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Merge pull request #56 from recp/sphere
aabb and sphere intersect functions
This commit is contained in:
8
CREDITS
8
CREDITS
@@ -1,7 +1,7 @@
|
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This library [initially] used some [piece of] implementations
|
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(may include codes) from these open source projects/resources:
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1. Affine Transforms
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1. Initial Affine Transforms
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The original glm repo (g-truc), url: https://github.com/g-truc/glm
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LICENSE[S]:
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@@ -11,7 +11,7 @@ LICENSE[S]:
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FULL LICENSE: https://github.com/g-truc/glm/blob/master/copying.txt
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2. Quaternions
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2. Initial Quaternions
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Anton's OpenGL 4 Tutorials book source code:
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LICENSE:
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@@ -47,6 +47,8 @@ http://old.cescg.org/CESCG-2002/DSykoraJJelinek/
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7. Quaternions
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Initial mat4_quat is borrowed from Apple's simd library
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8. Vector Rotation using Quaternion
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https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaternion
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9. Sphere AABB intersect
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https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
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@@ -7,7 +7,7 @@
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#*****************************************************************************
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AC_PREREQ([2.69])
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AC_INIT([cglm], [0.4.6], [info@recp.me])
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AC_INIT([cglm], [0.4.7], [info@recp.me])
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AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
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AC_CONFIG_MACRO_DIR([m4])
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|
@@ -45,3 +45,4 @@ Follow the :doc:`build` documentation for this
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util
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io
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call
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sphere
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|
@@ -29,6 +29,10 @@ Functions:
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#. :c:func:`glm_aabb_size`
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#. :c:func:`glm_aabb_radius`
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#. :c:func:`glm_aabb_center`
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#. :c:func:`glm_aabb_aabb`
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#. :c:func:`glm_aabb_sphere`
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#. :c:func:`glm_aabb_point`
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#. :c:func:`glm_aabb_contains`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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@@ -137,6 +141,41 @@ Functions documentation
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| computes center point of AABB
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Parameters:
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| *[in]* **box** bounding box
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| *[out]* **dest** center of bounding box
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.. c:function:: bool glm_aabb_aabb(vec3 box[2], vec3 other[2])
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| check if two AABB intersects
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Parameters:
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| *[in]* **box** bounding box
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| *[out]* **box** center of bounding box
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| *[out]* **other** other bounding box
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.. c:function:: bool glm_aabb_sphere(vec3 box[2], vec4 s)
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| check if AABB intersects with sphere
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| https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
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| Solid Box - Solid Sphere test.
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Parameters:
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| *[in]* **box** solid bounding box
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| *[out]* **s** solid sphere
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.. c:function:: bool glm_aabb_point(vec3 box[2], vec3 point)
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| check if point is inside of AABB
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Parameters:
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| *[in]* **box** bounding box
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| *[out]* **point** point
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.. c:function:: bool glm_aabb_contains(vec3 box[2], vec3 other[2])
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| check if AABB contains other AABB
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Parameters:
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| *[in]* **box** bounding box
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| *[out]* **other** other bounding box
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|
@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
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# built documents.
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#
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# The short X.Y version.
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version = u'0.4.6'
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version = u'0.4.7'
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# The full version, including alpha/beta/rc tags.
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release = u'0.4.6'
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release = u'0.4.7'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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|
74
docs/source/sphere.rst
Normal file
74
docs/source/sphere.rst
Normal file
@@ -0,0 +1,74 @@
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.. default-domain:: C
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Sphere
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================================================================================
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Header: cglm/sphere.h
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**Definition of sphere:**
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Sphere Representation in cglm is *vec4*: **[center.x, center.y, center.z, radii]**
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You can call any vec3 function by pasing sphere. Because first three elements
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defines center of sphere.
