Files
cglm/docs/source/ray.rst
2024-03-29 08:05:10 +03:00

70 lines
2.3 KiB
ReStructuredText
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

.. default-domain:: C
ray
====
Header: cglm/ray.h
This is for collision-checks used by ray-tracers and the like.
Table of contents (click to go):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Functions:
1. :c:func:`glm_ray_triangle`
#. :c:func:`glm_ray_sphere`
#. :c:func:`glm_ray_at`
Functions documentation
~~~~~~~~~~~~~~~~~~~~~~~
.. c:function:: bool glm_ray_triangle(vec3 origin, vec3 direction, vec3 v0, vec3 v1, vec3 v2, float *d)
MöllerTrumbore ray-triangle intersection algorithm
Parameters:
| *[in]* **origin** origin of ray
| *[in]* **direction** direction of ray
| *[in]* **v0** first vertex of triangle
| *[in]* **v1** second vertex of triangle
| *[in]* **v2** third vertex of triangle
| *[in, out]* **d** float pointer to save distance to intersection
| *[out]* **intersection** whether there is intersection
.. c:function:: bool glm_ray_sphere(vec3 origin, vec3 dir, vec4 s, float * __restrict t1, float * __restrict t2)
ray sphere intersection
returns false if there is no intersection if true:
- t1 > 0, t2 > 0: ray intersects the sphere at t1 and t2 both ahead of the origin
- t1 < 0, t2 > 0: ray starts inside the sphere, exits at t2
- t1 < 0, t2 < 0: no intersection ahead of the ray
- the caller can check if the intersection points (t1 and t2) fall within a
specific range (for example, tmin < t1, t2 < tmax) to determine if the
intersections are within a desired segment of the ray
Parameters:
| *[in]* **origin** ray origin
| *[in]* **dir** normalized ray direction
| *[in]* **s** sphere [center.x, center.y, center.z, radii]
| *[out]* **t1** near point1 (closer to origin)
| *[out]* **t2** far point2 (farther from origin)
Return:
| whether there is intersection
.. c:function:: bool glm_ray_at(vec3 orig, vec3 dir, float t, vec3 point)
point using t by 𝐏(𝑡)=𝐀+𝑡𝐛
Parameters:
| *[in]* **origin** ray origin
| *[in]* **dir** ray direction
| *[out]* **t** parameter
| *[out]* **point** point at t
Return:
| point at t