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Merge pull request #377 from telephone001/euler_to_quat_lh
This commit is contained in:
@@ -43,7 +43,46 @@
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#include "common.h"
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#include "handed/euler_to_quat_rh.h"
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#ifdef CGLM_FORCE_LEFT_HANDED
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# include "handed/euler_to_quat_lh.h"
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#else
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# include "handed/euler_to_quat_rh.h"
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#endif
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#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
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# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
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# include "clipspace/ortho_lh_zo.h"
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# include "clipspace/persp_lh_zo.h"
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# include "clipspace/view_lh_zo.h"
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# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
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# include "clipspace/ortho_lh_no.h"
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# include "clipspace/persp_lh_no.h"
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# include "clipspace/view_lh_no.h"
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# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
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# include "clipspace/ortho_rh_zo.h"
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# include "clipspace/persp_rh_zo.h"
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# include "clipspace/view_rh_zo.h"
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# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
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# include "clipspace/ortho_rh_no.h"
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# include "clipspace/persp_rh_no.h"
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# include "clipspace/view_rh_no.h"
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# endif
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#else
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# include "clipspace/ortho_lh_zo.h"
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# include "clipspace/persp_lh_zo.h"
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# include "clipspace/ortho_lh_no.h"
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# include "clipspace/persp_lh_no.h"
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# include "clipspace/ortho_rh_zo.h"
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# include "clipspace/persp_rh_zo.h"
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# include "clipspace/ortho_rh_no.h"
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# include "clipspace/persp_rh_no.h"
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# include "clipspace/view_lh_zo.h"
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# include "clipspace/view_lh_no.h"
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# include "clipspace/view_rh_zo.h"
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# include "clipspace/view_rh_no.h"
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#endif
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/*!
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* if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]...
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@@ -460,8 +499,8 @@ glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order (roll pitch yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -477,8 +516,8 @@ glm_euler_xyz_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order (roll yaw pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -494,8 +533,8 @@ glm_euler_xzy_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order (pitch roll yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -511,8 +550,8 @@ glm_euler_yxz_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y z x order (pitch yaw roll)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -528,8 +567,8 @@ glm_euler_yzx_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z x y order (yaw roll pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -545,8 +584,8 @@ glm_euler_zxy_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z y x order (yaw pitch roll)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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167
include/cglm/handed/euler_to_quat_lh.h
Normal file
167
include/cglm/handed/euler_to_quat_lh.h
Normal file
@@ -0,0 +1,167 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE void glm_euler_xyz_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_xzy_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_yxz_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_yzx_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_zxy_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glm_euler_zyx_quat_lh(vec3 angles, versor dest);
