Merge pull request #181 from Sokus/master

Refactor Controller Kernel Library documentation
This commit is contained in:
Wouter Wijsman
2024-03-07 20:56:22 +01:00
committed by GitHub
2 changed files with 144 additions and 97 deletions

View File

@@ -26,9 +26,15 @@ extern "C" {
/**@{*/
/**
* Enumeration for the digital controller buttons.
* @brief Enumeration representing digital controller button flags.
*
* @note PSP_CTRL_HOME, PSP_CTRL_NOTE, PSP_CTRL_SCREEN, PSP_CTRL_VOLUP, PSP_CTRL_VOLDOWN, PSP_CTRL_DISC, PSP_CTRL_WLAN_UP, PSP_CTRL_REMOTE, PSP_CTRL_MS can only be read in kernel mode
* Each flag corresponds to a different button and can be used to extract button states from ::SceCtrlData and ::SceCtrlLatch structures.
* Flags can be combined using bitwise OR operation to check for mutliple key states at once.
*
* @note Some button states are available only in kernel mode.
*
* @see ::SceCtrlData
* @see ::SceCtrlLatch
*/
enum PspCtrlButtons
{
@@ -56,79 +62,109 @@ enum PspCtrlButtons
PSP_CTRL_CROSS = 0x004000,
/** Square button. */
PSP_CTRL_SQUARE = 0x008000,
/** Home button. In user mode this bit is set if the exit dialog is visible. */
/**
* Kernel mode: Home button state.
* User mode: Exit dialog visible.
*/
PSP_CTRL_HOME = 0x010000,
/** Hold button. */
PSP_CTRL_HOLD = 0x020000,
/** Music Note button. */
/** Music note button - kernel mode only.*/
PSP_CTRL_NOTE = 0x800000,
/** Screen button. */
/** Screen button - kernel mode only.*/
PSP_CTRL_SCREEN = 0x400000,
/** Volume up button. */
/** Volume up button - kernel mode only.*/
PSP_CTRL_VOLUP = 0x100000,
/** Volume down button. */
/** Volume down button - kernel mode only.*/
PSP_CTRL_VOLDOWN = 0x200000,
/** Wlan switch up. */
/** Wlan switch up - kernel mode only.*/
PSP_CTRL_WLAN_UP = 0x040000,
/** Remote hold position. */
PSP_CTRL_REMOTE = 0x080000,
/** Disc present. */
/** Remote hold position - kernel mode only.*/
PSP_CTRL_REMOTE = 0x080000,
/** Disc present - kernel mode only.*/
PSP_CTRL_DISC = 0x1000000,
/** Memory stick present. */
/** Memory stick present - kernel mode only.*/
PSP_CTRL_MS = 0x2000000,
};
/** Controller mode. */
/**
* @brief Controller mode.
*
* Specifies if analog data should be included in ::SceCtrlData.
*
* @see ::sceCtrlSetSamplingMode()
* @see ::sceCtrlGetSamplingMode()
* @see ::SceCtrlData
*/
enum PspCtrlMode
{
/* Digital. */
PSP_CTRL_MODE_DIGITAL = 0,
/* Analog. */
PSP_CTRL_MODE_ANALOG
PSP_CTRL_MODE_ANALOG = 1,
};
/** Returned controller data */
/**
* @brief Controller data.
*
* Contains current button and axis state.
*
* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
*
* @see ::sceCtrlPeekBufferPositive()
* @see ::sceCtrlPeekBufferNegative()
* @see ::sceCtrlReadBufferPositive()
* @see ::sceCtrlReadBufferNegative()
* @see ::PspCtrlMode
*/
typedef struct SceCtrlData {
/** The current read frame. */
/** Current read frame. */
unsigned int TimeStamp;
/** Bit mask containing zero or more of ::PspCtrlButtons. */
/**
* Buttons in pressed state.
*
* Mask the value with one or more ::PspCtrlButtons flags to access specific buttons.
