mirror of
https://github.com/pspdev/pspsdk.git
synced 2025-10-03 16:51:27 +00:00
Use the same GU Init as official doc
This commit is contained in:
@@ -463,10 +463,10 @@ typedef enum GECommand
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/* Texture buffer width 7 */
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TEX_BUF_WIDTH7 = 0xaf,
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/* CLUT address */
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CLUT_ADDR = 0xb0,
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/* CLUT address upper */
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CLUT_ADDR_UPPER = 0xb1,
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/* CLUT buffer pointer */
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CLUT_BUF_PTR = 0xb0,
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/* CLUT buffer width */
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CLUT_BUF_WIDTH = 0xb1,
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/* Transfer source */
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TRANSFER_SRC = 0xb2,
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@@ -503,7 +503,7 @@ typedef enum GECommand
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/* Texture format */
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TEX_FORMAT = 0xc3,
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/* Load CLUT */
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LOAD_CLUT = 0xc4,
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CLUT_LOAD = 0xc4,
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/* CLUT format */
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CLUT_FORMAT = 0xc5,
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/* Texture filter */
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@@ -10,7 +10,7 @@
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void sceGuClutLoad(int num_blocks, const void *cbp)
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{
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sendCommandi(CLUT_ADDR, ((unsigned int)cbp) & 0xffffff);
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sendCommandi(CLUT_ADDR_UPPER, (((unsigned int)cbp) >> 8) & 0xf0000);
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sendCommandi(LOAD_CLUT, num_blocks);
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sendCommandi(CLUT_BUF_PTR, ((unsigned int)cbp) & 0xffffff);
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sendCommandi(CLUT_BUF_WIDTH, (((unsigned int)cbp) >> 8) & 0xf0000);
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sendCommandi(CLUT_LOAD, num_blocks);
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}
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@@ -18,259 +18,221 @@
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// Concrete value
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#define CV(command, value) (uint32_t)(command << 24 | value)
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unsigned int __attribute__((aligned(16))) ge_init_list[] =
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static unsigned int __attribute__((aligned(16))) ge_init_list[] =
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{
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ZV(VADDR),
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ZV(IADDR),
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ZV(BASE),
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ZV(VERTEX_TYPE),
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ZV(OFFSET_ADDR),
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ZV(REGION1),
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ZV(REGION2),
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ZV(LIGHTING_ENABLE),
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ZV(NOP),
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ZV(VADDR),
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ZV(IADDR),
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ZV(BASE),
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ZV(VERTEX_TYPE),
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ZV(OFFSET_ADDR),
