mirror of
https://github.com/pspdev/pspsdk.git
synced 2025-10-03 16:51:27 +00:00
Merge pull request #285 from fjtrujy/magic_numbers_gu
Some clean ups around `sceGu`
This commit is contained in:
@@ -31,12 +31,15 @@ enum PspDisplayPixelFormats {
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};
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enum PspDisplaySetBufSync {
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/** Buffer change effective immediately */
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PSP_DISPLAY_SETBUF_IMMEDIATE = 0,
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/** Buffer change effective next frame */
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PSP_DISPLAY_SETBUF_NEXTFRAME = 1
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/** Buffer change effective next hsync */
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PSP_DISPLAY_SETBUF_NEXTHSYNC = 0,
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/** Buffer change effective next vsync */
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PSP_DISPLAY_SETBUF_NEXTVSYNC = 1
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};
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/** Values for retro compatibility */
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#define PSP_DISPLAY_SETBUF_IMMEDIATE PSP_DISPLAY_SETBUF_NEXTHSYNC
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#define PSP_DISPLAY_SETBUF_NEXTFRAME PSP_DISPLAY_SETBUF_NEXTVSYNC
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enum PspDisplayErrorCodes
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{
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@@ -57,6 +57,7 @@ libpspgu_a_SOURCES = \
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sceGuEnable.c \
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sceGuEndObject.c \
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sceGuFinish.c \
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sceGuFinishId.c \
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sceGuFog.c \
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sceGuFrontFace.c \
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sceGuGetAllStatus.c \
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@@ -116,7 +116,7 @@ extern GuLightSettings light_settings[4];
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void callbackSig(int id, void *arg);
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void callbackFin(int id, void *arg);
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void resetValues();
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void _sceGuResetGlobalVariables();
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typedef enum GECommand
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{
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@@ -645,12 +645,18 @@ static inline void sendCommandf(GECommand cmd, float argument)
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sendCommandi(cmd, t.i >> 8);
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}
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static inline void sendCommandiStall(GECommand cmd, int argument)
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{
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sendCommandi(cmd, argument);
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if (!gu_object_stack_depth && !gu_curr_context)
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sceGeListUpdateStallAddr(ge_list_executed[0], gu_list->current);
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static inline int _sceGuUpdateStallAddr(void) {
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if (gu_curr_context == GU_DIRECT) {
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// Just if there are no objects in the stack (no guBeginObject)
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if (!gu_object_stack_depth) {
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int res;
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res = sceGeListUpdateStallAddr(ge_list_executed[0], gu_list->current);
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if (res < 0) {
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return res;
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}
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}
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}
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return 0;
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}
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#endif
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@@ -433,8 +433,10 @@ void sceGuFog(float near, float far, unsigned int color);
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* Initalize the GU system
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*
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* This function MUST be called as the first function, otherwise state is undetermined.
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*
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* @return 0 for success, < 0 for failure
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**/
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void sceGuInit(void);
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int sceGuInit(void);
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/**
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* Shutdown the GU system
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@@ -476,6 +478,11 @@ void* sceGuSetCallback(int signal, void (*callback)(int));
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/**
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* Trigger signal to call code from the command stream
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*
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* Available signals are:
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* - GU_SIGNAL_WAIT - Wait for callback to finish
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* - GU_SIGNAL_NOWAIT - Do not wait for callback to finish
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* - GU_SIGNAL_PAUSE - Pause execution until callback is finished
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*
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* Available behaviors are:
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* - GU_BEHAVIOR_SUSPEND - Stops display list execution until callback function finished
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* - GU_BEHAVIOR_CONTINUE - Do not stop display list execution during callback
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@@ -564,8 +571,9 @@ int sceGuFinishId(unsigned int id);
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* Call previously generated display-list
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*
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* @param list - Display list to call
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* @return 0 for success, < 0 for failure
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**/
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void sceGuCallList(const void* list);
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int sceGuCallList(const void* list);
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/**
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* Set wether to use stack-based calls or signals to handle execution of called lists.