*/
unsigned int Buttons;
/** Analogue stick, X axis. */
/** X-axis value of the Analog Stick.*/
unsigned char Lx;
/** Analogue stick, Y axis. */
/** Y-axis value of the Analog Stick.*/
unsigned char Ly;
/** Reserved. */
unsigned char Rsrv[6];
} SceCtrlData;
/**
* This structure represents controller button latch data.
* @brief Controller latch data.
*
* With each sampling cycle, the controller service compares the new pressed & released button states
* Contains information about button state changes between two controller service sampling cycles.
* With each sampling cycle, the controller service compares the new pressed & releasedbutton states
* with the previously collected pressed button states. This comparison will result in the following possible
* states for each button:
*
* • [make]: The button has just been pressed with its prior state being the released state. Transition from
* 'released' state to 'pressed' state.\n
* • [press]: The button is currently in the 'pressed' state.\n
* • [break]: The button has just been released with its prior state being the 'pressed' state. Transition from
* 'pressed' state to 'release' state.\n
* • [release]: The button is currently in the 'released' state.
*
* - **Make** - The button has just been pressed with its prior state being the released state.
* Transition from 'released' state to 'pressed' state.
* - **Press** - The button is currently in the 'pressed' state.
* - **Break** - The button has just been released with its prior state being the 'pressed' state.
* Transition from 'pressed' state to 'release' state.
* - **Release** - The button is currently in the 'released' state.
*
* It is possible for a button to (briefly) be in two states at the same time. Valid combinations are as follows:
*
* • [make] & [press]\n
* • [break] & [release]
*
* In other words, if a button is in the [make] state, then it is also in the [press] state. However, this is not the case
* for the inverse. A button in the [press] state does not need to be in the [make] state.
*
* These comparison results are stored internally as latch data and can be retrieved using the APIs ::sceCtrlPeekLatch() and
* ::sceCtrlReadLatch(). ::PspCtrlButtons can be used to find out the state of each button.
*
* - **Make** & **Press**
* - **Break** & **Release**
*
* In other words, if a button is in the **Make** state, then it is also in the **Press** state. However, this is not the case
* for the inverse. A button in the **Press** state does not need to be in the **Make** state.
*
* Mask the values with one or more ::PspCtrlButtons flags to access specific buttons.
*
* These comparison results are stored internally as latch data and can be retrieved using the APIs ::sceCtrlPeekLatch() and
* ::sceCtrlReadLatch().
*
* @remark The same can be accomplished by using the different sceCtrl[Read/Peek]Buffer[Positive/Negative]() APIs
* and comparing the currently collected button sampling data with the previously collected one.
*
*
* @see ::PspCtrlButtons
* @see ::sceCtrlPeekLatch()
* @see ::sceCtrlReadLatch()
*/
@@ -164,7 +200,7 @@ int sceCtrlGetSamplingCycle(int *pcycle);
/**
* Set the controller mode.
*
* @param mode - One of ::PspCtrlMode. If this is PSP_CTRL_MODE_DIGITAL, no data about the analog stick
* @param mode - One of ::PspCtrlMode. If this is ::PSP_CTRL_MODE_DIGITAL, no data about the analog stick
* will be present in the SceCtrlData struct read by SceCtrlReadBuffer.
*
* @return The previous mode.
@@ -180,42 +216,61 @@ int sceCtrlSetSamplingMode(int mode);
*/
int sceCtrlGetSamplingMode(int *pmode);
/**
* @brief Read latest controller data from the controller service.
*
* Controller data contains current button and axis state.
*
* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
*
* @param pad_data - A pointer to ::SceCtrlData structure that receives controller data.
* @param count - Number of ::SceCtrlData structures to read.
*
* @see ::SceCtrlData
* @see ::sceCtrlPeekBufferNegative()
* @see ::sceCtrlReadBufferPositive()
*/
int sceCtrlPeekBufferPositive(SceCtrlData *pad_data, int count);
int sceCtrlPeekBufferNegative(SceCtrlData *pad_data, int count);
/**
* Read buffer positive
* @brief Read new controller data from the controller service.