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ZV(REGION1),
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ZV(REGION2),
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ZV(LIGHTING_ENABLE),
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ZV(LIGHT_ENABLE0),
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ZV(LIGHT_ENABLE1),
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ZV(LIGHT_ENABLE2),
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ZV(LIGHT_ENABLE3),
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ZV(DEPTH_CLIP_ENABLE),
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ZV(CULL_FACE_ENABLE),
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ZV(TEXTURE_ENABLE),
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ZV(FOG_ENABLE),
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ZV(DITHER_ENABLE),
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ZV(ALPHA_BLEND_ENABLE),
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ZV(ALPHA_TEST_ENABLE),
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ZV(Z_TEST_ENABLE),
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ZV(STENCIL_TEST_ENABLE),
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ZV(ANTI_ALIAS_ENABLE),
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ZV(PATCH_CULL_ENABLE),
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ZV(COLOR_TEST_ENABLE),
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ZV(LOGIC_OP_ENABLE),
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ZV(BONE_MATRIX_NUMBER),
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ZV(BONE_MATRIX_DATA),
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ZV(MORPH_WEIGHT0),
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ZV(MORPH_WEIGHT1),
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ZV(MORPH_WEIGHT2),
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ZV(MORPH_WEIGHT3),
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ZV(MORPH_WEIGHT4),
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ZV(MORPH_WEIGHT5),
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ZV(MORPH_WEIGHT6),
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ZV(MORPH_WEIGHT7),
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ZV(PATCH_DIVISION),
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ZV(PATCH_PRIMITIVE),
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ZV(PATCH_FACING),
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ZV(WORLD_MATRIX_NUMBER),
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ZV(WORLD_MATRIX_DATA),
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ZV(VIEW_MATRIX_NUMBER),
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ZV(VIEW_MATRIX_DATA),
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ZV(PROJ_MATRIX_NUMBER),
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ZV(PROJ_MATRIX_DATA),
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ZV(TGEN_MATRIX_NUMBER),
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ZV(TGEN_MATRIX_DATA),
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ZV(VIEWPORT_X_SCALE),
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ZV(VIEWPORT_Y_SCALE),
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ZV(VIEWPORT_Z_SCALE),
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ZV(VIEWPORT_X_CENTER),
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ZV(VIEWPORT_Y_CENTER),
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ZV(VIEWPORT_Z_CENTER),
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ZV(TEX_SCALE_U),
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ZV(TEX_SCALE_V),
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ZV(TEX_OFFSET_U),
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ZV(TEX_OFFSET_V),
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ZV(OFFSET_X),
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ZV(OFFSET_Y),
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ZV(SHADE_MODE),
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ZV(NORMAL_REVERSE),
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ZV(MATERIAL_COLOR),
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ZV(MATERIAL_EMISSIVE),