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@@ -1525,8 +1533,8 @@ void sceGuDrawArrayN(int primitive_type, int vertex_type, int vcount, int primco
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* Set how the display should be set
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*
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* Available behaviours are:
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* - PSP_DISPLAY_SETBUF_IMMEDIATE - Display is swapped immediately
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* - PSP_DISPLAY_SETBUF_NEXTFRAME - Display is swapped on the next frame
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* - PSP_DISPLAY_SETBUF_NEXTHSYNC - Display is swapped on the next hsync
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* - PSP_DISPLAY_SETBUF_NEXTVSYNC - Display is swapped on the next vsync
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*
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* Do remember that this swaps the pointers internally, regardless of setting, so be careful to wait until the next
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* vertical blank or use another buffering algorithm (see guSwapBuffersCallback()).
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@@ -8,7 +8,7 @@
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#include "guInternal.h"
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void resetValues()
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void _sceGuResetGlobalVariables()
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{
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unsigned int i;
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@@ -18,7 +18,7 @@ void resetValues()
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gu_current_frame = 0;
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gu_object_stack_depth = 0;
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gu_display_on = 0;
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gu_display_on = GU_FALSE;
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gu_call_mode = GU_CALL_NORMAL;
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gu_draw_buffer.pixel_size = 1;
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@@ -8,19 +8,25 @@
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#include "guInternal.h"
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void sceGuCallList(const void *list)
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int sceGuCallList(const void *list)
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{
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int res;
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unsigned int list_addr = (unsigned int)list;
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if (gu_call_mode == GU_CALL_SIGNAL)
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{
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sendCommandi(SIGNAL, (list_addr >> 16) | 0x110000);
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sendCommandi(END, list_addr & 0xffff);
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sendCommandiStall(NOP, 0);
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}
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else
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{
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sendCommandi(BASE, (list_addr >> 8) & 0xf0000);
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sendCommandiStall(CALL, list_addr);
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sendCommandi(CALL, list_addr);
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}
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res = _sceGuUpdateStallAddr();
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if (res < 0) {
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return res;
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}
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return 0;
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}
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@@ -10,5 +10,5 @@
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void sceGuColor(unsigned int color)
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{
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sceGuMaterial(7,color);
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sceGuMaterial(GU_AMBIENT | GU_DIFFUSE | GU_SPECULAR, color);
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}
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@@ -89,6 +89,6 @@ void sceGuDisable(int state)
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break;
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}
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if (state < 22)
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if (state < GU_MAX_STATUS)
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gu_states &= ~(1 << state);
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}
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@@ -30,5 +30,5 @@ void sceGuDispBuffer(int width, int height, void *dispbp, int dispbw)
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sceDisplaySetMode(0, gu_draw_buffer.width, gu_draw_buffer.height);
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if (gu_display_on)
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sceDisplaySetFrameBuf((void *)(((unsigned int)ge_edram_address) + ((unsigned int)gu_draw_buffer.disp_buffer)), dispbw, gu_draw_buffer.pixel_size, PSP_DISPLAY_SETBUF_NEXTFRAME);
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sceDisplaySetFrameBuf((void *)(((unsigned int)ge_edram_address) + ((unsigned int)gu_draw_buffer.disp_buffer)), dispbw, gu_draw_buffer.pixel_size, PSP_DISPLAY_SETBUF_NEXTVSYNC);
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}
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@@ -13,10 +13,10 @@
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int sceGuDisplay(int state)
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{
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if (state)
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sceDisplaySetFrameBuf((void*)((unsigned int)ge_edram_address+(unsigned int)gu_draw_buffer.disp_buffer),gu_draw_buffer.frame_width,gu_draw_buffer.pixel_size,PSP_DISPLAY_SETBUF_NEXTFRAME);
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if (state == GU_TRUE)
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sceDisplaySetFrameBuf((void *)((unsigned int)ge_edram_address + (unsigned int)gu_draw_buffer.disp_buffer), gu_draw_buffer.frame_width, gu_draw_buffer.pixel_size, PSP_DISPLAY_SETBUF_NEXTVSYNC);
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else
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sceDisplaySetFrameBuf(0,0,0,PSP_DISPLAY_SETBUF_NEXTFRAME);
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sceDisplaySetFrameBuf(NULL, 0, 0, PSP_DISPLAY_SETBUF_NEXTVSYNC);
