_stack_depth) {
int res;
res = sceGeListUpdateStallAddr(ge_list_executed[0], gu_list->current);
if (res < 0) {
return res;
}
}
}
return 0;
}
#endif

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@@ -433,8 +433,10 @@ void sceGuFog(float near, float far, unsigned int color);
* Initalize the GU system
*
* This function MUST be called as the first function, otherwise state is undetermined.
*
* @return 0 for success, < 0 for failure
**/
void sceGuInit(void);
int sceGuInit(void);
/**
* Shutdown the GU system
@@ -476,6 +478,11 @@ void* sceGuSetCallback(int signal, void (*callback)(int));
/**
* Trigger signal to call code from the command stream
*
* Available signals are:
* - GU_SIGNAL_WAIT - Wait for callback to finish
* - GU_SIGNAL_NOWAIT - Do not wait for callback to finish
* - GU_SIGNAL_PAUSE - Pause execution until callback is finished
*
* Available behaviors are:
* - GU_BEHAVIOR_SUSPEND - Stops display list execution until callback function finished
* - GU_BEHAVIOR_CONTINUE - Do not stop display list execution during callback
@@ -564,8 +571,9 @@ int sceGuFinishId(unsigned int id);
* Call previously generated display-list
*
* @param list - Display list to call
* @return 0 for success, < 0 for failure
**/
void sceGuCallList(const void* list);
int sceGuCallList(const void* list);
/**
* Set wether to use stack-based calls or signals to handle execution of called lists.
@@ -1525,8 +1533,8 @@ void sceGuDrawArrayN(int primitive_type, int vertex_type, int vcount, int primco
* Set how the display should be set
*
* Available behaviours are:
* - PSP_DISPLAY_SETBUF_IMMEDIATE - Display is swapped immediately
* - PSP_DISPLAY_SETBUF_NEXTFRAME - Display is swapped on the next frame
* - PSP_DISPLAY_SETBUF_NEXTHSYNC - Display is swapped on the next hsync
* - PSP_DISPLAY_SETBUF_NEXTVSYNC - Display is swapped on the next vsync
*
* Do remember that this swaps the pointers internally, regardless of setting, so be careful to wait until the next
* vertical blank or use another buffering algorithm (see guSwapBuffersCallback()).

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@@ -8,7 +8,7 @@
#include "guInternal.h"
void resetValues()
void _sceGuResetGlobalVariables()
{
unsigned int i;
@@ -18,7 +18,7 @@ void resetValues()
gu_current_frame = 0;
gu_object_stack_depth = 0;
gu_display_on = 0;
gu_display_on = GU_FALSE;
gu_call_mode = GU_CALL_NORMAL;
gu_draw_buffer.pixel_size = 1;

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@@ -8,19 +8,25 @@
#include "guInternal.h"
void sceGuCallList(const void *list)
int sceGuCallList(const void *list)
{
int res;
unsigned int list_addr = (unsigned int)list;
if (gu_call_mode == GU_CALL_SIGNAL)
{
sendCommandi(SIGNAL, (list_addr >> 16) | 0x110000);
sendCommandi(END, list_addr & 0xffff);
sendCommandiStall(NOP, 0);
}
else
{
sendCommandi(BASE, (list_addr >> 8) & 0xf0000);
sendCommandiStall(CALL, list_addr);
sendCommandi(CALL, list_addr);
}
res = _sceGuUpdateStallAddr();
if (res < 0) {
return res;
}
return 0;
}

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@@ -10,5 +10,5 @@
void sceGuColor(unsigned int color)
{
sceGuMaterial(7,color);
sceGuMaterial(GU_AMBIENT | GU_DIFFUSE | GU_SPECULAR, color);
}

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@@ -89,6 +89,6 @@ void sceGuDisable(int state)
break;
}
if (state < 22)
if (state < GU_MAX_STATUS)
gu_states &= ~(1 << state);
}

