Merge pull request #316 from veka0/sceGuLogicalOp-docs-improvement

Clarify sceGuLogicalOp documentation that color logic op can be used with blending
This commit is contained in:
Wouter Wijsman
2025-07-04 00:13:27 +02:00
committed by GitHub

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@@ -1161,6 +1161,9 @@ void sceGuFrontFace(int order);
* - GU_SET * - GU_SET
* *
* This operation only has effect if GU_COLOR_LOGIC_OP is enabled. * This operation only has effect if GU_COLOR_LOGIC_OP is enabled.
*
* @note Unlike OpenGL, GE allows to enable both blending and color logic operations at the same time,
* in which case color blending will be computed as usual but stored in framebuffer using specified logical operation
* *
* @param op - Operation to execute * @param op - Operation to execute
**/ **/