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Merge pull request #209 from legends2k/fix_vec3_cross
Fix cross product when an operand is also dest
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@@ -578,10 +578,12 @@ glm_vec3_normalize_to(vec3 v, vec3 dest) {
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CGLM_INLINE
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void
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glm_vec3_cross(vec3 a, vec3 b, vec3 dest) {
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vec3 c;
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/* (u2.v3 - u3.v2, u3.v1 - u1.v3, u1.v2 - u2.v1) */
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dest[0] = a[1] * b[2] - a[2] * b[1];
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dest[1] = a[2] * b[0] - a[0] * b[2];
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dest[2] = a[0] * b[1] - a[1] * b[0];
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c[0] = a[1] * b[2] - a[2] * b[1];
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c[1] = a[2] * b[0] - a[0] * b[2];
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c[2] = a[0] * b[1] - a[1] * b[0];
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glm_vec3_copy(c, dest);
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}
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/*!
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