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@@ -30,5 +30,5 @@ void sceGuDispBuffer(int width, int height, void *dispbp, int dispbw)
sceDisplaySetMode(0, gu_draw_buffer.width, gu_draw_buffer.height);
if (gu_display_on)
sceDisplaySetFrameBuf((void *)(((unsigned int)ge_edram_address) + ((unsigned int)gu_draw_buffer.disp_buffer)), dispbw, gu_draw_buffer.pixel_size, PSP_DISPLAY_SETBUF_NEXTFRAME);
sceDisplaySetFrameBuf((void *)(((unsigned int)ge_edram_address) + ((unsigned int)gu_draw_buffer.disp_buffer)), dispbw, gu_draw_buffer.pixel_size, PSP_DISPLAY_SETBUF_NEXTVSYNC);
}

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@@ -13,10 +13,10 @@
int sceGuDisplay(int state)
{
if (state)
sceDisplaySetFrameBuf((void*)((unsigned int)ge_edram_address+(unsigned int)gu_draw_buffer.disp_buffer),gu_draw_buffer.frame_width,gu_draw_buffer.pixel_size,PSP_DISPLAY_SETBUF_NEXTFRAME);
if (state == GU_TRUE)
sceDisplaySetFrameBuf((void *)((unsigned int)ge_edram_address + (unsigned int)gu_draw_buffer.disp_buffer), gu_draw_buffer.frame_width, gu_draw_buffer.pixel_size, PSP_DISPLAY_SETBUF_NEXTVSYNC);
else
sceDisplaySetFrameBuf(0,0,0,PSP_DISPLAY_SETBUF_NEXTFRAME);
sceDisplaySetFrameBuf(NULL, 0, 0, PSP_DISPLAY_SETBUF_NEXTVSYNC);
gu_display_on = state;
return state;

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@@ -25,5 +25,6 @@ void sceGuDrawArray(int prim, int vtype, int count, const void *indices, const v
sendCommandi(VADDR, ((unsigned int)vertices));
}
sendCommandiStall(PRIM, (prim << 16) | count);
sendCommandi(PRIM, (prim << 16) | count);
_sceGuUpdateStallAddr();
}

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@@ -30,7 +30,7 @@ void sceGuDrawArrayN(int primitive_type, int vertex_type, int vcount, int primco
int i;
for (i = 0; i < primcount; i++)
sendCommandi(PRIM, (primitive_type << 16) | vcount);
}
sendCommandiStall(PRIM, (primitive_type << 16) | vcount);
}
_sceGuUpdateStallAddr();
}

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@@ -89,6 +89,6 @@ void sceGuEnable(int state)
break;
}
if (state < 22)
if (state < GU_MAX_STATUS)
gu_states |= (1 << state);
}

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@@ -8,42 +8,6 @@
#include "guInternal.h"
int sceGuFinishId(unsigned int id)
{
switch (gu_curr_context)
{
case GU_DIRECT:
case GU_SEND:
{
sendCommandi(FINISH, id & 0xffff);
sendCommandiStall(END, 0);
}
break;
case GU_CALL:
{
if (gu_call_mode == GU_CALL_SIGNAL)
{
sendCommandi(SIGNAL, 0x120000);
sendCommandi(END, 0);
sendCommandiStall(NOP, 0);
}
else
{
sendCommandi(RET, 0);
}
}
break;
}
unsigned int size = ((unsigned int)gu_list->current) - ((unsigned int)gu_list->start);
// go to parent list
gu_curr_context = gu_list->parent_context;
gu_list = &gu_contexts[gu_curr_context].list;
return size;
}
int sceGuFinish(void)
{
return sceGuFinishId(0);

