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Merge pull request #113 from fjtrujy/extend_speed_sample
Add the usage of triangles for textures
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@@ -40,9 +40,9 @@ struct Vertex
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unsigned short u, v;
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unsigned short color;
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short x, y, z;
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};
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} __attribute__ ((packed));
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void simpleBlit(int sx, int sy, int sw, int sh, int dx, int dy)
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static void spriteBlit(int sx, int sy, int sw, int sh, int dx, int dy)
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{
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// simple blit, this just copies A->B, with all the cache-misses that apply
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@@ -59,27 +59,112 @@ void simpleBlit(int sx, int sy, int sw, int sh, int dx, int dy)
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
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}
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void advancedBlit(int sx, int sy, int sw, int sh, int dx, int dy, int slice)
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static void triangleBlit(int sx, int sy, int sw, int sh, int dx, int dy)
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{
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int start, end;
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// simple blit, this just copies A->B, with all the cache-misses that apply
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struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(6 * sizeof(struct Vertex));
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vertices[0].u = sx; vertices[0].v = sy;
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vertices[0].color = 0;
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vertices[0].x = dx; vertices[0].y = dy; vertices[0].z = 0;
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vertices[1].u = sx+sw; vertices[1].v = sy;
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vertices[1].color = 0;
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vertices[1].x = dx+sw; vertices[1].y = dy; vertices[1].z = 0;
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vertices[2].u = sx+sw; vertices[2].v = sy+sh;
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vertices[2].color = 0;
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vertices[2].x = dx+sw; vertices[2].y = dy+sh; vertices[2].z = 0;
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vertices[3].u = sx; vertices[3].v = sy;
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vertices[3].color = 0;
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vertices[3].x = dx; vertices[3].y = dy; vertices[3].z = 0;
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vertices[4].u = sx+sw; vertices[4].v = sy+sh;
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vertices[4].color = 0;
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vertices[4].x = dx+sw; vertices[4].y = dy+sh; vertices[4].z = 0;
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vertices[5].u = sx; vertices[5].v = sy+sh;
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vertices[5].color = 0;
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vertices[5].x = dx; vertices[5].y = dy+sh; vertices[5].z = 0;
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sceGuDrawArray(GU_TRIANGLES,GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D,6,0,vertices);
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}
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static void advancedSpriteBlit(int sx, int sy, int sw, int sh, int dx, int dy, int slice)
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{
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int start, end, i;
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// blit maximizing the use of the texture-cache
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for (start = sx, end = sx+sw; start < end; start += slice, dx += slice)
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// Calculate needed vertices
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int numVertices = 0;
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for (start = sx, end = sx+sw; start < end; start += slice)
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numVertices += 2;
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struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(numVertices * sizeof(struct Vertex));
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for (start = sx, end = sx+sw, i = 0; start < end; start += slice, dx += slice, i += 2)
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{
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struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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int width = (start + slice) < end ? slice : end-start;
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vertices[0].u = start; vertices[0].v = sy;
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vertices[0].color = 0;
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vertices[0].x = dx; vertices[0].y = dy; vertices[0].z = 0;
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vertices[i+0].u = start; vertices[i+0].v = sy;
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vertices[i+0].color = 0;
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vertices[i+0].x = dx; vertices[i+0].y = dy; vertices[i+0].z = 0;
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vertices[1].u = start + width; vertices[1].v = sy + sh;
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vertices[1].color = 0;
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vertices[1].x = dx + width; vertices[1].y = dy + sh; vertices[1].z = 0;
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vertices[i+1].u = start + width; vertices[i+1].v = sy + sh;
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vertices[i+1].color = 0;
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vertices[i+1].x = dx + width; vertices[i+1].y = dy + sh; vertices[i+1].z = 0;
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);
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}
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D,numVertices,0,vertices);
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}
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static void advancedTriangleBlit(int sx, int sy, int sw, int sh, int dx, int dy, int slice)
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{
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int start, end, i;
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// blit maximizing the use of the texture-cache
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// Calculate needed vertices
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int numVertices = 0;
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for (start = sx, end = sx+sw; start < end; start += slice)
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numVertices += 6;
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struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(numVertices * sizeof(struct Vertex));
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for (start = sx, end = sx+sw, i=0; start < end; start += slice, dx += slice, i +=6)
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{
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int width = (start + slice) < end ? slice : end-start;
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vertices[i+0].u = start; vertices[i+0].v = sy;
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vertices[i+0].color = 0;
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vertices[i+0].x = dx; vertices[i+0].y = dy; vertices[i+0].z = 0;
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vertices[i+1].u = start+width; vertices[i+1].v = sy;
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vertices[i+1].color = 0;
