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improve getting angle between two vector
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@@ -372,7 +372,11 @@ glm_vec4_normalize_to(vec4 vec, vec4 dest) {
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CGLM_INLINE
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float
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glm_vec_angle(vec3 v1, vec3 v2) {
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return acosf(glm_vec_dot(v1, v2) / glm_vec_norm(v1) * glm_vec_norm(v2));
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float norm;
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/* maybe compiler generate approximation instruction (rcp) */
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norm = 1.0f / (glm_vec_norm(v1) * glm_vec_norm(v2));
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return acosf(glm_vec_dot(v1, v2) * norm);
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}
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CGLM_INLINE
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