*
* @par Example:
* Controller data contains current button and axis state.
*
* **Example:**
* @code
* SceCtrlData pad;
* sceCtrlSetSamplingCycle(0);
* sceCtrlSetSamplingMode(1);
* sceCtrlReadBufferPositive(&pad, 1);
* // Do something with the read controller data
* @endcode
*
* @param pad_data - Pointer to a ::SceCtrlData structure used hold the returned pad data.
* @param count - Number of ::SceCtrlData buffers to read.
* @note Axis state is present only in ::PSP_CTRL_MODE_ANALOG controller mode.
*
* @warning Controller data is collected once every controller sampling cycle.
* If controller data was already read during a cycle, trying to read it again
* will block the execution until the next one.
*
* @param pad_data - A pointer to ::SceCtrlData structure that receives controller data.
* @param count - Number of ::SceCtrlData structures to read.
*
* @see ::SceCtrlData
* @see ::sceCtrlReadBufferNegative()
* @see ::sceCtrlPeekBufferPositive()
*/
int sceCtrlReadBufferPositive(SceCtrlData *pad_data, int count);
int sceCtrlReadBufferNegative(SceCtrlData *pad_data, int count);
/**
* @brief Get the latch data.
* @brief Read latest latch data from the controller service.
*
* This function reads the latch data collected by the controller service. At each sampling
* interval, the controller service compares the new pressed/released button states with the previously sampled pressed
* button states and stores that comparison as latch data.
* Latch data contains information about button state changes between two controller service sampling cycles.
*
* Compared to ::sceCtrlReadLatch(), calling this API will not result in clearing the internal latch data. As such,
* the data returned is the accumulated latch data since the last time ::sceCtrlReadLatch() was called. Consequently,
* the returned data should not be relied on whether a button is currently in a pressed or released state.
*
* @param latch_data Pointer to a ::SceCtrlLatch variable which is to receive the accumulated button latch data.
* @param latch_data A pointer to ::SceCtrlLatch structure that receives latch data.
*
* @return On success, the number of times the controller service performed sampling since the last time
* ::sceCtrlReadLatch() was called.
@@ -227,49 +282,38 @@ int sceCtrlReadBufferNegative(SceCtrlData *pad_data, int count);
int sceCtrlPeekLatch(SceCtrlLatch *latch_data);
/**
* @brief Get the latch data.
* @brief Read new latch data from the controller service.
*
* This function reads the most recent latch data collected by the controller service. At each sampling
* interval, the controller service compares the new pressed/released button states with the previously sampled pressed
* button states and stores that comparison as latch data.
*
* Compared to ::sceCtrlPeekLatch(), calling this API will result in clearing the internal latch data. As such,
* calling code might have to explicitly wait for the controller service to update its collected latch data.
*
* @param latch_data Pointer to a ::SceCtrlLatch variable which is to receive the current button latch data.
*
* @return On success, the number of times the controller service performed sampling since the last time
* ::sceCtrlReadLatch() was called.
* @return < 0 on error.
*
* @par Example:
* Latch data contains information about button state changes between two controller service sampling cycles.
*
* **Example:**
* @code
* SceCtrlLatch latchData;
*
*
* while (1) {
* // Obtain latch data
* sceCtrlReadLatch(&latchData);
*
*
* if (latchData.buttonMake & PSP_CTRL_CROSS)
* {
* // The Cross button has just been pressed (transition from 'released' state to 'pressed' state)
* }
*
*
* if (latchData.buttonPress & PSP_CTRL_SQUARE)
* {
* // The Square button is currently in the 'pressed' state
* }
*
*
* if (latchData.buttonBreak & PSP_CTRL_TRIANGLE)
* {
* // The Triangle button has just been released (transition from 'pressed' state to 'released' state)
* }
*
*
* if (latchData.buttonRelease & PSP_CTRL_CIRCLE)
* {
* // The Circle button is currently in the 'released' state
* }
*
*
* // As we clear the internal latch data with the ReadLatch() call, we can explicitly wait for the VBLANK interval
* // to give the controller service the time it needs to collect new latch data again. This guarantees the next call
* // to sceCtrlReadLatch() will return collected data again.
