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improve rotate vec3 with affine matrix
because v and dest may be same vector
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@@ -428,9 +428,11 @@ glm_vec_rotate(vec3 v, float angle, vec3 axis) {
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CGLM_INLINE
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void
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glm_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) {
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dest[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
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dest[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
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dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
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vec3 res;
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res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
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res[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
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res[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
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glm_vec_dup(res, dest);
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}
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#endif /* cglm_vec_h */
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