add some missing non-square matrix funcs in struct api

This commit is contained in:
Recep Aslantas
2023-07-22 14:17:26 +03:00
parent dbb85f24c8
commit 4d5653b1f6
6 changed files with 499 additions and 0 deletions

View File

@@ -11,7 +11,12 @@
GLMS_MAT2X3_ZERO
Functions:
CGLM_INLINE mat2x3s glms_mat2x3_zero(void);
CGLM_INLINE mat2x3s glms_mat2x3_make(float * __restrict src);
CGLM_INLINE mat2s glms_mat2x3_mul(mat2x3s m1, mat3x2s m2);
CGLM_INLINE vec2s glms_mat2x3_mulv(mat2x3s m, vec3s v);
CGLM_INLINE mat3x2s glms_mat2x3_transpose(mat2x3s m);
CGLM_INLINE mat2x3s glms_mat2x3_scale(mat2x3s m, float s);
*/
#ifndef cglms_mat2x3_h
@@ -29,6 +34,19 @@
/* for C only */
#define GLMS_MAT2X3_ZERO ((mat2x3s)GLMS_MAT2X3_ZERO_INIT)
/*!
* @brief make given matrix zero.
*
* @param[in, out] mat matrix
*/
CGLM_INLINE
mat2x3s
glms_mat2x3_(zero)(void) {
mat2x3s r;
glm_mat2x3_zero(r.raw);
return r;
}
/*!
* @brief Create mat2x3 matrix from pointer
*
@@ -43,4 +61,69 @@ glms_mat2x3_(make)(float * __restrict src) {
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* glm_mat2x3_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
*/
CGLM_INLINE
mat2s
glms_mat2x3_(mul)(mat2x3s m1, mat3x2s m2) {
mat2s r;
glm_mat2x3_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief multiply matrix with column vector and store in dest vector
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
*/
CGLM_INLINE
vec2s
glms_mat2x3_(mulv)(mat2x3s m, vec3s v) {
vec2s r;
glm_mat2x3_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief transpose matrix and store in dest
*
* @param[in] m matrix
* @param[out] dest result
*/
CGLM_INLINE
mat3x2s
glms_mat2x3_(transpose)(mat2x3s m) {
mat3x2s r;
glm_mat2x3_transpose(m.raw, r.raw);
return r;
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
*/
CGLM_INLINE
mat2x3s
glms_mat2x3_(scale)(mat2x3s m, float s) {
glm_mat2x3_scale(m.raw, s);
return m;
}
#endif /* cglms_mat2x3_h */

View File

@@ -11,7 +11,12 @@
GLMS_MAT2X4_ZERO
Functions:
CGLM_INLINE mat2x4s glms_mat2x4_zero(void);
CGLM_INLINE mat2x4s glms_mat2x4_make(float * __restrict src);
CGLM_INLINE mat2s glms_mat2x4_mul(mat2x4s m1, mat4x2s m2);
CGLM_INLINE vec2s glms_mat2x4_mulv(mat2x4s m, vec4s v);
CGLM_INLINE mat4x2s glms_mat2x4_transpose(mat2x4s m);
CGLM_INLINE mat2x4s glms_mat2x4_scale(mat2x4s m, float s);
*/
#ifndef cglms_mat2x4_h
@@ -29,6 +34,19 @@
/* for C only */
#define GLMS_MAT2X4_ZERO ((mat2x4s)GLMS_MAT2X4_ZERO_INIT)
/*!
* @brief make given matrix zero.
*
* @param[in, out] mat matrix
*/
CGLM_INLINE
mat2x4s
glms_mat2x4_(zero)(void) {
mat2x4s r;
glm_mat2x4_zero(r.raw);
return r;
}
/*!
* @brief Create mat2x4 matrix from pointer
*
@@ -43,4 +61,69 @@ glms_mat2x4_(make)(float * __restrict src) {
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* glm_mat2x4_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
*/
CGLM_INLINE
mat2s
glms_mat2x4_(mul)(mat2x4s m1, mat4x2s m2) {
mat2s r;
glm_mat2x4_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief multiply matrix with column vector and store in dest vector
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
*/
CGLM_INLINE
vec2s
glms_mat2x4_(mulv)(mat2x4s m, vec4s v) {
vec2s r;
glm_mat2x4_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief transpose matrix and store in dest
*
* @param[in] m matrix
* @param[out] dest result
*/
CGLM_INLINE
mat4x2s
glms_mat2x4_(transpose)(mat2x4s m) {
mat4x2s r;
glm_mat2x4_transpose(m.raw, r.raw);
return r;
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
*/
CGLM_INLINE
mat2x4s
glms_mat2x4_(scale)(mat2x4s m, float s) {
glm_mat2x4_scale(m.raw, s);
return m;
}
#endif /* cglms_mat2x4_h */