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*/
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/*
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Things to note:
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The only difference between euler to quat rh vs lh is that the zsin part is negative
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*/
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#ifndef cglm_euler_to_quat_lh_h
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#define cglm_euler_to_quat_lh_h
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#include "../common.h"
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order in left hand (roll pitch yaw)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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glm_euler_xyz_quat_lh(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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dest[0] = xc * ys * zs + xs * yc * zc;
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dest[1] = xc * ys * zc - xs * yc * zs;
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dest[2] = xc * yc * zs + xs * ys * zc;
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dest[3] = xc * yc * zc - xs * ys * zs;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order in left hand (roll yaw pitch)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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glm_euler_xzy_quat_lh(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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dest[0] = -xc * zs * ys + xs * zc * yc;
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dest[1] = xc * zc * ys - xs * zs * yc;
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dest[2] = xc * zs * yc + xs * zc * ys;
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dest[3] = xc * zc * yc + xs * zs * ys;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order in left hand (pitch roll yaw)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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glm_euler_yxz_quat_lh(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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dest[0] = yc * xs * zc + ys * xc * zs;
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dest[1] = -yc * xs * zs + ys * xc * zc;
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dest[2] = yc * xc * zs - ys * xs * zc;
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dest[3] = yc * xc * zc + ys * xs * zs;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y z x order in left hand (pitch yaw roll)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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glm_euler_yzx_quat_lh(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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dest[0] = yc * zc * xs + ys * zs * xc;
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dest[1] = yc * zs * xs + ys * zc * xc;
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dest[2] = yc * zs * xc - ys * zc * xs;
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dest[3] = yc * zc * xc - ys * zs * xs;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z x y order in left hand (yaw roll pitch)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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glm_euler_zxy_quat_lh(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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dest[0] = zc * xs * yc - zs * xc * ys;
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dest[1] = zc * xc * ys + zs * xs * yc;
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dest[2] = zc * xs * ys + zs * xc * yc;
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dest[3] = zc * xc * yc - zs * xs * ys;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z y x order in left hand (yaw pitch roll)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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glm_euler_zyx_quat_lh(vec3 angles, versor dest) {
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float xc, yc, zc,
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xs, ys, zs;
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xs = sinf(angles[0] * 0.5f); xc = cosf(angles[0] * 0.5f);
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ys = sinf(angles[1] * 0.5f); yc = cosf(angles[1] * 0.5f);
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zs = -sinf(angles[2] * 0.5f); zc = cosf(angles[2] * 0.5f);
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dest[0] = zc * yc * xs - zs * ys * xc;
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dest[1] = zc * ys * xc + zs * yc * xs;
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dest[2] = -zc * ys * xs + zs * yc * xc;
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dest[3] = zc * yc * xc + zs * ys * xs;
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}
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#endif /*cglm_euler_to_quat_lh_h*/
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@@ -15,6 +15,11 @@
