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Merge pull request #316 from veka0/sceGuLogicalOp-docs-improvement
Clarify sceGuLogicalOp documentation that color logic op can be used with blending
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@@ -1161,6 +1161,9 @@ void sceGuFrontFace(int order);
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* - GU_SET
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*
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* This operation only has effect if GU_COLOR_LOGIC_OP is enabled.
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*
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* @note Unlike OpenGL, GE allows to enable both blending and color logic operations at the same time,
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* in which case color blending will be computed as usual but stored in framebuffer using specified logical operation
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*
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* @param op - Operation to execute
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**/
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