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ZV(AMBIENT_COLOR),
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ZV(MATERIAL_DIFFUSE),
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ZV(MATERIAL_SPECULAR),
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ZV(AMBIENT_ALPHA),
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ZV(MATERIAL_SPECULAR_COEF),
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ZV(AMBIENT_LIGHT_COLOR),
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ZV(AMBIENT_LIGHT_ALPHA),
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ZV(LIGHT_MODE),
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ZV(LIGHT_TYPE0),
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ZV(LIGHT_TYPE1),
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ZV(LIGHT_TYPE2),
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ZV(LIGHT_TYPE3),
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ZV(LIGHT0_X),
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ZV(LIGHT0_Y),
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ZV(LIGHT0_Z),
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ZV(LIGHT1_X),
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ZV(LIGHT1_Y),
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ZV(LIGHT1_Z),
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ZV(LIGHT2_X),
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ZV(LIGHT2_Y),
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ZV(LIGHT2_Z),
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ZV(LIGHT3_X),
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ZV(LIGHT3_Y),
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ZV(LIGHT3_Z),
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ZV(LIGHT0_DIRECTION_X),
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ZV(LIGHT0_DIRECTION_Y),
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ZV(LIGHT0_DIRECTION_Z),
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ZV(LIGHT1_DIRECTION_X),
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ZV(LIGHT1_DIRECTION_Y),
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ZV(LIGHT1_DIRECTION_Z),
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ZV(LIGHT2_DIRECTION_X),
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ZV(LIGHT2_DIRECTION_Y),
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ZV(LIGHT2_DIRECTION_Z),
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ZV(LIGHT3_DIRECTION_X),
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ZV(LIGHT3_DIRECTION_Y),
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ZV(LIGHT3_DIRECTION_Z),
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ZV(LIGHT0_CONSTANT_ATTEN),
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ZV(LIGHT0_LINEAR_ATTEN),
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ZV(LIGHT0_QUADRATIC_ATTEN),
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ZV(LIGHT1_CONSTANT_ATTEN),
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ZV(LIGHT1_LINEAR_ATTEN),
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ZV(LIGHT1_QUADRATIC_ATTEN),
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ZV(LIGHT2_CONSTANT_ATTEN),
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ZV(LIGHT2_LINEAR_ATTEN),
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ZV(LIGHT2_QUADRATIC_ATTEN),
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ZV(LIGHT3_CONSTANT_ATTEN),
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ZV(LIGHT3_LINEAR_ATTEN),
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ZV(LIGHT3_QUADRATIC_ATTEN),
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ZV(LIGHT0_EXPONENT_ATTEN),
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ZV(LIGHT1_EXPONENT_ATTEN),
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ZV(LIGHT2_EXPONENT_ATTEN),
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ZV(LIGHT3_EXPONENT_ATTEN),
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ZV(LIGHT0_CUTOFF_ATTEN),
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ZV(LIGHT1_CUTOFF_ATTEN),
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ZV(LIGHT2_CUTOFF_ATTEN),
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ZV(LIGHT3_CUTOFF_ATTEN),