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CGLM_INLINE void glm_euler_zyx_quat_rh(vec3 angles, versor dest);
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*/
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/*
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Things to note:
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The only difference between euler to quat rh vs lh is that the zsin part is negative
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*/
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#ifndef cglm_euler_to_quat_rh_h
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#define cglm_euler_to_quat_rh_h
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@@ -24,8 +29,8 @@
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order in right hand (roll pitch yaw)
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*
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||||
* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -48,8 +53,8 @@ glm_euler_xyz_quat_rh(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order in right hand (roll yaw pitch)
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*
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* @param[out] q quaternion
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||||
* @param[in] angle angles x y z (radians)
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||||
* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -72,8 +77,8 @@ glm_euler_xzy_quat_rh(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order in right hand (pitch roll yaw)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
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||||
* @param[out] dest quaternion
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||||
*/
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||||
CGLM_INLINE
|
||||
void
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@@ -95,8 +100,8 @@ glm_euler_yxz_quat_rh(vec3 angles, versor dest) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order in right hand (pitch yaw roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
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||||
CGLM_INLINE
|
||||
void
|
||||
@@ -119,8 +124,8 @@ glm_euler_yzx_quat_rh(vec3 angles, versor dest) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order in right hand (yaw roll pitch)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -142,8 +147,8 @@ glm_euler_zxy_quat_rh(vec3 angles, versor dest) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order in right hand (yaw pitch roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
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||||
*/
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||||
CGLM_INLINE
|
||||
void
|
||||
|
@@ -159,8 +159,8 @@ glms_euler_by_order(vec3s angles, glm_euler_seq ord) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x y z order (roll pitch yaw)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
@@ -174,8 +174,8 @@ glms_euler_xyz_quat(vec3s angles) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x z y order (roll yaw pitch)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
@@ -189,8 +189,8 @@ glms_euler_xzy_quat(vec3s angles) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y x z order (pitch roll yaw)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
@@ -204,8 +204,8 @@ glms_euler_yxz_quat(vec3s angles) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order (pitch yaw roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
@@ -219,8 +219,8 @@ glms_euler_yzx_quat(vec3s angles) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order (yaw roll pitch)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
@@ -234,8 +234,8 @@ glms_euler_zxy_quat(vec3s angles) {
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order (yaw pitch roll)
|
||||
*
|
||||
* @param[out] q quaternion
|
||||
* @param[in] angle angles x y z (radians)
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
|
115
include/cglm/struct/handed/euler_to_quat_lh.h
Normal file
115
include/cglm/struct/handed/euler_to_quat_lh.h
Normal file
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glms_euler_xyz_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_xzy_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_yxz_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_yzx_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_zxy_quat_lh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_zyx_quat_lh(vec3 angles, versor dest);
|
||||
*/
|
||||
|
||||
#ifndef cglms_euler_to_quat_lh_h
|
||||
#define cglms_euler_to_quat_lh_h