56
src/gu/sceGuFinishId.c Normal file
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@@ -0,0 +1,56 @@
/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* Copyright (c) 2005 Jesper Svennevid
*/
#include "guInternal.h"
#include <pspdisplay.h>
#include <pspuser.h>
int sceGuFinishId(unsigned int id)
{
int ret;
int intr;
switch (gu_curr_context)
{
case GU_DIRECT:
sendCommandi(FINISH, id & 0xffff);
sendCommandi(END, 0);
ret = _sceGuUpdateStallAddr();
if (ret < 0)
{
return ret;
}
break;
case GU_SEND:
sendCommandi(FINISH, id & 0xffff);
sendCommandi(END, 0);
break;
case GU_CALL:
if (gu_call_mode == GU_CALL_SIGNAL)
{
sendCommandi(SIGNAL, 0x120000);
sendCommandi(END, 0);
}
else
{
sendCommandi(RET, 0);
}
break;
default:
return SCE_DISPLAY_ERROR_ARGUMENT;
}
unsigned int size = ((unsigned int)gu_list->current) - ((unsigned int)gu_list->start);
// go to parent list
intr = sceKernelCpuSuspendIntr();
gu_curr_context = gu_list->parent_context;
gu_list = &gu_contexts[gu_curr_context].list;
sceKernelCpuResumeIntr(intr);
return size;
}

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@@ -254,27 +254,51 @@ void callbackSig(int id, void* arg)
sceKernelSetEventFlag(settings->kernel_event_flag, 1);
}
void sceGuInit(void)
int sceGuInit(void)
{
int res;
PspGeCallbackData callback;
ge_edram_address = sceGeEdramGetAddr();
_sceGuResetGlobalVariables();
res = sceKernelCreateEventFlag("SceGuSignal", PSP_EVENT_WAITMULTIPLE, 3, 0);
if (res < 0)
{
return res;
}
gu_settings.kernel_event_flag = res;
callback.signal_func = callbackSig;
callback.signal_arg = &gu_settings;
callback.finish_func = callbackFin;
callback.finish_arg = &gu_settings;
gu_settings.ge_callback_id = sceGeSetCallback(&callback);
gu_settings.swapBuffersCallback = 0;
gu_settings.swapBuffersBehaviour = PSP_DISPLAY_SETBUF_IMMEDIATE;
ge_edram_address = sceGeEdramGetAddr();
res = sceGeSetCallback(&callback);
if (res < 0)
{
sceKernelDeleteEventFlag(gu_settings.kernel_event_flag);
gu_settings.kernel_event_flag = -1;
return res;
}
gu_settings.ge_callback_id = res;
// initialize graphics hardware
ge_list_executed[0] = sceGeListEnQueue((void *)((unsigned int)ge_init_list & 0x1fffffff), 0, gu_settings.ge_callback_id, 0);
resetValues();
gu_settings.kernel_event_flag = sceKernelCreateEventFlag("SceGuSignal", 512, 3, 0);
res = sceGeListEnQueue((void *)((unsigned int)ge_init_list & 0x1fffffff), NULL, gu_settings.ge_callback_id, NULL);
if (res < 0)
{
sceKernelDeleteEventFlag(gu_settings.kernel_event_flag);
sceGeUnsetCallback(gu_settings.ge_callback_id);
gu_settings.ge_callback_id = -1;
gu_settings.kernel_event_flag = -1;
return res;
}
ge_list_executed[0] = res;
// wait for init to complete
sceGeListSync(ge_list_executed[0], 0);
sceGeDrawSync(0);
gu_settings.swapBuffersCallback = NULL;
gu_settings.swapBuffersBehaviour = PSP_DISPLAY_SETBUF_NEXTHSYNC;
return 0;
}

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@@ -13,15 +13,18 @@
int sceGuSendList(int mode, const void *list, PspGeContext *context)
{
gu_settings.signal_offset = 0;
// TODO: figure out this structure
PspGeListArgs args;
args.size = 8; // Size of structure?
args.context = context;
int list_id;
int callback;
int list_id = 0;
int callback = gu_settings.ge_callback_id;
args.size = sizeof(PspGeListArgs);
args.context = context;
args.numStacks = 0;
args.stacks = NULL;
callback = gu_settings.ge_callback_id;
gu_settings.signal_offset = 0;
list_id = -1;
switch (mode)
{

