mirror of
https://github.com/pspdev/pspsdk.git
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Merge pull request #181 from Sokus/master
Refactor Controller Kernel Library documentation
This commit is contained in:
@@ -26,9 +26,15 @@ extern "C" {
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/**@{*/
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/**
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* Enumeration for the digital controller buttons.
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* @brief Enumeration representing digital controller button flags.
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*
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* @note PSP_CTRL_HOME, PSP_CTRL_NOTE, PSP_CTRL_SCREEN, PSP_CTRL_VOLUP, PSP_CTRL_VOLDOWN, PSP_CTRL_DISC, PSP_CTRL_WLAN_UP, PSP_CTRL_REMOTE, PSP_CTRL_MS can only be read in kernel mode
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* Each flag corresponds to a different button and can be used to extract button states from ::SceCtrlData and ::SceCtrlLatch structures.
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* Flags can be combined using bitwise OR operation to check for mutliple key states at once.
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*
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* @note Some button states are available only in kernel mode.
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*
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* @see ::SceCtrlData
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* @see ::SceCtrlLatch
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*/
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enum PspCtrlButtons
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{
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@@ -56,79 +62,109 @@ enum PspCtrlButtons
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PSP_CTRL_CROSS = 0x004000,
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/** Square button. */
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PSP_CTRL_SQUARE = 0x008000,
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/** Home button. In user mode this bit is set if the exit dialog is visible. */
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/**
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* Kernel mode: Home button state.
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* User mode: Exit dialog visible.
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*/
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PSP_CTRL_HOME = 0x010000,
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/** Hold button. */
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PSP_CTRL_HOLD = 0x020000,
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/** Music Note button. */
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/** Music note button - kernel mode only.*/
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PSP_CTRL_NOTE = 0x800000,
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/** Screen button. */
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/** Screen button - kernel mode only.*/
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PSP_CTRL_SCREEN = 0x400000,
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/** Volume up button. */
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/** Volume up button - kernel mode only.*/
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PSP_CTRL_VOLUP = 0x100000,
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/** Volume down button. */
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/** Volume down button - kernel mode only.*/
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PSP_CTRL_VOLDOWN = 0x200000,
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/** Wlan switch up. */
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/** Wlan switch up - kernel mode only.*/
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PSP_CTRL_WLAN_UP = 0x040000,
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/** Remote hold position. */
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PSP_CTRL_REMOTE = 0x080000,
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/** Disc present. */
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/** Remote hold position - kernel mode only.*/
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PSP_CTRL_REMOTE = 0x080000,
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/** Disc present - kernel mode only.*/
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PSP_CTRL_DISC = 0x1000000,
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/** Memory stick present. */
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/** Memory stick present - kernel mode only.*/
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PSP_CTRL_MS = 0x2000000,
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};
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/** Controller mode. */
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/**
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* @brief Controller mode.
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*
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* Specifies if analog data should be included in ::SceCtrlData.
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*
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* @see ::sceCtrlSetSamplingMode()
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* @see ::sceCtrlGetSamplingMode()
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* @see ::SceCtrlData
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*/
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enum PspCtrlMode
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{
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/* Digital. */
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PSP_CTRL_MODE_DIGITAL = 0,
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/* Analog. */
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PSP_CTRL_MODE_ANALOG
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PSP_CTRL_MODE_ANALOG = 1,
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};
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/** Returned controller data */
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/**
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* @brief Controller data.
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*
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* Contains current button and axis state.
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*
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* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
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*
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* @see ::sceCtrlPeekBufferPositive()
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* @see ::sceCtrlPeekBufferNegative()
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* @see ::sceCtrlReadBufferPositive()
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* @see ::sceCtrlReadBufferNegative()
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* @see ::PspCtrlMode
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*/
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typedef struct SceCtrlData {
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/** The current read frame. */
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/** Current read frame. */
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unsigned int TimeStamp;
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/** Bit mask containing zero or more of ::PspCtrlButtons. */
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/**
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* Buttons in pressed state.
