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docs: ray sphere docs improvements
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@@ -36,6 +36,8 @@ Functions documentation
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ray sphere intersection
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returns false if there is no intersection if true:
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- t1 > 0, t2 > 0: ray intersects the sphere at t1 and t2 both ahead of the origin
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- t1 < 0, t2 > 0: ray starts inside the sphere, exits at t2
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- t1 < 0, t2 < 0: no intersection ahead of the ray
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@@ -82,6 +82,8 @@ glm_ray_triangle(vec3 origin,
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/*!
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* @brief ray sphere intersection
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*
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* returns false if there is no intersection if true:
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*
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* - t1 > 0, t2 > 0: ray intersects the sphere at t1 and t2 both ahead of the origin
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* - t1 < 0, t2 > 0: ray starts inside the sphere, exits at t2
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* - t1 < 0, t2 < 0: no intersection ahead of the ray
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@@ -94,6 +96,8 @@ glm_ray_triangle(vec3 origin,
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* @param[in] s sphere [center.x, center.y, center.z, radii]
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* @param[in] t1 near point1 (closer to origin)
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* @param[in] t2 far point2 (farther from origin)
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*
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* @returns whether there is intersection
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*/
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CGLM_INLINE
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bool
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@@ -105,7 +109,6 @@ glm_ray_sphere(vec3 origin,
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vec3 dp;
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float r2, ddp, dpp, dscr, q, tmp, _t1, _t2;
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/* ensure dir is normalized */
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glm_vec3_sub(s, origin, dp);
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ddp = glm_vec3_dot(dir, dp);
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@@ -40,6 +40,8 @@ glms_ray_(triangle)(vec3s origin,
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/*!
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* @brief ray sphere intersection
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*
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* returns false if there is no intersection if true:
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*
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* - t1 > 0, t2 > 0: ray intersects the sphere at t1 and t2 both ahead of the origin
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* - t1 < 0, t2 > 0: ray starts inside the sphere, exits at t2
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* - t1 < 0, t2 < 0: no intersection ahead of the ray
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@@ -52,6 +54,8 @@ glms_ray_(triangle)(vec3s origin,
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* @param[in] s sphere [center.x, center.y, center.z, radii]
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* @param[in] t1 near point1 (closer to origin)
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* @param[in] t2 far point2 (farther from origin)
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*
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* @returns whether there is intersection
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*/
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CGLM_INLINE
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bool
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