View File

@@ -11,7 +11,12 @@
GLMS_MAT3X2_ZERO
Functions:
CGLM_INLINE mat3x2s glms_mat3x2_zero(void);
CGLM_INLINE mat3x2s glms_mat3x2_make(float * __restrict src);
CGLM_INLINE mat3s glms_mat3x2_mul(mat3x2s m1, mat2x3s m2);
CGLM_INLINE vec3s glms_mat3x2_mulv(mat3x2s m, vec2s v);
CGLM_INLINE mat2x3s glms_mat3x2_transpose(mat3x2s m);
CGLM_INLINE mat3x2s glms_mat3x2_scale(mat3x2s m, float s);
*/
#ifndef cglms_mat3x2_h
@@ -29,6 +34,19 @@
/* for C only */
#define GLMS_MAT3X2_ZERO ((mat3x2s)GLMS_MAT3X2_ZERO_INIT)
/*!
* @brief make given matrix zero.
*
* @param[in, out] mat matrix
*/
CGLM_INLINE
mat3x2s
glms_mat3x2_(zero)(void) {
mat3x2s r;
glm_mat3x2_zero(r.raw);
return r;
}
/*!
* @brief Create mat3x2 matrix from pointer
*
@@ -43,4 +61,69 @@ glms_mat3x2_(make)(float * __restrict src) {
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* glm_mat3x2_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
*/
CGLM_INLINE
mat3s
glms_mat3x2_(mul)(mat3x2s m1, mat2x3s m2) {
mat3s r;
glm_mat3x2_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief multiply matrix with column vector and store in dest vector
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
*/
CGLM_INLINE
vec3s
glms_mat3x2_(mulv)(mat3x2s m, vec2s v) {
vec3s r;
glm_mat3x2_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief transpose matrix and store in dest
*
* @param[in] m matrix
* @param[out] dest result
*/
CGLM_INLINE
mat2x3s
glms_mat3x2_(transpose)(mat3x2s m) {
mat2x3s r;
glm_mat3x2_transpose(m.raw, r.raw);
return r;
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
*/
CGLM_INLINE
mat3x2s
glms_mat3x2_(scale)(mat3x2s m, float s) {
glm_mat3x2_scale(m.raw, s);
return m;
}
#endif /* cglms_mat3x2_h */

View File

@@ -11,7 +11,12 @@
GLMS_MAT3X4_ZERO
Functions:
CGLM_INLINE mat3x4s glms_mat3x4_zero(void);
CGLM_INLINE mat3x4s glms_mat3x4_make(float * __restrict src);
CGLM_INLINE mat3s glms_mat3x4_mul(mat3x4s m1, mat4x3s m2);
CGLM_INLINE vec3s glms_mat3x4_mulv(mat3x4s m, vec4s v);
CGLM_INLINE mat4x3s glms_mat3x4_transpose(mat3x4s m);
CGLM_INLINE mat3x4s glms_mat3x4_scale(mat3x4s m, float s);
*/
#ifndef cglms_mat3x4_h
@@ -29,6 +34,19 @@
/* for C only */
#define GLMS_MAT3X4_ZERO ((mat3x4s)GLMS_MAT3X4_ZERO_INIT)
/*!
* @brief make given matrix zero.
*
* @param[in, out] mat matrix
*/
CGLM_INLINE
mat3x4s
glms_mat3x4_(zero)(void) {
mat3x4s r;
glm_mat3x4_zero(r.raw);
return r;
}
/*!
* @brief Create mat3x4 matrix from pointer
*
@@ -43,4 +61,69 @@ glms_mat3x4_(make)(float * __restrict src) {
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* glm_mat3x4_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
*/
CGLM_INLINE
mat3s
glms_mat3x4_(mul)(mat3x4s m1, mat4x3s m2) {
mat3s r;
glm_mat3x4_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief multiply matrix with column vector and store in dest vector
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
*/
CGLM_INLINE
vec3s
glms_mat3x4_(mulv)(mat3x4s m, vec4s v) {
vec3s r;
glm_mat3x4_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief transpose matrix and store in dest
*
* @param[in] m matrix
* @param[out] dest result
*/
CGLM_INLINE
mat4x3s
glms_mat3x4_(transpose)(mat3x4s m) {
mat4x3s r;
glm_mat3x4_transpose(m.raw, r.raw);
return r;
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
*/
CGLM_INLINE
mat3x4s
glms_mat3x4_(scale)(mat3x4s m, float s) {
glm_mat3x4_scale(m.raw, s);
return m;
}
#endif /* cglms_mat3x4_h */

