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69 lines
1.4 KiB
C
69 lines
1.4 KiB
C
/*
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* PSP Software Development Kit - https://github.com/pspdev
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* -----------------------------------------------------------------------
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* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
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*
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* pspjpeg.h - Prototypes for the sceJpeg library
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*
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* Copyright (c) 2007 dot_blank
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*
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*/
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#ifndef __PSPJPEG_H__
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#define __PSPJPEG_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <psptypes.h>
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/**
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* Inits the MJpeg library
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*
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* @return 0 on success, < 0 on error
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*/
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int sceJpegInitMJpeg(void);
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/**
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* Finishes the MJpeg library
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*
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* @return 0 on success, < 0 on error
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*/
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int sceJpegFinishMJpeg(void);
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/**
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* Creates the decoder context.
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*
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* @param width - The width of the frame
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* @param height - The height of the frame
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*
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* @return 0 on success, < 0 on error
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*/
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int sceJpegCreateMJpeg(int width, int height);
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/**
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* Deletes the current decoder context.
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*
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* @return 0 on success, < 0 on error
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*/
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int sceJpegDeleteMJpeg(void);
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/**
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* Decodes a mjpeg frame.
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*
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* @param jpegbuf - the buffer with the mjpeg frame
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* @param size - size of the buffer pointed by jpegbuf
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* @param rgba - buffer where the decoded data in RGBA format will be stored.
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* It should have a size of (width * height * 4).
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* @param unk - Unknown, pass 0
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*
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* @return (width * 65536) + height on success, < 0 on error
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*/
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int sceJpegDecodeMJpeg(u8 *jpegbuf, SceSize size, void *rgba, u32 unk);
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#ifdef __cplusplus
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}
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#endif
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#endif
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