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ZV(LIGHT0_AMBIENT),
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ZV(LIGHT0_DIFFUSE),
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ZV(LIGHT0_SPECULAR),
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ZV(LIGHT1_AMBIENT),
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ZV(LIGHT1_DIFFUSE),
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ZV(LIGHT1_SPECULAR),
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ZV(LIGHT2_AMBIENT),
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ZV(LIGHT2_DIFFUSE),
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ZV(LIGHT2_SPECULAR),
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ZV(LIGHT3_AMBIENT),
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ZV(LIGHT3_DIFFUSE),
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ZV(LIGHT3_SPECULAR),
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ZV(CULL),
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ZV(FRAME_BUF_PTR),
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ZV(FRAME_BUF_WIDTH),
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ZV(Z_BUF_PTR),
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ZV(Z_BUF_WIDTH),
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ZV(TEX_ADDR0),
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ZV(TEX_ADDR1),
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ZV(TEX_ADDR2),
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ZV(TEX_ADDR3),
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ZV(TEX_ADDR4),
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ZV(TEX_ADDR5),
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ZV(TEX_ADDR6),
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ZV(TEX_ADDR7),
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ZV(TEX_BUF_WIDTH0),
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ZV(TEX_BUF_WIDTH1),
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ZV(TEX_BUF_WIDTH2),
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ZV(TEX_BUF_WIDTH3),
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ZV(TEX_BUF_WIDTH4),
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ZV(TEX_BUF_WIDTH5),
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ZV(TEX_BUF_WIDTH6),
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ZV(TEX_BUF_WIDTH7),
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ZV(CLUT_BUF_PTR),
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ZV(CLUT_BUF_WIDTH),
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ZV(TRANSFER_SRC),
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ZV(TRANSFER_SRC_W),
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ZV(TRANSFER_DST),
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ZV(TRANSFER_DST_W),
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ZV(TEX_SIZE0),
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ZV(TEX_SIZE1),
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ZV(TEX_SIZE2),
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ZV(TEX_SIZE3),
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ZV(TEX_SIZE4),
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ZV(TEX_SIZE5),
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ZV(TEX_SIZE6),
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ZV(TEX_SIZE7),
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ZV(TEX_MAP_MODE),
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ZV(TEX_SHADE_MAPPING),
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ZV(TEX_MODE),
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ZV(TEX_FORMAT),
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ZV(CLUT_LOAD),
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ZV(CLUT_FORMAT),
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ZV(TEX_FILTER),
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ZV(TEX_WRAP),
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ZV(TEX_LEVEL),
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ZV(TEX_FUNC),
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ZV(TEX_ENV_COLOR),
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ZV(TEX_FLUSH),
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ZV(TEX_SYNC),