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gu_display_on = state;
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return state;
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@@ -25,5 +25,6 @@ void sceGuDrawArray(int prim, int vtype, int count, const void *indices, const v
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sendCommandi(VADDR, ((unsigned int)vertices));
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}
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sendCommandiStall(PRIM, (prim << 16) | count);
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sendCommandi(PRIM, (prim << 16) | count);
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_sceGuUpdateStallAddr();
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}
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@@ -30,7 +30,7 @@ void sceGuDrawArrayN(int primitive_type, int vertex_type, int vcount, int primco
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int i;
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for (i = 0; i < primcount; i++)
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sendCommandi(PRIM, (primitive_type << 16) | vcount);
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}
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sendCommandiStall(PRIM, (primitive_type << 16) | vcount);
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}
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_sceGuUpdateStallAddr();
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}
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@@ -89,6 +89,6 @@ void sceGuEnable(int state)
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break;
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}
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if (state < 22)
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if (state < GU_MAX_STATUS)
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gu_states |= (1 << state);
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}
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@@ -8,42 +8,6 @@
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#include "guInternal.h"
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int sceGuFinishId(unsigned int id)
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{
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switch (gu_curr_context)
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{
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case GU_DIRECT:
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case GU_SEND:
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{
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sendCommandi(FINISH, id & 0xffff);
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sendCommandiStall(END, 0);
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}
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break;
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case GU_CALL:
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{
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if (gu_call_mode == GU_CALL_SIGNAL)
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{
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sendCommandi(SIGNAL, 0x120000);
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sendCommandi(END, 0);
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sendCommandiStall(NOP, 0);
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}
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else
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{
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sendCommandi(RET, 0);
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}
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}
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break;
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}
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unsigned int size = ((unsigned int)gu_list->current) - ((unsigned int)gu_list->start);
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// go to parent list
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gu_curr_context = gu_list->parent_context;
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gu_list = &gu_contexts[gu_curr_context].list;
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return size;
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}
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int sceGuFinish(void)
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{
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return sceGuFinishId(0);
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56
src/gu/sceGuFinishId.c
Normal file
56
src/gu/sceGuFinishId.c
Normal file
@@ -0,0 +1,56 @@
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/*
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* PSP Software Development Kit - https://github.com/pspdev
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* -----------------------------------------------------------------------
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* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
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*
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* Copyright (c) 2005 Jesper Svennevid
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*/
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#include "guInternal.h"
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#include <pspdisplay.h>
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#include <pspuser.h>
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int sceGuFinishId(unsigned int id)
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{
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int ret;
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int intr;
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switch (gu_curr_context)
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{
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case GU_DIRECT:
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sendCommandi(FINISH, id & 0xffff);
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sendCommandi(END, 0);
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ret = _sceGuUpdateStallAddr();
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if (ret < 0)
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{
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return ret;
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}
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break;
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case GU_SEND:
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sendCommandi(FINISH, id & 0xffff);
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sendCommandi(END, 0);
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break;