@@ -279,6 +323,15 @@ int sceCtrlPeekLatch(SceCtrlLatch *latch_data);
* }
* @endcode
*
* @warning Latch data is produced once every controller sampling cycle. If latch data was already read
* during a cycle, trying to read it again will block the execution until the next one.
*
* @param latch_data A pointer to ::SceCtrlLatch structure that receives latch data.
*
* @return On success, the number of times the controller service performed sampling since the last time
* ::sceCtrlReadLatch() was called.
* @return < 0 on error.
*
* @see ::SceCtrlLatch
* @see ::sceCtrlPeekLatch()
*/

View File

@@ -24,11 +24,6 @@ PSP_MODULE_INFO("CONTROLTEST", 0, 1, 1);
/* Define the main thread's attribute value (optional) */
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
/* Define printf, just to make typing easier */
#define printf pspDebugScreenPrintf
void dump_threadstatus(void);
int done = 0;
/* Exit callback */
@@ -55,8 +50,7 @@ int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread,
0x11, 0xFA0, 0, 0);
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
@@ -78,49 +72,49 @@ int main(void)
while(!done){
pspDebugScreenSetXY(0, 2);
sceCtrlReadBufferPositive(&pad, 1);
sceCtrlReadBufferPositive(&pad, 1);
printf("Analog X = %d ", pad.Lx);
printf("Analog Y = %d \n", pad.Ly);
pspDebugScreenPrintf("Analog X = %d ", pad.Lx);
pspDebugScreenPrintf("Analog Y = %d \n", pad.Ly);
if (pad.Buttons != 0){
if (pad.Buttons & PSP_CTRL_SQUARE){
printf("Square pressed \n");
pspDebugScreenPrintf("Square pressed \n");
}
if (pad.Buttons & PSP_CTRL_TRIANGLE){
printf("Triangle pressed \n");
pspDebugScreenPrintf("Triangle pressed \n");
}
if (pad.Buttons & PSP_CTRL_CIRCLE){
printf("Cicle pressed \n");
pspDebugScreenPrintf("Cicle pressed \n");
}
if (pad.Buttons & PSP_CTRL_CROSS){
printf("Cross pressed \n");
pspDebugScreenPrintf("Cross pressed \n");
}
if (pad.Buttons & PSP_CTRL_UP){
printf("Up pressed \n");
pspDebugScreenPrintf("Up pressed \n");
}
if (pad.Buttons & PSP_CTRL_DOWN){
printf("Down pressed \n");
pspDebugScreenPrintf("Down pressed \n");
}
if (pad.Buttons & PSP_CTRL_LEFT){
printf("Left pressed \n");
pspDebugScreenPrintf("Left pressed \n");
}
if (pad.Buttons & PSP_CTRL_RIGHT){
printf("Right pressed \n");
pspDebugScreenPrintf("Right pressed \n");
}
if (pad.Buttons & PSP_CTRL_START){
printf("Start pressed \n");
pspDebugScreenPrintf("Start pressed \n");
}
if (pad.Buttons & PSP_CTRL_SELECT){
printf("Select pressed \n");
pspDebugScreenPrintf("Select pressed \n");
}
if (pad.Buttons & PSP_CTRL_LTRIGGER){
printf("L-trigger pressed \n");
pspDebugScreenPrintf("L-trigger pressed \n");
}
if (pad.Buttons & PSP_CTRL_RTRIGGER){
printf("R-trigger pressed \n");
pspDebugScreenPrintf("R-trigger pressed \n");
}
}
}