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*
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* Mask the value with one or more ::PspCtrlButtons flags to access specific buttons.
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*/
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unsigned int Buttons;
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/** Analogue stick, X axis. */
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/** X-axis value of the Analog Stick.*/
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unsigned char Lx;
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/** Analogue stick, Y axis. */
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/** Y-axis value of the Analog Stick.*/
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unsigned char Ly;
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/** Reserved. */
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unsigned char Rsrv[6];
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} SceCtrlData;
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/**
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* This structure represents controller button latch data.
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* @brief Controller latch data.
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*
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* With each sampling cycle, the controller service compares the new pressed & released button states
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* Contains information about button state changes between two controller service sampling cycles.
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* With each sampling cycle, the controller service compares the new pressed & releasedbutton states
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* with the previously collected pressed button states. This comparison will result in the following possible
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* states for each button:
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*
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* • [make]: The button has just been pressed with its prior state being the released state. Transition from
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* 'released' state to 'pressed' state.\n
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* • [press]: The button is currently in the 'pressed' state.\n
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* • [break]: The button has just been released with its prior state being the 'pressed' state. Transition from
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* 'pressed' state to 'release' state.\n
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* • [release]: The button is currently in the 'released' state.
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*
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* - **Make** - The button has just been pressed with its prior state being the released state.
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* Transition from 'released' state to 'pressed' state.
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* - **Press** - The button is currently in the 'pressed' state.
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* - **Break** - The button has just been released with its prior state being the 'pressed' state.
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* Transition from 'pressed' state to 'release' state.
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* - **Release** - The button is currently in the 'released' state.
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*
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* It is possible for a button to (briefly) be in two states at the same time. Valid combinations are as follows:
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*
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* • [make] & [press]\n
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* • [break] & [release]
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*
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* In other words, if a button is in the [make] state, then it is also in the [press] state. However, this is not the case
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* for the inverse. A button in the [press] state does not need to be in the [make] state.
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*
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* These comparison results are stored internally as latch data and can be retrieved using the APIs ::sceCtrlPeekLatch() and
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* ::sceCtrlReadLatch(). ::PspCtrlButtons can be used to find out the state of each button.
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*
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* - **Make** & **Press**
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* - **Break** & **Release**
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*
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* In other words, if a button is in the **Make** state, then it is also in the **Press** state. However, this is not the case
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* for the inverse. A button in the **Press** state does not need to be in the **Make** state.
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*
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* Mask the values with one or more ::PspCtrlButtons flags to access specific buttons.
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*
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* These comparison results are stored internally as latch data and can be retrieved using the APIs ::sceCtrlPeekLatch() and
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* ::sceCtrlReadLatch().
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*
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* @remark The same can be accomplished by using the different sceCtrl[Read/Peek]Buffer[Positive/Negative]() APIs
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* and comparing the currently collected button sampling data with the previously collected one.
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*
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*
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* @see ::PspCtrlButtons
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* @see ::sceCtrlPeekLatch()
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* @see ::sceCtrlReadLatch()
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*/
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@@ -164,7 +200,7 @@ int sceCtrlGetSamplingCycle(int *pcycle);
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/**
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* Set the controller mode.
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*
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* @param mode - One of ::PspCtrlMode. If this is PSP_CTRL_MODE_DIGITAL, no data about the analog stick
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* @param mode - One of ::PspCtrlMode. If this is ::PSP_CTRL_MODE_DIGITAL, no data about the analog stick
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* will be present in the SceCtrlData struct read by SceCtrlReadBuffer.
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*
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* @return The previous mode.
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@@ -180,42 +216,61 @@ int sceCtrlSetSamplingMode(int mode);
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*/
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int sceCtrlGetSamplingMode(int *pmode);
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/**
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* @brief Read latest controller data from the controller service.
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*
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* Controller data contains current button and axis state.
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*
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* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
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*
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* @param pad_data - A pointer to ::SceCtrlData structure that receives controller data.
