Files
pspsdk/src/gu/resetValues.c
Francisco Javier Trujillo Mata 2ecbb9d8b8 Fixing remaining magic numbers
2025-05-08 20:48:18 +02:00

64 lines
1.4 KiB
C

/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* Copyright (c) 2005 Jesper Svennevid
*/
#include "guInternal.h"
void _sceGuResetGlobalVariables()
{
unsigned int i;
gu_init = 0;
gu_states = 0;
gu_current_frame = 0;
gu_object_stack_depth = 0;
gu_display_on = GU_FALSE;
gu_call_mode = GU_CALL_NORMAL;
gu_draw_buffer.pixel_size = 1;
gu_draw_buffer.frame_width = 0;
gu_draw_buffer.frame_buffer = 0;
gu_draw_buffer.disp_buffer = 0;
gu_draw_buffer.depth_buffer = 0;
gu_draw_buffer.depth_width = 0;
gu_draw_buffer.width = 480;
gu_draw_buffer.height = 272;
for (i = 0; i < 3; ++i)
{
GuContext* context = &gu_contexts[i];
context->scissor_enable = 0;
context->scissor_start[0] = 0;
context->scissor_start[1] = 0;
context->scissor_end[0] = 0;
context->scissor_end[1] = 0;
context->near_plane = 0;
context->far_plane = 1;
context->depth_offset = 0;
context->fragment_2x = 0;
context->texture_function = 0;
context->texture_proj_map_mode = 0;
context->texture_map_mode = 0;
context->sprite_mode[0] = 0;
context->sprite_mode[1] = 0;
context->sprite_mode[2] = 0;
context->sprite_mode[3] = 0;
context->clear_color = 0;
context->clear_stencil = 0;
context->clear_depth = 0xffff;
context->texture_mode = 0;
}
gu_settings.sig = 0;
gu_settings.fin = 0;
}