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Functions:
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1. :c:func:`glm_sphere_radii`
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#. :c:func:`glm_sphere_transform`
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#. :c:func:`glm_sphere_merge`
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#. :c:func:`glm_sphere_sphere`
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#. :c:func:`glm_sphere_point`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: float glm_sphere_radii(vec4 s)
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| helper for getting sphere radius
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Parameters:
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| *[in]* **s** sphere
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Returns:
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returns radii
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.. c:function:: void glm_sphere_transform(vec4 s, mat4 m, vec4 dest)
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| apply transform to sphere, it is just wrapper for glm_mat4_mulv3
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Parameters:
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| *[in]* **s** sphere
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| *[in]* **m** transform matrix
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| *[out]* **dest** transformed sphere
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.. c:function:: void glm_sphere_merge(vec4 s1, vec4 s2, vec4 dest)
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| merges two spheres and creates a new one
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two sphere must be in same space, for instance if one in world space then
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the other must be in world space too, not in local space.
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Parameters:
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| *[in]* **s1** sphere 1
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| *[in]* **s2** sphere 2
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| *[out]* **dest** merged/extended sphere
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.. c:function:: bool glm_sphere_sphere(vec4 s1, vec4 s2)
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| check if two sphere intersects
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Parameters:
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| *[in]* **s1** sphere
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| *[in]* **s2** other sphere
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.. c:function:: bool glm_sphere_point(vec4 s, vec3 point)
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| check if sphere intersects with point
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Parameters:
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| *[in]* **s** sphere
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| *[in]* **point** point
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@@ -56,6 +56,7 @@ Functions:
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#. :c:func:`glm_vec_inv_to`
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#. :c:func:`glm_vec_normalize`
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#. :c:func:`glm_vec_normalize_to`
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#. :c:func:`glm_vec_distance2`
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#. :c:func:`glm_vec_distance`
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#. :c:func:`glm_vec_angle`
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#. :c:func:`glm_vec_rotate`
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@@ -366,6 +367,17 @@ Functions documentation
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| *[in]* **v2** vector2
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| *[out]* **dest** center point
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.. c:function:: float glm_vec_distance2(vec3 v1, vec3 v2)
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squared distance between two vectors
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Parameters:
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| *[in]* **mat** vector1
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| *[in]* **row1** vector2
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Returns:
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| squared distance (distance * distance)
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.. c:function:: float glm_vec_distance(vec3 v1, vec3 v2)
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distance between two vectors
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|
@@ -212,4 +212,72 @@ glm_aabb_center(vec3 box[2], vec3 dest) {
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glm_vec_center(box[0], box[1], dest);
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}
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/*!
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* @brief check if two AABB intersects
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*
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* @param[in] box bounding box
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* @param[in] other other bounding box
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*/
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CGLM_INLINE
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bool
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glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
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return (box[0][0] <= other[1][0] && box[1][0] >= other[0][0])
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&& (box[0][1] <= other[1][1] && box[1][1] >= other[0][1])
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&& (box[0][2] <= other[1][2] && box[1][2] >= other[0][2]);
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}
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/*!
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* @brief check if AABB intersects with sphere
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*
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* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
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* Solid Box - Solid Sphere test.
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*
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* @param[in] box solid bounding box
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* @param[in] s solid sphere
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*/
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CGLM_INLINE
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bool
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glm_aabb_sphere(vec3 box[2], vec4 s) {
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float dmin;
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int a, b, c;
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a = s[0] >= box[0][0];
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b = s[1] >= box[0][1];
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c = s[2] >= box[0][2];
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dmin = glm_pow2(s[0] - box[a][0])
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+ glm_pow2(s[1] - box[b][1])
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+ glm_pow2(s[2] - box[c][2]);
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return dmin <= glm_pow2(s[3]);
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}
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/*!
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* @brief check if point is inside of AABB
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*
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* @param[in] box bounding box
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* @param[in] point point
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*/
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CGLM_INLINE
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bool
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glm_aabb_point(vec3 box[2], vec3 point) {
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return (point[0] >= box[0][0] && point[0] <= box[1][0])
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&& (point[1] >= box[0][1] && point[1] <= box[1][1])
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&& (point[2] >= box[0][2] && point[2] <= box[1][2]);
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}
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/*!
