/* * PSP Software Development Kit - https://github.com/pspdev * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * psputility_gamesharing.h - Game Sharing utility library * * Copyright (c) 2008 InsertWittyName * */ #ifndef __PSPUTILITY_GAMESHARING_H__ #define __PSPUTILITY_GAMESHARING_H__ #ifdef __cplusplus extern "C" { #endif typedef enum { PSP_UTILITY_GAMESHARING_MODE_SINGLE = 1, /* Single send */ PSP_UTILITY_GAMESHARING_MODE_MULTIPLE = 2 /* Up to 4 simultaneous sends */ } pspUtilityGameSharingMode; typedef enum { PSP_UTILITY_GAMESHARING_DATA_TYPE_FILE = 1, /* EBOOT is a file */ PSP_UTILITY_GAMESHARING_DATA_TYPE_MEMORY = 2, /* EBOOT is in memory */ } pspUtilityGameSharingDataType; /** * Structure to hold the parameters for Game Sharing **/ typedef struct _pspUtilityGameSharingParams { pspUtilityDialogCommon base; int unknown1; /* Set to 0 */ int unknown2; /* Set to 0 */ char name[8]; int unknown3; /* Set to 0 */ int unknown4; /* Set to 0 */ int unknown5; /* Set to 0 */ int result; /* Return value */ char *filepath; /* File path if PSP_UTILITY_GAMESHARING_DATA_TYPE_FILE specified */ pspUtilityGameSharingMode mode; /* Send mode. One of ::pspUtilityGameSharingMode */ pspUtilityGameSharingDataType datatype; /* Data type. One of ::pspUtilityGameSharingDataType */ void *data; /* Pointer to the EBOOT data in memory */ unsigned int datasize; /* Size of the EBOOT data in memory */ } pspUtilityGameSharingParams; /** * Init the game sharing * * @param params - game sharing parameters * @return 0 on success, < 0 on error. */ int sceUtilityGameSharingInitStart(pspUtilityGameSharingParams *params); /** * Shutdown game sharing. */ void sceUtilityGameSharingShutdownStart(void); /** * Get the current status of game sharing. * * @return 2 if the GUI is visible (you need to call sceUtilityGameSharingGetStatus). * 3 if the user cancelled the dialog, and you need to call sceUtilityGameSharingShutdownStart. * 4 if the dialog has been successfully shut down. */ int sceUtilityGameSharingGetStatus(void); /** * Refresh the GUI for game sharing * * @param n - unknown, pass 1 */ void sceUtilityGameSharingUpdate(int n); #ifdef __cplusplus } #endif #endif