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x y z order in left hand (roll pitch yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_xyz_quat_lh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_xyz_quat_lh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x z y order in left hand (roll yaw pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_xzy_quat_lh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_xzy_quat_lh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y x z order in left hand (pitch roll yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_yxz_quat_lh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_yxz_quat_lh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order in left hand (pitch yaw roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_yzx_quat_lh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_yzx_quat_lh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order in left hand (yaw roll pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_zxy_quat_lh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_zxy_quat_lh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order in left hand (yaw pitch roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_zyx_quat_lh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_zyx_quat_lh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
|
||||
#endif /* cglms_euler_to_quat_lh_h */
|
115
include/cglm/struct/handed/euler_to_quat_rh.h
Normal file
115
include/cglm/struct/handed/euler_to_quat_rh.h
Normal file
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glms_euler_xyz_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_xzy_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_yxz_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_yzx_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_zxy_quat_rh(vec3 angles, versor dest);
|
||||
CGLM_INLINE void glms_euler_zyx_quat_rh(vec3 angles, versor dest);
|
||||
*/
|
||||
|
||||
#ifndef cglms_euler_to_quat_rh_h
|
||||
#define cglms_euler_to_quat_rh_h
|
||||
|
||||
#include "../common.h"
|
||||
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x y z order in right hand (roll pitch yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_xyz_quat_rh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_xyz_quat_rh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in x z y order in right hand (roll yaw pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_xzy_quat_rh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_xzy_quat_rh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y x z order in right hand (pitch roll yaw)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_yxz_quat_rh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_yxz_quat_rh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in y z x order in right hand (pitch yaw roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_yzx_quat_rh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_yzx_quat_rh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z x y order in right hand (yaw roll pitch)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_zxy_quat_rh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_zxy_quat_rh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW quaternion using rotation angles and does
|
||||
* rotations in z y x order in right hand (yaw pitch roll)
|
||||
*
|
||||
* @param[in] angles angles x y z (radians)
|
||||
* @param[out] dest quaternion
|
||||
*/
|
||||
CGLM_INLINE
|
||||
versors
|
||||
glms_euler_zyx_quat_rh(vec3s angles) {
|
||||
versors dest;
|
||||
glm_euler_zyx_quat_rh(angles.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
|
||||
#endif /* cglms_euler_to_quat_rh_h */
|
495
test/src/test_euler_to_quat_lh.h
Normal file
495
test/src/test_euler_to_quat_lh.h
Normal file
@@ -0,0 +1,495 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#include "test_common.h"
|
||||
#include "../../include/cglm/handed/euler_to_quat_lh.h"
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_xyz_quat_lh) {
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f,-1.0f};
|
||||
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
versor tmp;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in xyz order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
|
||||
glm_euler_xyz_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in xyz order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_xyz_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_xzy_quat_lh) {
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f,-1.0f};
|
||||
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
versor tmp;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in xzy order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
|
||||
glm_euler_xzy_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in xzy order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_xzy_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_yxz_quat_lh) {
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f,-1.0f};
|
||||
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
versor tmp;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in yxz order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
|
||||
glm_euler_yxz_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in yxz order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_yxz_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_yzx_quat_lh) {
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f,-1.0f};
|
||||
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
versor tmp;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in yzx order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
|
||||
glm_euler_yzx_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in yzx order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_yzx_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_zxy_quat_lh) {