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@@ -10,22 +10,17 @@
void *sceGuSetCallback(int signal, GuCallback callback)
{
GuCallback old_callback = 0;
GuCallback old_callback = NULL;
switch (signal)
{
case GU_CALLBACK_SIGNAL:
{
old_callback = gu_settings.sig;
gu_settings.sig = callback;
}
break;
case GU_CALLBACK_FINISH:
{
old_callback = gu_settings.fin;
gu_settings.fin = callback;
}
break;
}

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@@ -10,5 +10,5 @@
void sceGuShadeModel(int mode)
{
sendCommandi(SHADE_MODE, mode ? 1 : 0);
sendCommandi(SHADE_MODE, mode);
}

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@@ -13,11 +13,11 @@ void sceGuSignal(int signal, int argument)
sendCommandi(SIGNAL, ((signal & 0xff) << 16) | (argument & 0xffff));
sendCommandi(END, 0);
if (GU_SIGNAL_PAUSE == 3)
if (signal == GU_SIGNAL_PAUSE)
{
sendCommandi(FINISH, 0);
sendCommandi(END, 0);
}
sendCommandiStall(NOP, 0);
_sceGuUpdateStallAddr();
}

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@@ -10,12 +10,16 @@
#include <pspkernel.h>
#include <pspge.h>
#include <pspuser.h>
void sceGuStart(int ctype, void *list)
{
int intr;
GuContext *context = &gu_contexts[ctype];
unsigned int *local_list = (unsigned int *)(((unsigned int)list) | 0x40000000);
intr = sceKernelCpuSuspendIntr();
// setup display list
context->list.start = local_list;
@@ -26,10 +30,11 @@ void sceGuStart(int ctype, void *list)
// store current context
gu_curr_context = ctype;
sceKernelCpuResumeIntr(intr);
if (ctype == GU_DIRECT)
{
ge_list_executed[0] = sceGeListEnQueue(local_list, local_list, gu_settings.ge_callback_id, 0);
ge_list_executed[0] = sceGeListEnQueue(local_list, local_list, gu_settings.ge_callback_id, NULL);
gu_settings.signal_offset = 0;
}

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@@ -15,9 +15,15 @@ int sceGuSync(int mode, int what)
{
switch (mode)
{
case GU_SYNC_FINISH: return sceGeDrawSync(what);
case GU_SYNC_LIST: return sceGeListSync(ge_list_executed[0],what);
case GU_SYNC_SEND: return sceGeListSync(ge_list_executed[1],what);
default: case GU_SYNC_SIGNAL: case GU_SYNC_DONE: return 0;
case GU_SYNC_FINISH:
return sceGeDrawSync(what);
case GU_SYNC_LIST:
return sceGeListSync(ge_list_executed[0], what);
case GU_SYNC_SEND:
return sceGeListSync(ge_list_executed[1], what);
default:
case GU_SYNC_SIGNAL:
case GU_SYNC_DONE:
return 0;
}
}

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@@ -129,8 +129,8 @@ int main_thread(SceSize args, void *argp){
// get vram
int ret = sceDisplayGetFrameBuf((void*)&vram32, &bufferwidth, &pixelformat, PSP_DISPLAY_SETBUF_IMMEDIATE);
// works with both PSP_DISPLAY_SETBUF_NEXTFRAME and PSP_DISPLAY_SETBUF_IMMEDIATE
int ret = sceDisplayGetFrameBuf((void*)&vram32, &bufferwidth, &pixelformat, PSP_DISPLAY_SETBUF_NEXTHSYNC);
// works with both PSP_DISPLAY_SETBUF_NEXTVSYNC and PSP_DISPLAY_SETBUF_NEXTHSYNC
// check if return value from sceDisplayGetFrameBuf is valid
// check if vram32 is not NULL

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@@ -690,6 +690,8 @@ typedef struct SceKernelEventFlagOptParam SceKernelEventFlagOptParam;
/** Event flag creation attributes */
enum PspEventFlagAttributes
{
/** Allow the event flag to be waited upon by a single thread */
PSP_EVENT_WAITSINGLE = 0x00,
/** Allow the event flag to be waited upon by multiple threads */
PSP_EVENT_WAITMULTIPLE = 0x200
};