View File

@@ -11,7 +11,12 @@
GLMS_MAT4X2_ZERO
Functions:
CGLM_INLINE mat4x2s glms_mat4x2_zero(void);
CGLM_INLINE mat4x2s glms_mat4x2_make(float * __restrict src);
CGLM_INLINE mat4s glms_mat4x2_mul(mat4x2s m1, mat2x4s m2);
CGLM_INLINE vec4s glms_mat4x2_mulv(mat4x2s m, vec2s v);
CGLM_INLINE mat2x4s glms_mat4x2_transpose(mat4x2s m);
CGLM_INLINE mat4x2s glms_mat4x2_scale(mat4x2s m, float s);
*/
#ifndef cglms_mat4x2_h
@@ -29,6 +34,20 @@
/* for C only */
#define GLMS_MAT4X2_ZERO ((mat4x2s)GLMS_MAT4X2_ZERO_INIT)
/*!
* @brief make given matrix zero.
*
* @param[in, out] mat matrix
*/
CGLM_INLINE
mat4x2s
glms_mat4x2_(zero)(void) {
mat4x2s r;
glm_mat4x2_zero(r.raw);
return r;
}
/*!
* @brief Create mat4x2 matrix from pointer
*
@@ -43,4 +62,69 @@ glms_mat4x2_(make)(float * __restrict src) {
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* glm_mat4x2_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
*/
CGLM_INLINE
mat4s
glms_mat4x2_(mul)(mat4x2s m1, mat2x4s m2) {
mat4s r;
glm_mat4x2_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief multiply matrix with column vector and store in dest vector
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
*/
CGLM_INLINE
vec4s
glms_mat4x2_(mulv)(mat4x2s m, vec2s v) {
vec4s r;
glm_mat4x2_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief transpose matrix and store in dest
*
* @param[in] m matrix
* @param[out] dest result
*/
CGLM_INLINE
mat2x4s
glms_mat4x2_(transpose)(mat4x2s m) {
mat2x4s r;
glm_mat4x2_transpose(m.raw, r.raw);
return r;
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
*/
CGLM_INLINE
mat4x2s
glms_mat4x2_(scale)(mat4x2s m, float s) {
glm_mat4x2_scale(m.raw, s);
return m;
}
#endif /* cglms_mat4x2_h */

View File

@@ -11,7 +11,12 @@
GLMS_MAT4X3_ZERO
Functions:
CGLM_INLINE mat4x3s glms_mat4x3_zero(void);
CGLM_INLINE mat4x3s glms_mat4x3_make(float * __restrict src);
CGLM_INLINE mat4s glms_mat4x3_mul(mat4x3s m1, mat3x4s m2);
CGLM_INLINE vec4s glms_mat4x3_mulv(mat4x3s m, vec3s v);
CGLM_INLINE mat3x4s glms_mat4x3_transpose(mat4x3s m);
CGLM_INLINE mat4x3s glms_mat4x3_scale(mat4x3s m, float s);
*/
#ifndef cglms_mat4x3_h
@@ -29,6 +34,19 @@
/* for C only */
#define GLMS_MAT4X3_ZERO ((mat4x3s)GLMS_MAT4X3_ZERO_INIT)
/*!
* @brief make given matrix zero.
*
* @param[in, out] mat matrix
*/
CGLM_INLINE
mat4x3s
glms_mat4x3_(zero)(void) {
mat4x3s r;
glm_mat4x3_zero(r.raw);
return r;
}
/*!
* @brief Create mat4x3 matrix from pointer
*
@@ -43,4 +61,69 @@ glms_mat4x3_(make)(float * __restrict src) {
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* glm_mat4x3_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
*/
CGLM_INLINE
mat4s
glms_mat4x3_(mul)(mat4x3s m1, mat3x4s m2) {
mat4s r;
glm_mat4x3_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief multiply matrix with column vector and store in dest vector
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
*/
CGLM_INLINE
vec4s
glms_mat4x3_(mulv)(mat4x3s m, vec3s v) {
vec4s r;
glm_mat4x3_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief transpose matrix and store in dest
*
* @param[in] m matrix
* @param[out] dest result
*/
CGLM_INLINE
mat3x4s
glms_mat4x3_(transpose)(mat4x3s m) {
mat3x4s r;
glm_mat4x3_transpose(m.raw, r.raw);
return r;
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
*/
CGLM_INLINE
mat4x3s
glms_mat4x3_(scale)(mat4x3s m, float s) {
glm_mat4x3_scale(m.raw, s);
return m;
}
#endif /* cglms_mat4x3_h */