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184 lines
7.3 KiB
Markdown
184 lines
7.3 KiB
Markdown
# PSP Software Development Kit
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Version 1.0+beta2 - https://github.com/pspdev/pspsdk
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## Introduction
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The PSP Software Development Kit (PSPSDK) is a collection of Open Source tools
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and libraries written for Sony's Playstation Portable (PSP) gaming console.
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It also includes documentation and other resources developers can use to write
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software for the PSP.
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PSPSDK is distributed under a BSD-compatible license, with the exception of the
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files located in tools/PrxEncrypter. The files located in the tools/PrxEncrypter
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directory are subject to the terms of the GNU General Public License version 3.
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See the LICENSE files for more information.
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## Features
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### PSPSDK provides a full set of libraries for creating PSP software:
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* Stub libraries and headers for interfacing with the PSP operating system,
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ranging from threading libraries, file io, display driver and wifi networking.
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* Basic runtime support (crt0) for executables and libraries.
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* A minimal port of the Standard C Library (libc) is included. PSPSDK's
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mini-libc provides portable memory allocation, string formatting, and several
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other Standard C Library functions.
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* Support code for linking with the full Standard C Library provided with the
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PSPDEV toolchain.
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* An implementation of the libGU graphics library. libGU provides an interface
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to the 2D and 3D hardware acceleration features found in the PSP's Graphic
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Engine.
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* An implementation of the libGUM library. libGUM provides an interface for
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manipulating matrices for use in 3D software.
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* A simple audio library which can be used to play back PCM audio streams.
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* Support for building static executables and PRX files (relocatable modules).
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### PSPSDK also includes several tools to assist in building PSP software:
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* bin2c, bin2o, and bin2s for converting binary files into C source, object
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files, and assembler source files, respectively.
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* mksfo for creating PARAM.SFO files.
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* pack-pbp and unpack-pbp for adding files to and removing files from EBOOT.PBP.
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* psp-config for locating PSPDEV tools and libraries.
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* psp-prxgen for converting specially made ELFs to PRX files.
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* psp-build-exports for creating export tables
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* psp-fixup-imports for fixing up import tables post-linking to remove unused
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functions from the executable.
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Documentation for the libraries are also provided, and can be found in the
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doc/ directory of the PSPSDK source and binary distributions.
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A library for Make (build.mak) is also included to provide an easy way to build
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simple programs and libraries. See any PSPSDK sample program for details on how
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build.mak is used.
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## Installation
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PSPSDK is distributed in both source and binary packages. If you only want to
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use the PSPSDK tools and libraries to develop your software you'll want to grab
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the binary distribution of PSPSDK specific to your development platform. If you
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need fine-grained control over how PSPSDK is installed on your system, or if you
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would like to modify PSPSDK then grab the source distribution. You can also
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install PSPSDK from Git, see "Installation from Git" below for details.
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### Requirements
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To use PSPSDK you must have the following software installed:
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* The PSPDEV Toolchain. PSPSDK requires the GNU toolchain (GCC and binutils)
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targetted to the PSP. You can find binary packages of these tools at
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https://github.com/pspdev/. You can find a script to build and install the
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toolchain at https://github.com/pspdev/psptoolchain.
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In addition to the above requirements, if you plan on building PSPSDK from
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source, you will need:
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* Make. Note: GNU Make may not be required, but if you run into problems
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building from source you may want to install it. You can find GNU Make
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at http://www.gnu.org/software/make/.
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If you plan on building PSPSDK directly from the Git repository you will need:
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* A Git client. A popular client for Windows is TortoiseGit
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(https://tortoisegit.org/).
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* GNU autotools. You will need a recent version of autoconf
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(http://www.gnu.org/software/autoconf/) and automake
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(http://sourceware.org/automake/).
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The following packages are not required to build PSPSDK, but are used to build
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documentation and other optional resources:
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* Doxygen. You can find Doxygen at http://doxygen.nl/.
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If you want to view the pretty source dependency graphs, then you will also
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need to install Graphviz (http://www.graphviz.org/).
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### Installation from binary
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Download the PSPSDK binary package specific to your development system.
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For example, if you are using Windows, you will want to download the file
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pspsdk-1.0-win32.zip.
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Extract or unzip the package into the folder where the PSPDEV toolchain is
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installed. For example, on a Windows system you may have installed the PSPDEV
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toolchain to C:\pspdev. You would then unzip PSPSDK into C:\pspdev.
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Update your PATH environment variable to point to the PSPSDK tools directory.
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In the above example, if you installed PSPSDK to C:\pspdev, you would add
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C:\pspdev\bin to your PATH.
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### Installation from source
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PSPSDK uses the GNU autotools (autoconf and automake) for its build system. To
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install PSPSDK from a source distribution, run the following commands after
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unpacking it:
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./configure
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make
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make doxygen-doc
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make install
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If you haven't installed Doxygen or don't want to build the library
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documentation, you can skip the third step.
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### Installation from Git
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PSPSDK can be found in the Git repository located at
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https://github.com/pspdev/pspsdk. If you are using the command line version of
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the git client, you can the following command to download PSPSDK:
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git clone https://github.com/pspdev/pspsdk.git
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Once you've downloaded PSPSDK, run the following from the pspsdk directory to
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create the configure script and support files (you must have autoconf and
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automake installed):
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./bootstrap
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You can now run the commands listed in the "Installation from source" section.
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## Notes
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* This is a BETA release of PSPSDK. Some of the features and tools described
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here may not be fully implemented.
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* By default PSPSDK will install into the directory where the PSPDEV toolchain
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is installed. If you decide to install PSPSDK somewhere else then you must
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define a PSPSDK environment variable that points to your alternate directory.
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The psp-config build utility will look for PSPSDK in the location specified in
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the PSPSDK environment variable first, or use its own location to determine
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where PSPSDK is installed.
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* The Makefile templates provided by the sample code are designed for building a
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single executable or a library, but not both. If you plan on using these
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templates in your project to build both libraries and executables be aware
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that you will have to structure your project so that each library and
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executable are built in a seperate directory.
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## Bugs
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If you find a bug in PSPSDK, open an issue at GitHub. If possible, include any
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code or documentation that can be used by the PSPSDK developers to recreate the
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bug.
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## Resources
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### Internet Relay Chat (IRC)
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The PSPSDK developers can sometimes be found hanging out in the #pspdev channel
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on irc.freenode.net.
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Nowadays also discord is used for communication: https://discord.gg/bePrj9W
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## Thanks
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The pspsdk developers wish to thank all the people who have contributed bug
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fixes, ideas and support for the project. Also big thanks to nem for kicking off
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PSP development with all his work, the original imports system is based on his
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work in the hello world demo.
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