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case GU_CALL:
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if (gu_call_mode == GU_CALL_SIGNAL)
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{
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sendCommandi(SIGNAL, 0x120000);
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sendCommandi(END, 0);
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}
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else
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{
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sendCommandi(RET, 0);
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}
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break;
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default:
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return SCE_DISPLAY_ERROR_ARGUMENT;
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}
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unsigned int size = ((unsigned int)gu_list->current) - ((unsigned int)gu_list->start);
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// go to parent list
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intr = sceKernelCpuSuspendIntr();
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gu_curr_context = gu_list->parent_context;
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gu_list = &gu_contexts[gu_curr_context].list;
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sceKernelCpuResumeIntr(intr);
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return size;
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}
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@@ -254,27 +254,51 @@ void callbackSig(int id, void* arg)
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sceKernelSetEventFlag(settings->kernel_event_flag, 1);
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}
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void sceGuInit(void)
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int sceGuInit(void)
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{
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int res;
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PspGeCallbackData callback;
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ge_edram_address = sceGeEdramGetAddr();
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_sceGuResetGlobalVariables();
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res = sceKernelCreateEventFlag("SceGuSignal", PSP_EVENT_WAITMULTIPLE, 3, 0);
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if (res < 0)
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{
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return res;
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}
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gu_settings.kernel_event_flag = res;
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callback.signal_func = callbackSig;
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callback.signal_arg = &gu_settings;
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callback.finish_func = callbackFin;
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callback.finish_arg = &gu_settings;
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gu_settings.ge_callback_id = sceGeSetCallback(&callback);
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gu_settings.swapBuffersCallback = 0;
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gu_settings.swapBuffersBehaviour = PSP_DISPLAY_SETBUF_IMMEDIATE;
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ge_edram_address = sceGeEdramGetAddr();
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res = sceGeSetCallback(&callback);
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if (res < 0)
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{
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sceKernelDeleteEventFlag(gu_settings.kernel_event_flag);
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gu_settings.kernel_event_flag = -1;
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return res;
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}
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gu_settings.ge_callback_id = res;
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// initialize graphics hardware
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ge_list_executed[0] = sceGeListEnQueue((void *)((unsigned int)ge_init_list & 0x1fffffff), 0, gu_settings.ge_callback_id, 0);
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resetValues();
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gu_settings.kernel_event_flag = sceKernelCreateEventFlag("SceGuSignal", 512, 3, 0);
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res = sceGeListEnQueue((void *)((unsigned int)ge_init_list & 0x1fffffff), NULL, gu_settings.ge_callback_id, NULL);
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if (res < 0)
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{
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sceKernelDeleteEventFlag(gu_settings.kernel_event_flag);
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sceGeUnsetCallback(gu_settings.ge_callback_id);
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gu_settings.ge_callback_id = -1;
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gu_settings.kernel_event_flag = -1;
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return res;
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}
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ge_list_executed[0] = res;
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// wait for init to complete
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sceGeListSync(ge_list_executed[0], 0);
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sceGeDrawSync(0);
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gu_settings.swapBuffersCallback = NULL;
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gu_settings.swapBuffersBehaviour = PSP_DISPLAY_SETBUF_NEXTHSYNC;
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return 0;
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}
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|
@@ -13,15 +13,18 @@
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int sceGuSendList(int mode, const void *list, PspGeContext *context)
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{
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gu_settings.signal_offset = 0;
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// TODO: figure out this structure
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PspGeListArgs args;
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args.size = 8; // Size of structure?
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args.context = context;
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int list_id;
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int callback;