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ZV(FOG1),
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ZV(FOG2),
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ZV(FOG_COLOR),
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ZV(TEX_LOD_SLOPE),
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ZV(FRAMEBUF_PIX_FORMAT),
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ZV(CLEAR_MODE),
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ZV(SCISSOR1),
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ZV(SCISSOR2),
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ZV(MIN_Z),
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ZV(MAX_Z),
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ZV(COLOR_TEST),
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ZV(COLOR_REF),
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ZV(COLOR_TESTMASK),
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ZV(ALPHA_TEST),
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ZV(STENCIL_TEST),
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ZV(STENCIL_OP),
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ZV(Z_TEST),
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ZV(BLEND_MODE),
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ZV(BLEND_FIXED_A),
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ZV(BLEND_FIXED_B),
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ZV(DITH0),
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ZV(DITH1),
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||||
ZV(DITH2),
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||||
ZV(DITH3),
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||||
ZV(LOGIC_OP),
|
||||
ZV(Z_MASK),
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||||
ZV(MASK_COLOR),
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||||
ZV(MASK_ALPHA),
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||||
ZV(TRANSFER_SRC_OFFSET),
|
||||
ZV(TRANSFER_DST_OFFSET),
|
||||
ZV(TRANSFER_SIZE),
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||||
|
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ZV(LIGHT_ENABLE0),
|
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ZV(LIGHT_ENABLE1),
|
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ZV(LIGHT_ENABLE2),
|
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ZV(LIGHT_ENABLE3),
|
||||
ZV(DEPTH_CLIP_ENABLE),
|
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ZV(CULL_FACE_ENABLE),
|
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ZV(TEXTURE_ENABLE),
|
||||
ZV(FOG_ENABLE),
|
||||
|
||||
ZV(DITHER_ENABLE),
|
||||
ZV(ALPHA_BLEND_ENABLE),
|
||||
ZV(ALPHA_TEST_ENABLE),
|
||||
ZV(Z_TEST_ENABLE),
|
||||
ZV(STENCIL_TEST_ENABLE),
|
||||
ZV(ANTI_ALIAS_ENABLE),
|
||||
ZV(PATCH_CULL_ENABLE),
|
||||
ZV(COLOR_TEST_ENABLE),
|
||||
|
||||
ZV(LOGIC_OP_ENABLE),
|
||||
ZV(BONE_MATRIX_NUMBER),
|
||||
ZV(BONE_MATRIX_DATA),
|
||||
ZV(MORPH_WEIGHT0),
|
||||
ZV(MORPH_WEIGHT1),
|
||||
ZV(MORPH_WEIGHT2),
|
||||
ZV(MORPH_WEIGHT3),
|
||||
ZV(MORPH_WEIGHT4),
|
||||
|
||||
ZV(MORPH_WEIGHT5),
|
||||
ZV(MORPH_WEIGHT6),
|
||||
ZV(MORPH_WEIGHT7),
|
||||
ZV(PATCH_DIVISION),
|
||||
ZV(PATCH_PRIMITIVE),
|
||||
ZV(PATCH_FACING),
|
||||
ZV(WORLD_MATRIX_NUMBER),
|
||||
ZV(WORLD_MATRIX_DATA),
|
||||
|
||||
ZV(VIEW_MATRIX_NUMBER),
|
||||
ZV(VIEW_MATRIX_DATA),
|
||||
ZV(PROJ_MATRIX_NUMBER),
|
||||
ZV(PROJ_MATRIX_DATA),
|
||||
ZV(TGEN_MATRIX_NUMBER),
|
||||
ZV(TGEN_MATRIX_DATA),
|
||||
ZV(VIEWPORT_X_SCALE),
|
||||
ZV(VIEWPORT_Y_SCALE),
|
||||
|
||||
ZV(VIEWPORT_Z_SCALE),
|
||||
ZV(VIEWPORT_X_CENTER),
|
||||
ZV(VIEWPORT_Y_CENTER),
|
||||
ZV(VIEWPORT_Z_CENTER),
|
||||
ZV(TEX_SCALE_U),
|
||||
ZV(TEX_SCALE_V),
|
||||
ZV(TEX_OFFSET_U),
|
||||
ZV(TEX_OFFSET_V),
|
||||
|
||||
ZV(OFFSET_X),
|
||||
ZV(OFFSET_Y),
|
||||
ZV(SHADE_MODE),
|
||||
ZV(NORMAL_REVERSE),
|
||||
ZV(MATERIAL_COLOR),
|
||||
ZV(MATERIAL_EMISSIVE),
|
||||
ZV(AMBIENT_COLOR),
|
||||
ZV(MATERIAL_DIFFUSE),
|
||||
|
||||
ZV(MATERIAL_SPECULAR),
|
||||
ZV(AMBIENT_ALPHA),
|
||||
ZV(MATERIAL_SPECULAR_COEF),
|
||||
ZV(AMBIENT_LIGHT_COLOR),
|
||||
ZV(AMBIENT_LIGHT_ALPHA),
|
||||
ZV(LIGHT_MODE),
|
||||
ZV(LIGHT_TYPE0),
|
||||
