diff --git a/CREDITS b/CREDITS index 00cc832..f875d1a 100644 --- a/CREDITS +++ b/CREDITS @@ -82,3 +82,17 @@ http://github.com/microsoft/DirectXMath 17. Pick Matrix glu project -> project.c + +18. Ray sphere intersection + +RAY TRACING GEMS +HIGH-QUALITY AND REAL-TIME RENDERING WITH DXR AND OTHER APIS + +CHAPTER 7 +Precision Improvements for Ray/Sphere Intersection +Eric Haines (1), Johannes Günther (2), and Tomas Akenine-Möller (1) + (1) NVIDIA + (2) Intel + +Wyman, C., and Haines, E. Getting Started with RTX Ray Tracing. +https://github.com/NVIDIAGameWorks/GettingStartedWithRTXRayTracing