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* @param count - Number of ::SceCtrlData structures to read.
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*
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* @see ::SceCtrlData
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* @see ::sceCtrlPeekBufferNegative()
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* @see ::sceCtrlReadBufferPositive()
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*/
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int sceCtrlPeekBufferPositive(SceCtrlData *pad_data, int count);
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int sceCtrlPeekBufferNegative(SceCtrlData *pad_data, int count);
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/**
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* Read buffer positive
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* @brief Read new controller data from the controller service.
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*
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* @par Example:
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* Controller data contains current button and axis state.
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*
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* **Example:**
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* @code
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* SceCtrlData pad;
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* sceCtrlSetSamplingCycle(0);
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* sceCtrlSetSamplingMode(1);
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* sceCtrlReadBufferPositive(&pad, 1);
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* // Do something with the read controller data
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* @endcode
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*
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* @param pad_data - Pointer to a ::SceCtrlData structure used hold the returned pad data.
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* @param count - Number of ::SceCtrlData buffers to read.
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* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
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*
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* @warning Controller data is collected once every controller sampling cycle.
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* If controller data was already read during a cycle, trying to read it again
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* will block the execution until the next one.
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*
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* @param pad_data - A pointer to ::SceCtrlData structure that receives controller data.
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* @param count - Number of ::SceCtrlData structures to read.
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*
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* @see ::SceCtrlData
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* @see ::sceCtrlReadBufferNegative()
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* @see ::sceCtrlPeekBufferPositive()
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*/
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int sceCtrlReadBufferPositive(SceCtrlData *pad_data, int count);
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int sceCtrlReadBufferNegative(SceCtrlData *pad_data, int count);
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/**
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* @brief Get the latch data.
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* @brief Read latest latch data from the controller service.
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*
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* This function reads the latch data collected by the controller service. At each sampling
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* interval, the controller service compares the new pressed/released button states with the previously sampled pressed
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* button states and stores that comparison as latch data.
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* Latch data contains information about button state changes between two controller service sampling cycles.
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*
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* Compared to ::sceCtrlReadLatch(), calling this API will not result in clearing the internal latch data. As such,
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* the data returned is the accumulated latch data since the last time ::sceCtrlReadLatch() was called. Consequently,
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* the returned data should not be relied on whether a button is currently in a pressed or released state.
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*
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* @param latch_data Pointer to a ::SceCtrlLatch variable which is to receive the accumulated button latch data.
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* @param latch_data A pointer to ::SceCtrlLatch structure that receives latch data.
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*
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* @return On success, the number of times the controller service performed sampling since the last time
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* ::sceCtrlReadLatch() was called.
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@@ -227,49 +282,38 @@ int sceCtrlReadBufferNegative(SceCtrlData *pad_data, int count);
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int sceCtrlPeekLatch(SceCtrlLatch *latch_data);
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/**
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* @brief Get the latch data.
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* @brief Read new latch data from the controller service.
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*
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* This function reads the most recent latch data collected by the controller service. At each sampling
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* interval, the controller service compares the new pressed/released button states with the previously sampled pressed
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* button states and stores that comparison as latch data.
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*
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* Compared to ::sceCtrlPeekLatch(), calling this API will result in clearing the internal latch data. As such,
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* calling code might have to explicitly wait for the controller service to update its collected latch data.
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*
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* @param latch_data Pointer to a ::SceCtrlLatch variable which is to receive the current button latch data.
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*
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* @return On success, the number of times the controller service performed sampling since the last time
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* ::sceCtrlReadLatch() was called.
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* @return < 0 on error.
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*
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* @par Example:
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* Latch data contains information about button state changes between two controller service sampling cycles.
