/* * PSP Software Development Kit - https://github.com/pspdev * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * pspjpeg.h - Prototypes for the sceJpeg library * * Copyright (c) 2007 dot_blank * */ #ifndef __PSPJPEG_H__ #define __PSPJPEG_H__ #ifdef __cplusplus extern "C" { #endif #include /** * Inits the MJpeg library * * @return 0 on success, < 0 on error */ int sceJpegInitMJpeg(void); /** * Finishes the MJpeg library * * @return 0 on success, < 0 on error */ int sceJpegFinishMJpeg(void); /** * Creates the decoder context. * * @param width - The width of the frame * @param height - The height of the frame * * @return 0 on success, < 0 on error */ int sceJpegCreateMJpeg(int width, int height); /** * Deletes the current decoder context. * * @return 0 on success, < 0 on error */ int sceJpegDeleteMJpeg(void); /** * Decodes a mjpeg frame. * * @param jpegbuf - the buffer with the mjpeg frame * @param size - size of the buffer pointed by jpegbuf * @param rgba - buffer where the decoded data in RGBA format will be stored. * It should have a size of (width * height * 4). * @param unk - Unknown, pass 0 * * @return (width * 65536) + height on success, < 0 on error */ int sceJpegDecodeMJpeg(u8 *jpegbuf, SceSize size, void *rgba, u32 unk); #ifdef __cplusplus } #endif #endif