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int list_id = 0;
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int callback = gu_settings.ge_callback_id;
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args.size = sizeof(PspGeListArgs);
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args.context = context;
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args.numStacks = 0;
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args.stacks = NULL;
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callback = gu_settings.ge_callback_id;
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gu_settings.signal_offset = 0;
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list_id = -1;
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switch (mode)
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{
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|
@@ -10,22 +10,17 @@
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void *sceGuSetCallback(int signal, GuCallback callback)
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{
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GuCallback old_callback = 0;
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GuCallback old_callback = NULL;
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switch (signal)
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{
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case GU_CALLBACK_SIGNAL:
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{
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old_callback = gu_settings.sig;
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gu_settings.sig = callback;
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}
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break;
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case GU_CALLBACK_FINISH:
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{
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old_callback = gu_settings.fin;
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gu_settings.fin = callback;
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}
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break;
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}
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|
@@ -10,5 +10,5 @@
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void sceGuShadeModel(int mode)
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{
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sendCommandi(SHADE_MODE, mode ? 1 : 0);
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sendCommandi(SHADE_MODE, mode);
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}
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|
@@ -13,11 +13,11 @@ void sceGuSignal(int signal, int argument)
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sendCommandi(SIGNAL, ((signal & 0xff) << 16) | (argument & 0xffff));
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sendCommandi(END, 0);
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if (GU_SIGNAL_PAUSE == 3)
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if (signal == GU_SIGNAL_PAUSE)
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{
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sendCommandi(FINISH, 0);
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sendCommandi(END, 0);
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}
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sendCommandiStall(NOP, 0);
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_sceGuUpdateStallAddr();
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}
|
@@ -10,12 +10,16 @@
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#include <pspkernel.h>
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#include <pspge.h>
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#include <pspuser.h>
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||||
void sceGuStart(int ctype, void *list)
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{
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int intr;
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GuContext *context = &gu_contexts[ctype];
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unsigned int *local_list = (unsigned int *)(((unsigned int)list) | 0x40000000);
|
||||
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||||
intr = sceKernelCpuSuspendIntr();
|
||||
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||||
// setup display list
|
||||
|
||||
context->list.start = local_list;
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||||
@@ -26,10 +30,11 @@ void sceGuStart(int ctype, void *list)
|
||||
// store current context
|
||||
|
||||
gu_curr_context = ctype;
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||||
sceKernelCpuResumeIntr(intr);
|
||||
|
||||
if (ctype == GU_DIRECT)
|
||||
{
|
||||
ge_list_executed[0] = sceGeListEnQueue(local_list, local_list, gu_settings.ge_callback_id, 0);
|
||||
ge_list_executed[0] = sceGeListEnQueue(local_list, local_list, gu_settings.ge_callback_id, NULL);
|
||||
gu_settings.signal_offset = 0;
|
||||
}
|
||||
|
||||
|
@@ -15,9 +15,15 @@ int sceGuSync(int mode, int what)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case GU_SYNC_FINISH: return sceGeDrawSync(what);
|
||||
case GU_SYNC_LIST: return sceGeListSync(ge_list_executed[0],what);
|
||||
case GU_SYNC_SEND: return sceGeListSync(ge_list_executed[1],what);
|
||||
default: case GU_SYNC_SIGNAL: case GU_SYNC_DONE: return 0;
|
||||
case GU_SYNC_FINISH:
|
||||
return sceGeDrawSync(what);
|
||||
case GU_SYNC_LIST:
|
||||
return sceGeListSync(ge_list_executed[0], what);
|
||||
case GU_SYNC_SEND:
|
||||
return sceGeListSync(ge_list_executed[1], what);
|
||||
default:
|
||||
case GU_SYNC_SIGNAL:
|
||||
case GU_SYNC_DONE:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@@ -129,8 +129,8 @@ int main_thread(SceSize args, void *argp){
|
||||
|
||||
|
||||
// get vram
|
||||
int ret = sceDisplayGetFrameBuf((void*)&vram32, &bufferwidth, &pixelformat, PSP_DISPLAY_SETBUF_IMMEDIATE);
|
||||
// works with both PSP_DISPLAY_SETBUF_NEXTFRAME and PSP_DISPLAY_SETBUF_IMMEDIATE
|
||||
int ret = sceDisplayGetFrameBuf((void*)&vram32, &bufferwidth, &pixelformat, PSP_DISPLAY_SETBUF_NEXTHSYNC);
|
||||
// works with both PSP_DISPLAY_SETBUF_NEXTVSYNC and PSP_DISPLAY_SETBUF_NEXTHSYNC
|
||||
|
||||
// check if return value from sceDisplayGetFrameBuf is valid
|
||||
// check if vram32 is not NULL
|
||||
|
@@ -690,6 +690,8 @@ typedef struct SceKernelEventFlagOptParam SceKernelEventFlagOptParam;
|
||||
/** Event flag creation attributes */
|
||||
enum PspEventFlagAttributes
|
||||
{
|
||||
/** Allow the event flag to be waited upon by a single thread */
|
||||
PSP_EVENT_WAITSINGLE = 0x00,
|
||||
/** Allow the event flag to be waited upon by multiple threads */
|
||||
PSP_EVENT_WAITMULTIPLE = 0x200
|
||||
};
|
||||
|
Reference in New Issue
Block a user