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*
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* **Example:**
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* @code
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* SceCtrlLatch latchData;
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*
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*
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* while (1) {
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* // Obtain latch data
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* sceCtrlReadLatch(&latchData);
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*
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*
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* if (latchData.buttonMake & PSP_CTRL_CROSS)
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* {
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* // The Cross button has just been pressed (transition from 'released' state to 'pressed' state)
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* }
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*
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*
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* if (latchData.buttonPress & PSP_CTRL_SQUARE)
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* {
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* // The Square button is currently in the 'pressed' state
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* }
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*
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*
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* if (latchData.buttonBreak & PSP_CTRL_TRIANGLE)
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* {
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* // The Triangle button has just been released (transition from 'pressed' state to 'released' state)
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* }
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*
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*
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* if (latchData.buttonRelease & PSP_CTRL_CIRCLE)
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* {
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* // The Circle button is currently in the 'released' state
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* }
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*
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*
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* // As we clear the internal latch data with the ReadLatch() call, we can explicitly wait for the VBLANK interval
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* // to give the controller service the time it needs to collect new latch data again. This guarantees the next call
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* // to sceCtrlReadLatch() will return collected data again.
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@@ -279,6 +323,15 @@ int sceCtrlPeekLatch(SceCtrlLatch *latch_data);
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* }
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* @endcode
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*
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* @warning Latch data is produced once every controller sampling cycle. If latch data was already read
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* during a cycle, trying to read it again will block the execution until the next one.
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*
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* @param latch_data A pointer to ::SceCtrlLatch structure that receives latch data.
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*
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* @return On success, the number of times the controller service performed sampling since the last time
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* ::sceCtrlReadLatch() was called.
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* @return < 0 on error.
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*
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* @see ::SceCtrlLatch
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* @see ::sceCtrlPeekLatch()
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*/
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@@ -24,11 +24,6 @@ PSP_MODULE_INFO("CONTROLTEST", 0, 1, 1);
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/* Define the main thread's attribute value (optional) */
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
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/* Define printf, just to make typing easier */
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#define printf pspDebugScreenPrintf
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void dump_threadstatus(void);
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int done = 0;
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/* Exit callback */
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@@ -55,8 +50,7 @@ int SetupCallbacks(void)
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{
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread,
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0x11, 0xFA0, 0, 0);
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0)
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{
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sceKernelStartThread(thid, 0, 0);
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@@ -78,49 +72,49 @@ int main(void)
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while(!done){
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pspDebugScreenSetXY(0, 2);
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sceCtrlReadBufferPositive(&pad, 1);
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sceCtrlReadBufferPositive(&pad, 1);
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printf("Analog X = %d ", pad.Lx);
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printf("Analog Y = %d \n", pad.Ly);
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pspDebugScreenPrintf("Analog X = %d ", pad.Lx);
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pspDebugScreenPrintf("Analog Y = %d \n", pad.Ly);
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if (pad.Buttons != 0){
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if (pad.Buttons & PSP_CTRL_SQUARE){
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printf("Square pressed \n");
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pspDebugScreenPrintf("Square pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_TRIANGLE){
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printf("Triangle pressed \n");
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pspDebugScreenPrintf("Triangle pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_CIRCLE){
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printf("Cicle pressed \n");
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pspDebugScreenPrintf("Cicle pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_CROSS){
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printf("Cross pressed \n");
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pspDebugScreenPrintf("Cross pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_UP){
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printf("Up pressed \n");
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pspDebugScreenPrintf("Up pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_DOWN){
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printf("Down pressed \n");
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pspDebugScreenPrintf("Down pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_LEFT){
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printf("Left pressed \n");
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pspDebugScreenPrintf("Left pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_RIGHT){
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printf("Right pressed \n");
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pspDebugScreenPrintf("Right pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_START){
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printf("Start pressed \n");
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pspDebugScreenPrintf("Start pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_SELECT){
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printf("Select pressed \n");
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pspDebugScreenPrintf("Select pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_LTRIGGER){
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printf("L-trigger pressed \n");
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pspDebugScreenPrintf("L-trigger pressed \n");
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}
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if (pad.Buttons & PSP_CTRL_RTRIGGER){
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printf("R-trigger pressed \n");
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pspDebugScreenPrintf("R-trigger pressed \n");
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}
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}
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}
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