ZV(LIGHT_TYPE1),
|
||||
|
||||
ZV(LIGHT_TYPE2),
|
||||
ZV(LIGHT_TYPE3),
|
||||
ZV(LIGHT0_X),
|
||||
ZV(LIGHT0_Y),
|
||||
ZV(LIGHT0_Z),
|
||||
ZV(LIGHT1_X),
|
||||
ZV(LIGHT1_Y),
|
||||
ZV(LIGHT1_Z),
|
||||
|
||||
ZV(LIGHT2_X),
|
||||
ZV(LIGHT2_Y),
|
||||
ZV(LIGHT2_Z),
|
||||
ZV(LIGHT3_X),
|
||||
ZV(LIGHT3_Y),
|
||||
ZV(LIGHT3_Z),
|
||||
ZV(LIGHT0_DIRECTION_X),
|
||||
ZV(LIGHT0_DIRECTION_Y),
|
||||
|
||||
ZV(LIGHT0_DIRECTION_Z),
|
||||
ZV(LIGHT1_DIRECTION_X),
|
||||
ZV(LIGHT1_DIRECTION_Y),
|
||||
ZV(LIGHT1_DIRECTION_Z),
|
||||
ZV(LIGHT2_DIRECTION_X),
|
||||
ZV(LIGHT2_DIRECTION_Y),
|
||||
ZV(LIGHT2_DIRECTION_Z),
|
||||
ZV(LIGHT3_DIRECTION_X),
|
||||
|
||||
ZV(LIGHT3_DIRECTION_Y),
|
||||
ZV(LIGHT3_DIRECTION_Z),
|
||||
ZV(LIGHT0_CONSTANT_ATTEN),
|
||||
ZV(LIGHT0_LINEAR_ATTEN),
|
||||
ZV(LIGHT0_QUADRATIC_ATTEN),
|
||||
ZV(LIGHT1_CONSTANT_ATTEN),
|
||||
ZV(LIGHT1_LINEAR_ATTEN),
|
||||
ZV(LIGHT1_QUADRATIC_ATTEN),
|
||||
|
||||
ZV(LIGHT2_CONSTANT_ATTEN),
|
||||
ZV(LIGHT2_LINEAR_ATTEN),
|
||||
ZV(LIGHT2_QUADRATIC_ATTEN),
|
||||
ZV(LIGHT3_CONSTANT_ATTEN),
|
||||
ZV(LIGHT3_LINEAR_ATTEN),
|
||||
ZV(LIGHT3_QUADRATIC_ATTEN),
|
||||
ZV(LIGHT0_EXPONENT_ATTEN),
|
||||
ZV(LIGHT1_EXPONENT_ATTEN),
|
||||
|
||||
ZV(LIGHT2_EXPONENT_ATTEN),
|
||||
ZV(LIGHT3_EXPONENT_ATTEN),
|
||||
ZV(LIGHT0_CUTOFF_ATTEN),
|
||||
ZV(LIGHT1_CUTOFF_ATTEN),
|
||||
ZV(LIGHT2_CUTOFF_ATTEN),
|
||||
ZV(LIGHT3_CUTOFF_ATTEN),
|
||||
ZV(LIGHT0_AMBIENT),
|
||||
ZV(LIGHT0_DIFFUSE),
|
||||
|
||||
ZV(LIGHT0_SPECULAR),
|
||||
ZV(LIGHT1_AMBIENT),
|
||||
ZV(LIGHT1_DIFFUSE),
|
||||
ZV(LIGHT1_SPECULAR),
|
||||
ZV(LIGHT2_AMBIENT),
|
||||
ZV(LIGHT2_DIFFUSE),
|
||||
ZV(LIGHT2_SPECULAR),
|
||||
ZV(LIGHT3_AMBIENT),
|
||||
|
||||
ZV(LIGHT3_DIFFUSE),
|
||||
ZV(LIGHT3_SPECULAR),
|
||||
ZV(CULL),
|
||||
ZV(FRAME_BUF_PTR),
|
||||
ZV(FRAME_BUF_WIDTH),
|
||||
ZV(Z_BUF_PTR),
|
||||
ZV(Z_BUF_WIDTH),
|
||||
ZV(TEX_ADDR0),
|
||||
|
||||
ZV(TEX_ADDR1),
|
||||
ZV(TEX_ADDR2),
|
||||
ZV(TEX_ADDR3),
|
||||
ZV(TEX_ADDR4),
|
||||
ZV(TEX_ADDR5),
|
||||
ZV(TEX_ADDR6),
|
||||
ZV(TEX_ADDR7),
|
||||
CV(TEX_BUF_WIDTH0, ((512 * 512) + 4)),
|
||||
|
||||
ZV(TEX_BUF_WIDTH1),
|
||||
ZV(TEX_BUF_WIDTH2),
|
||||
ZV(TEX_BUF_WIDTH3),
|
||||
ZV(TEX_BUF_WIDTH4),
|
||||
ZV(TEX_BUF_WIDTH5),
|
||||
ZV(TEX_BUF_WIDTH6),
|
||||
ZV(TEX_BUF_WIDTH7),
|
||||
ZV(CLUT_ADDR),
|
||||
|
||||
ZV(CLUT_ADDR_UPPER),
|
||||
ZV(TRANSFER_SRC),
|
||||
ZV(TRANSFER_SRC_W),
|
||||
ZV(TRANSFER_DST),
|
||||
ZV(TRANSFER_DST_W),
|
||||
CV(TEX_SIZE0, 257),
|
||||
ZV(TEX_SIZE1),
|
||||
ZV(TEX_SIZE2),
|
||||
|
||||
ZV(TEX_SIZE3),
|
||||
ZV(TEX_SIZE4),
|
||||
ZV(TEX_SIZE5),
|
||||
ZV(TEX_SIZE6),
|
||||
ZV(TEX_SIZE7),
|
||||
ZV(TEX_MAP_MODE),
|
||||
ZV(TEX_SHADE_MAPPING),
|
||||
ZV(TEX_MODE),
|
||||
|
||||
ZV(TEX_FORMAT),
|
||||
ZV(LOAD_CLUT),
|
||||
ZV(CLUT_FORMAT),
|
||||
ZV(TEX_FILTER),
|
||||
ZV(TEX_WRAP),
|
||||
ZV(TEX_LEVEL),
|
||||
ZV(TEX_FUNC),
|
||||
ZV(TEX_ENV_COLOR),
|
||||
|
||||
ZV(TEX_FLUSH),
|
||||
ZV(TEX_SYNC),
|
||||
ZV(FOG1),
|
||||
ZV(FOG2),
|
||||
ZV(FOG_COLOR),
|
||||
ZV(TEX_LOD_SLOPE),
|
||||
ZV(FRAMEBUF_PIX_FORMAT),
|
||||
ZV(CLEAR_MODE),
|
||||
|
||||
ZV(SCISSOR1),
|
||||
ZV(SCISSOR2),
|
||||
ZV(MIN_Z),
|
||||
ZV(MAX_Z),
|
||||
ZV(COLOR_TEST),
|
||||
ZV(COLOR_REF),
|
||||
ZV(COLOR_TESTMASK),
|
||||
ZV(ALPHA_TEST),
|
||||
|
||||
ZV(STENCIL_TEST),
|
||||
ZV(STENCIL_OP),
|
||||
ZV(Z_TEST),
|
||||
ZV(BLEND_MODE),
|
||||
ZV(BLEND_FIXED_A),
|
||||
ZV(BLEND_FIXED_B),
|
||||
ZV(DITH0),
|
||||
ZV(DITH1),
|
||||
|
||||
ZV(DITH2),
|
||||
ZV(DITH3),
|
||||
ZV(LOGIC_OP),
|
||||
ZV(Z_MASK),
|
||||
ZV(MASK_COLOR),
|
||||
ZV(MASK_ALPHA),
|
||||
ZV(TRANSFER_SRC_OFFSET),
|
||||
ZV(TRANSFER_DST_OFFSET),
|
||||
|
||||
ZV(TRANSFER_SIZE),
|
||||
ZV(TRANSFER_OUT_SIZE),
|
||||
ZV(TRANSFER_OUT_FORMAT),
|
||||
ZV(VERTEX_WEIGHT),
|
||||
ZV(VERTEX_WEIGHT_ADDR),
|
||||
ZV(VERTEX_WEIGHT_SIZE),
|
||||
ZV(VERTEX_WEIGHT_TYPE),
|
||||
ZV(VERTEX_WEIGHT_MODEL),
|
||||
|
||||
ZV(VERTEX_WEIGHT_NORMALIZE),
|
||||
ZV(VERTEX_WEIGHT_OFFSET),
|
||||
ZV(VERTEX_WEIGHT_SCALE),
|
||||
|
||||
ZV(FINISH),
|
||||
ZV(END),
|
||||
ZV(NOP),
|
||||
ZV(NOP),
|
||||
ZV(FINISH),
|
||||
ZV(END),
|
||||
};
|
||||
|
||||
void sceGuInit(void)
|
||||
|
Reference in New Issue
Block a user