/* * PSP Software Development Kit - https://github.com/pspdev * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */ #include "guInternal.h" void _sceGuResetGlobalVariables() { unsigned int i; gu_init = 0; gu_states = 0; gu_current_frame = 0; gu_object_stack_depth = 0; gu_display_on = GU_FALSE; gu_call_mode = GU_CALL_NORMAL; gu_draw_buffer.pixel_size = 1; gu_draw_buffer.frame_width = 0; gu_draw_buffer.frame_buffer = 0; gu_draw_buffer.disp_buffer = 0; gu_draw_buffer.depth_buffer = 0; gu_draw_buffer.depth_width = 0; gu_draw_buffer.width = 480; gu_draw_buffer.height = 272; for (i = 0; i < 3; ++i) { GuContext* context = &gu_contexts[i]; context->scissor_enable = 0; context->scissor_start[0] = 0; context->scissor_start[1] = 0; context->scissor_end[0] = 0; context->scissor_end[1] = 0; context->near_plane = 0; context->far_plane = 1; context->depth_offset = 0; context->fragment_2x = 0; context->texture_function = 0; context->texture_proj_map_mode = 0; context->texture_map_mode = 0; context->sprite_mode[0] = 0; context->sprite_mode[1] = 0; context->sprite_mode[2] = 0; context->sprite_mode[3] = 0; context->clear_color = 0; context->clear_stencil = 0; context->clear_depth = 0xffff; context->texture_mode = 0; } gu_settings.sig = 0; gu_settings.fin = 0; }