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* @brief check if AABB contains other AABB
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*
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* @param[in] box bounding box
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* @param[in] other other bounding box
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*/
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CGLM_INLINE
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bool
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glm_aabb_contains(vec3 box[2], vec3 other[2]) {
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return (box[0][0] <= other[0][0] && box[1][0] >= other[1][0])
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&& (box[0][1] <= other[0][1] && box[1][1] >= other[1][1])
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&& (box[0][2] <= other[0][2] && box[1][2] >= other[1][2]);
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}
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#endif /* cglm_box_h */
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|
@@ -25,6 +25,7 @@ extern "C" {
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#include "call/box.h"
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#include "call/io.h"
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#include "call/project.h"
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#include "call/sphere.h"
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#ifdef __cplusplus
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}
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|
@@ -56,6 +56,22 @@ CGLM_EXPORT
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void
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glmc_aabb_center(vec3 box[2], vec3 dest);
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CGLM_EXPORT
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bool
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glmc_aabb_aabb(vec3 box[2], vec3 other[2]);
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CGLM_EXPORT
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||||
bool
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glmc_aabb_point(vec3 box[2], vec3 point);
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CGLM_EXPORT
|
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bool
|
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glmc_aabb_contains(vec3 box[2], vec3 other[2]);
|
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CGLM_EXPORT
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bool
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glmc_aabb_sphere(vec3 box[2], vec4 s);
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|
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#ifdef __cplusplus
|
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}
|
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#endif
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|
36
include/cglm/call/sphere.h
Normal file
36
include/cglm/call/sphere.h
Normal file
@@ -0,0 +1,36 @@
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/*
|
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* Copyright (c), Recep Aslantas.
|
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*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
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|
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#ifndef cglmc_sphere_h
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#define cglmc_sphere_h
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#ifdef __cplusplus
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extern "C" {
|
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#endif
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|
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#include "../cglm.h"
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|
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CGLM_EXPORT
|
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float
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glmc_sphere_radii(vec4 s);
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|
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CGLM_EXPORT
|
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void
|
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glmc_sphere_transform(vec4 s, mat4 m, vec4 dest);
|
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|
||||
CGLM_EXPORT
|
||||
void
|
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glmc_sphere_merge(vec4 s1, vec4 s2, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
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glmc_sphere_sphere(vec4 s1, vec4 s2);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
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glmc_sphere_point(vec4 s, vec3 point);
|
||||
|
||||
#endif /* cglmc_sphere_h */
|
@@ -148,6 +148,10 @@ CGLM_EXPORT
|
||||
void
|
||||
glmc_vec_center(vec3 v1, vec3 v2, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance2(vec3 v1, vec3 v2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance(vec3 v1, vec3 v2);
|
||||
|
@@ -24,5 +24,6 @@
|
||||
#include "util.h"
|
||||
#include "io.h"
|
||||
#include "project.h"
|
||||
#include "sphere.h"
|
||||
|
||||
#endif /* cglm_h */
|
||||
|
@@ -646,15 +646,12 @@ glm_quat_slerp(versor from, versor to, float t, versor dest) {
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_quat_look(vec3 eye, versor ori, mat4 dest) {
|
||||
CGLM_ALIGN(16) vec4 t;
|
||||
|
||||
/* orientation */
|
||||
glm_quat_mat4t(ori, dest);
|
||||
|
||||
/* translate */
|
||||
glm_vec4(eye, 1.0f, t);
|
||||
glm_mat4_mulv(dest, t, t);
|
||||
glm_vec_flipsign_to(t, dest[3]);
|
||||
glm_mat4_mulv3(dest, eye, 1.0f, dest[3]);
|
||||
glm_vec_flipsign(dest[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
99
include/cglm/sphere.h
Normal file
99
include/cglm/sphere.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_sphere_h
|
||||
#define cglm_sphere_h
|
||||
|
||||
#include "common.h"
|
||||
#include "mat4.h"
|
||||
|
||||
/*
|
||||
Sphere Representation in cglm: [center.x, center.y, center.z, radii]
|
||||
|
||||
You could use this representation or you can convert it to vec4 before call
|
||||
any function
|
||||
*/
|
||||
|
||||
/*!
