Update CREDITS

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Recep Aslantas
2024-03-20 07:33:43 +03:00
parent 73a4fc76d7
commit 608e7d9c2c

14
CREDITS
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@@ -82,3 +82,17 @@ http://github.com/microsoft/DirectXMath
17. Pick Matrix
glu project -> project.c
18. Ray sphere intersection
RAY TRACING GEMS
HIGH-QUALITY AND REAL-TIME RENDERING WITH DXR AND OTHER APIS
CHAPTER 7
Precision Improvements for Ray/Sphere Intersection
Eric Haines (1), Johannes Günther (2), and Tomas Akenine-Möller (1)
(1) NVIDIA
(2) Intel
Wyman, C., and Haines, E. Getting Started with RTX Ray Tracing.
https://github.com/NVIDIAGameWorks/GettingStartedWithRTXRayTracing