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pspsdk/src/utility/psputility_gamesharing.h
Carsten Teibes 7c6e46b487 Remove outdated svn ids, change url, fix permissions
Convert to unix line endings
2020-05-08 00:50:41 +02:00

87 lines
2.4 KiB
C

/*
* PSP Software Development Kit - https://github.com/pspdev
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* psputility_gamesharing.h - Game Sharing utility library
*
* Copyright (c) 2008 InsertWittyName <tias_dp@hotmail.com>
*
*/
#ifndef __PSPUTILITY_GAMESHARING_H__
#define __PSPUTILITY_GAMESHARING_H__
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
PSP_UTILITY_GAMESHARING_MODE_SINGLE = 1, /* Single send */
PSP_UTILITY_GAMESHARING_MODE_MULTIPLE = 2 /* Up to 4 simultaneous sends */
} pspUtilityGameSharingMode;
typedef enum
{
PSP_UTILITY_GAMESHARING_DATA_TYPE_FILE = 1, /* EBOOT is a file */
PSP_UTILITY_GAMESHARING_DATA_TYPE_MEMORY = 2, /* EBOOT is in memory */
} pspUtilityGameSharingDataType;
/**
* Structure to hold the parameters for Game Sharing
**/
typedef struct _pspUtilityGameSharingParams
{
pspUtilityDialogCommon base;
int unknown1; /* Set to 0 */
int unknown2; /* Set to 0 */
char name[8];
int unknown3; /* Set to 0 */
int unknown4; /* Set to 0 */
int unknown5; /* Set to 0 */
int result; /* Return value */
char *filepath; /* File path if PSP_UTILITY_GAMESHARING_DATA_TYPE_FILE specified */
pspUtilityGameSharingMode mode; /* Send mode. One of ::pspUtilityGameSharingMode */
pspUtilityGameSharingDataType datatype; /* Data type. One of ::pspUtilityGameSharingDataType */
void *data; /* Pointer to the EBOOT data in memory */
unsigned int datasize; /* Size of the EBOOT data in memory */
} pspUtilityGameSharingParams;
/**
* Init the game sharing
*
* @param params - game sharing parameters
* @return 0 on success, < 0 on error.
*/
int sceUtilityGameSharingInitStart(pspUtilityGameSharingParams *params);
/**
* Shutdown game sharing.
*/
void sceUtilityGameSharingShutdownStart(void);
/**
* Get the current status of game sharing.
*
* @return 2 if the GUI is visible (you need to call sceUtilityGameSharingGetStatus).
* 3 if the user cancelled the dialog, and you need to call sceUtilityGameSharingShutdownStart.
* 4 if the dialog has been successfully shut down.
*/
int sceUtilityGameSharingGetStatus(void);
/**
* Refresh the GUI for game sharing
*
* @param n - unknown, pass 1
*/
void sceUtilityGameSharingUpdate(int n);
#ifdef __cplusplus
}
#endif
#endif