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f,-1.0f};
|
||||
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
versor tmp;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in zxy order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
|
||||
glm_euler_zxy_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in zxy order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_zxy_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(GLM_PREFIX, euler_zyx_quat_lh) {
|
||||
vec3 axis_x = {1.0f, 0.0f, 0.0f};
|
||||
vec3 axis_y = {0.0f, 1.0f, 0.0f};
|
||||
vec3 axis_z = {0.0f, 0.0f,-1.0f};
|
||||
|
||||
/* random angles for testing */
|
||||
vec3 angles;
|
||||
|
||||
/* quaternion representations for rotations */
|
||||
versor rot_x, rot_y, rot_z;
|
||||
|
||||
versor expected;
|
||||
versor result;
|
||||
versor tmp;
|
||||
|
||||
/* 100 randomized tests */
|
||||
for (int i = 0; i < 100; i++) {
|
||||
test_rand_vec3(angles);
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in zyx order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
|
||||
glm_euler_zyx_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
|
||||
|
||||
/* Start gimbal lock tests */
|
||||
for (float x = -90.0f; x <= 90.0f; x += 90.0f) {
|
||||
for (float y = -90.0f; y <= 90.0f; y += 90.0f) {
|
||||
for (float z = -90.0f; z <= 90.0f; z += 90.0f) {
|
||||
angles[0] = x;
|
||||
angles[1] = y;
|
||||
angles[2] = z;
|
||||
|
||||
/* create the rotation quaternions using the angles and axises */
|
||||
glm_quatv(rot_x, angles[0], axis_x);
|
||||
glm_quatv(rot_y, angles[1], axis_y);
|
||||
glm_quatv(rot_z, angles[2], axis_z);
|
||||
|
||||
/* apply the rotations to a unit quaternion in xyz order */
|
||||
glm_quat_identity(expected);
|
||||
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_z, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_y, expected);
|
||||
glm_quat_copy(expected, tmp);
|
||||
glm_quat_mul(tmp, rot_x, expected);
|
||||
|
||||
/* use my function to get the quaternion */
|
||||
glm_euler_zyx_quat_lh(angles, result);
|
||||
|
||||
/* verify if the magnitude of the quaternion stays 1 */
|
||||
ASSERT(test_eq(glm_quat_norm(result), 1.0f))
|
||||
|
||||
/* verify that it acts the same as rotating by 3 axis quaternions */
|
||||
ASSERTIFY(test_assert_quat_eq(result, expected))
|
||||
}
|
||||
}
|
||||
}
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
|
@@ -40,6 +40,7 @@
|
||||
#include "test_cam_rh_no.h"
|
||||
#include "test_cam_rh_zo.h"
|
||||
#include "test_euler_to_quat_rh.h"
|
||||
#include "test_euler_to_quat_lh.h"
|
||||
|
||||
#undef GLM
|
||||
#undef GLM_PREFIX
|
||||
@@ -78,6 +79,7 @@
|
||||
#include "test_cam_rh_no.h"
|
||||
#include "test_cam_rh_zo.h"
|
||||
#include "test_euler_to_quat_rh.h"
|
||||
#include "test_euler_to_quat_lh.h"
|
||||
|
||||
#undef GLM
|
||||
#undef GLM_PREFIX
|
||||
|
46
test/tests.h
46
test/tests.h
@@ -363,9 +363,31 @@ TEST_DECLARE(clamp)
|
||||
TEST_DECLARE(glm_euler_xyz_quat_rh)
|
||||
TEST_DECLARE(glm_euler_xzy_quat_rh)
|
||||
TEST_DECLARE(glm_euler_yxz_quat_rh)
|
||||
TEST_DECLARE(glm_euler_yzx_quat_rh)
|
||||
TEST_DECLARE(glm_euler_yzx_quat_rh)
|
||||
TEST_DECLARE(glm_euler_zxy_quat_rh)
|
||||
TEST_DECLARE(glm_euler_zyx_quat_rh)
|
||||
|
||||
TEST_DECLARE(glm_euler_xyz_quat_lh)
|
||||
TEST_DECLARE(glm_euler_xzy_quat_lh)
|
||||
TEST_DECLARE(glm_euler_yxz_quat_lh)
|
||||
TEST_DECLARE(glm_euler_yzx_quat_lh)
|
||||
TEST_DECLARE(glm_euler_zxy_quat_lh)
|
||||
TEST_DECLARE(glm_euler_zyx_quat_lh)
|
||||
|
||||
TEST_DECLARE(glmc_euler_xyz_quat_rh)
|
||||
TEST_DECLARE(glmc_euler_xzy_quat_rh)
|
||||
TEST_DECLARE(glmc_euler_yxz_quat_rh)
|
||||
TEST_DECLARE(glmc_euler_yzx_quat_rh)
|
||||
TEST_DECLARE(glmc_euler_zxy_quat_rh)
|
||||
TEST_DECLARE(glmc_euler_zyx_quat_rh)
|
||||
|
||||
TEST_DECLARE(glmc_euler_xyz_quat_lh)
|
||||
TEST_DECLARE(glmc_euler_xzy_quat_lh)
|
||||
TEST_DECLARE(glmc_euler_yxz_quat_lh)
|
||||
TEST_DECLARE(glmc_euler_yzx_quat_lh)
|
||||
TEST_DECLARE(glmc_euler_zxy_quat_lh)
|
||||
TEST_DECLARE(glmc_euler_zyx_quat_lh)
|
||||
|
||||
TEST_DECLARE(euler)
|
||||
|
||||
/* ray */
|
||||
@@ -1481,6 +1503,28 @@ TEST_LIST {
|
||||
TEST_ENTRY(glm_euler_yzx_quat_rh)
|
||||
TEST_ENTRY(glm_euler_zxy_quat_rh)
|
||||
TEST_ENTRY(glm_euler_zyx_quat_rh)
|
||||
|
||||
TEST_ENTRY(glm_euler_xyz_quat_lh)
|
||||
TEST_ENTRY(glm_euler_xzy_quat_lh)
|
||||
TEST_ENTRY(glm_euler_yxz_quat_lh)
|
||||
TEST_ENTRY(glm_euler_yzx_quat_lh)
|
||||
TEST_ENTRY(glm_euler_zxy_quat_lh)
|
||||
TEST_ENTRY(glm_euler_zyx_quat_lh)
|
||||
|
||||
TEST_ENTRY(glmc_euler_xyz_quat_rh)
|
||||
TEST_ENTRY(glmc_euler_xzy_quat_rh)
|
||||
TEST_ENTRY(glmc_euler_yxz_quat_rh)
|
||||
TEST_ENTRY(glmc_euler_yzx_quat_rh)
|
||||
TEST_ENTRY(glmc_euler_zxy_quat_rh)
|
||||
TEST_ENTRY(glmc_euler_zyx_quat_rh)
|
||||
|
||||
TEST_ENTRY(glmc_euler_xyz_quat_lh)
|
||||
TEST_ENTRY(glmc_euler_xzy_quat_lh)
|
||||
TEST_ENTRY(glmc_euler_yxz_quat_lh)
|
||||
TEST_ENTRY(glmc_euler_yzx_quat_lh)
|
||||
TEST_ENTRY(glmc_euler_zxy_quat_lh)
|
||||
TEST_ENTRY(glmc_euler_zyx_quat_lh)
|
||||
|
||||
TEST_ENTRY(euler)
|
||||
|
||||
/* ray */
|
||||
|
Reference in New Issue
Block a user