|
||||
* @brief helper for getting sphere radius
|
||||
*
|
||||
* @param[in] s sphere
|
||||
*
|
||||
* @return returns radii
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_sphere_radii(vec4 s) {
|
||||
return s[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief apply transform to sphere, it is just wrapper for glm_mat4_mulv3
|
||||
*
|
||||
* @param[in] s sphere
|
||||
* @param[in] m transform matrix
|
||||
* @param[out] dest transformed sphere
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_sphere_transform(vec4 s, mat4 m, vec4 dest) {
|
||||
glm_mat4_mulv3(m, s, 1.0f, dest);
|
||||
dest[3] = s[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief merges two spheres and creates a new one
|
||||
*
|
||||
* two sphere must be in same space, for instance if one in world space then
|
||||
* the other must be in world space too, not in local space.
|
||||
*
|
||||
* @param[in] s1 sphere 1
|
||||
* @param[in] s2 sphere 2
|
||||
* @param[out] dest merged/extended sphere
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_sphere_merge(vec4 s1, vec4 s2, vec4 dest) {
|
||||
float dist, radii;
|
||||
|
||||
dist = glm_vec_distance(s1, s2);
|
||||
radii = dist + s1[3] + s2[3];
|
||||
|
||||
radii = glm_max(radii, s1[3]);
|
||||
radii = glm_max(radii, s2[3]);
|
||||
|
||||
glm_vec_center(s1, s2, dest);
|
||||
dest[3] = radii;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if two sphere intersects
|
||||
*
|
||||
* @param[in] s1 sphere
|
||||
* @param[in] s2 other sphere
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_sphere_sphere(vec4 s1, vec4 s2) {
|
||||
return glm_vec_distance2(s1, s2) <= glm_pow2(s1[3] + s2[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if sphere intersects with point
|
||||
*
|
||||
* @param[in] s sphere
|
||||
* @param[in] point point
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_sphere_point(vec4 s, vec3 point) {
|
||||
float rr;
|
||||
rr = s[3] * s[3];
|
||||
return glm_vec_distance2(point, s) <= rr;
|
||||
}
|
||||
|
||||
#endif /* cglm_sphere_h */
|
@@ -98,7 +98,6 @@ glm_make_deg(float *rad) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_pow2(float x) {
|
||||
|
||||
return x * x;
|
||||
}
|
||||
|
||||
|
@@ -633,6 +633,21 @@ glm_vec_center(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_scale(dest, 0.5f, dest);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief squared distance between two vectors
|
||||
*
|
||||
* @param[in] v1 vector1
|
||||
* @param[in] v2 vector2
|
||||
* @return returns squared distance (distance * distance)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_distance2(vec3 v1, vec3 v2) {
|
||||
return glm_pow2(v2[0] - v1[0])
|
||||
+ glm_pow2(v2[1] - v1[1])
|
||||
+ glm_pow2(v2[2] - v1[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief distance between two vectors
|
||||
*
|
||||
@@ -643,9 +658,7 @@ glm_vec_center(vec3 v1, vec3 v2, vec3 dest) {
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_vec_distance(vec3 v1, vec3 v2) {
|
||||
return sqrtf(glm_pow2(v2[0] - v1[0])
|
||||
+ glm_pow2(v2[1] - v1[1])
|
||||
+ glm_pow2(v2[2] - v1[2]));
|
||||
return sqrtf(glm_vec_distance2(v1, v2));
|
||||
}
|
||||
|
||||
/*!