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vertices[i+1].x = dx+width; vertices[i+1].y = dy; vertices[i+1].z = 0;
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vertices[i+2].u = start+width; vertices[i+2].v = sy+sh;
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vertices[i+2].color = 0;
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vertices[i+2].x = dx+width; vertices[i+2].y = dy+sh; vertices[i+2].z = 0;
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vertices[i+3].u = start; vertices[i+3].v = sy;
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vertices[i+3].color = 0;
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vertices[i+3].x = dx; vertices[i+3].y = dy; vertices[i+3].z = 0;
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vertices[i+4].u = start+width; vertices[i+4].v = sy+sh;
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vertices[i+4].color = 0;
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vertices[i+4].x = dx+width; vertices[i+4].y = dy+sh; vertices[i+4].z = 0;
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vertices[i+5].u = start; vertices[i+5].v = sy+sh;
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vertices[i+5].color = 0;
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vertices[i+5].x = dx; vertices[i+5].y = dy+sh; vertices[i+5].z = 0;
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}
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sceGuDrawArray(GU_TRIANGLES,GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D,numVertices,0,vertices);
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}
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void swizzle_fast(u8* out, const u8* in, unsigned int width, unsigned int height)
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@@ -116,6 +201,35 @@ void swizzle_fast(u8* out, const u8* in, unsigned int width, unsigned int height
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}
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}
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enum BlitMode
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{
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BLITMODE_SPRITE,
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BLITMODE_TRIANGLE,
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BLITMODE_ADVANCED_SPRITE,
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BLITMODE_ADVANCED_TRIANGLE,
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BLITMODE_COUNT
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};
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static char *blitName(enum BlitMode blit_mode) {
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switch (blit_mode) {
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case BLITMODE_SPRITE: return "Sprite";
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case BLITMODE_TRIANGLE: return "Triangle";
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case BLITMODE_ADVANCED_SPRITE: return "Adv Sprite";
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case BLITMODE_ADVANCED_TRIANGLE: return "Adv Triangle";
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default: return "Unknown BlitMode";
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}
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}
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static void blitTexture(enum BlitMode blit_mode, int sx, int sy, int sw, int sh, int dx, int dy, int slice) {
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switch (blit_mode) {
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case BLITMODE_SPRITE: spriteBlit(sx, sy, sw, sh, dx, dy); break;
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case BLITMODE_TRIANGLE: triangleBlit(sx, sy, sw, sh, dx, dy); break;
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case BLITMODE_ADVANCED_SPRITE: advancedSpriteBlit(sx, sy, sw, sh, dx, dy, slice); break;
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case BLITMODE_ADVANCED_TRIANGLE: advancedTriangleBlit(sx, sy, sw, sh, dx, dy, slice); break;
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case BLITMODE_COUNT: break;
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}
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}
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struct StripWidthDeclaration
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{
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int width;
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@@ -198,7 +312,7 @@ int main(int argc, char* argv[])
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sceKernelDcacheWritebackAll();
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float curr_ms = 1.0f;
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int blit_method = 0;
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enum BlitMode blit_method = BLITMODE_SPRITE;
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int swizzle = 0;
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int vram_select = 0;
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int strip_width = 0;
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@@ -226,8 +340,11 @@ int main(int argc, char* argv[])
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{
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if (pad.Buttons != oldPad.Buttons)
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{
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if (pad.Buttons & PSP_CTRL_CROSS)
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blit_method ^= 1;
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if (pad.Buttons & PSP_CTRL_CROSS) {
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blit_method += 1;
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if (blit_method == BLITMODE_COUNT)
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blit_method = BLITMODE_SPRITE;
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}
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if (pad.Buttons & PSP_CTRL_CIRCLE)
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{
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@@ -294,10 +411,7 @@ int main(int argc, char* argv[])
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sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGBA); // don't get influenced by any vertex colors
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sceGuTexFilter(GU_NEAREST,GU_NEAREST); // point-filtered sampling
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if (blit_method)
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advancedBlit(0,0,SCR_WIDTH,SCR_HEIGHT,0,0, strip_widths[strip_width].width);
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else
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simpleBlit(0,0,SCR_WIDTH,SCR_HEIGHT,0,0);
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blitTexture(blit_method,0,0,SCR_WIDTH,SCR_HEIGHT,0,0,strip_widths[strip_width].width);
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sceGuFinish();
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sceGuSync(0,0);
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@@ -317,7 +431,7 @@ int main(int argc, char* argv[])
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pspDebugScreenSetXY(0,0);
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pspDebugScreenPrintf("fps: %d.%03d (%dMB/s)",(int)curr_fps,(int)((curr_fps-(int)curr_fps) * 1000.0f),transfer_rate);
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pspDebugScreenSetXY(0,1);
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pspDebugScreenPrintf("%s %s %s %s",blit_method ? "optimized" : "normal", swizzle ? "swizzled" : "linear",vram_select ? "video ram" : "system ram", strip_widths[strip_width].name);
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pspDebugScreenPrintf("%s %s %s %s", blitName(blit_method), swizzle ? "swizzled" : "linear",vram_select ? "video ram" : "system ram", strip_widths[strip_width].name);
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pspDebugScreenSetXY(0,2);
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pspDebugScreenPrintf("%s",pixel_formats[pixel_format].name);
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