|
||||
|
@@ -10,6 +10,6 @@
|
||||
|
||||
#define CGLM_VERSION_MAJOR 0
|
||||
#define CGLM_VERSION_MINOR 4
|
||||
#define CGLM_VERSION_PATCH 6
|
||||
#define CGLM_VERSION_PATCH 7
|
||||
|
||||
#endif /* cglm_version_h */
|
||||
|
@@ -55,7 +55,8 @@ cglm_HEADERS = include/cglm/version.h \
|
||||
include/cglm/frustum.h \
|
||||
include/cglm/box.h \
|
||||
include/cglm/color.h \
|
||||
include/cglm/project.h
|
||||
include/cglm/project.h \
|
||||
include/cglm/sphere.h
|
||||
|
||||
cglm_calldir=$(includedir)/cglm/call
|
||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
@@ -70,7 +71,8 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||
include/cglm/call/plane.h \
|
||||
include/cglm/call/frustum.h \
|
||||
include/cglm/call/box.h \
|
||||
include/cglm/call/project.h
|
||||
include/cglm/call/project.h \
|
||||
include/cglm/call/sphere.h
|
||||
|
||||
cglm_simddir=$(includedir)/cglm/simd
|
||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h
|
||||
@@ -101,7 +103,8 @@ libcglm_la_SOURCES=\
|
||||
src/plane.c \
|
||||
src/frustum.c \
|
||||
src/box.c \
|
||||
src/project.c
|
||||
src/project.c \
|
||||
src/sphere.c
|
||||
|
||||
test_tests_SOURCES=\
|
||||
test/src/test_common.c \
|
||||
|
24
src/box.c
24
src/box.c
@@ -70,3 +70,27 @@ void
|
||||
glmc_aabb_center(vec3 box[2], vec3 dest) {
|
||||
glm_aabb_center(box, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||
return glm_aabb_aabb(box, other);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_point(vec3 box[2], vec3 point) {
|
||||
return glm_aabb_point(box, point);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_contains(vec3 box[2], vec3 other[2]) {
|
||||
return glm_aabb_contains(box, other);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_sphere(vec3 box[2], vec4 s) {
|
||||
return glm_aabb_sphere(box, s);
|
||||
}
|
||||
|
39
src/sphere.c
Normal file
39
src/sphere.c
Normal file
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "../include/cglm/cglm.h"
|
||||
#include "../include/cglm/call.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_sphere_radii(vec4 s) {
|
||||
return glm_sphere_radii(s);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_transform(vec4 s, mat4 m, vec4 dest) {
|
||||
glm_sphere_transform(s, m, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_merge(vec4 s1, vec4 s2, vec4 dest) {
|
||||
glm_sphere_merge(s1, s2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_sphere(vec4 s1, vec4 s2) {
|
||||
return glm_sphere_sphere(s1, s2);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_point(vec4 s, vec3 point) {
|
||||
return glm_sphere_point(s, point);
|
||||
}
|
@@ -206,6 +206,12 @@ glmc_vec_center(vec3 v1, vec3 v2, vec3 dest) {
|
||||
glm_vec_center(v1, v2, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance2(vec3 v1, vec3 v2) {
|
||||
return glm_vec_distance2(v1, v2);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec_distance(vec3 v1, vec3 v2) {
|
||||
|
@@ -31,6 +31,7 @@
|
||||
<ClCompile Include="..\src\plane.c" />
|
||||
<ClCompile Include="..\src\project.c" />
|
||||
<ClCompile Include="..\src\quat.c" />
|
||||
<ClCompile Include="..\src\sphere.c" />
|
||||
<ClCompile Include="..\src\vec3.c" />
|
||||
<ClCompile Include="..\src\vec4.c" />
|
||||
</ItemGroup>
|
||||
@@ -50,6 +51,7 @@
|
||||
<ClInclude Include="..\include\cglm\call\plane.h" />
|
||||
<ClInclude Include="..\include\cglm\call\project.h" />
|
||||
<ClInclude Include="..\include\cglm\call\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\call\sphere.h" />
|
||||
<ClInclude Include="..\include\cglm\call\vec3.h" />
|
||||
<ClInclude Include="..\include\cglm\call\vec4.h" />
|
||||
<ClInclude Include="..\include\cglm\cam.h" />
|
||||
@@ -72,6 +74,7 @@
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat3.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\mat4.h" />
|
||||
<ClInclude Include="..\include\cglm\simd\sse2\quat.h" />
|
||||
<ClInclude Include="..\include\cglm\sphere.h" />
|
||||
<ClInclude Include="..\include\cglm\types.h" />
|
||||
<ClInclude Include="..\include\cglm\util.h" />
|
||||
<ClInclude Include="..\include\cglm\vec3-ext.h" />
|
||||
|
@@ -78,6 +78,9 @@
|
||||
<ClCompile Include="..\src\project.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\sphere.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\src\config.h">
|
||||
@@ -215,5 +218,11 @@
|
||||
<ClInclude Include="..\include\cglm\call\project.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\call\sphere.h">
|
||||
<Filter>include\cglm\call</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\cglm\sphere.h">
|
||||
<Filter>include\cglm</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user