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README.md
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README.md
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Engine.
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* An implementation of the libGUM library. libGUM provides an interface for
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manipulating matrices for use in 3D software.
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* A simple audio library which can be used to play back PCM audio streams.
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* A simple audio library that can be used to play back PCM audio streams.
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* Support for building static executables and PRX files (relocatable modules).
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### PSPSDK also includes several tools to assist in building PSP software:
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* bin2c, bin2o, and bin2s for converting binary files into C source, object
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* `bin2c`, `bin2o`, and `bin2s` for converting binary files into C source, object
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files, and assembler source files, respectively.
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* mksfo for creating PARAM.SFO files.
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* pack-pbp and unpack-pbp for adding files to and removing files from EBOOT.PBP.
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* psp-config for locating PSPDEV tools and libraries.
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* psp-prxgen for converting specially made ELFs to PRX files.
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* psp-build-exports for creating export tables
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* psp-fixup-imports for fixing up import tables post-linking to remove unused
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* `mksfo` and `mksfoex` for creating PARAM.SFO files.
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* `pack-pbp` and `unpack-pbp` for adding and removing files from EBOOT.PBP.
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* `psp-config` for locating PSPDEV tools and libraries.
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* `psp-prxgen` for converting specially made ELFs to PRX files.
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* `psp-build-exports` for creating export tables
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* `psp-fixup-imports` for fixing up import tables post-linking to remove unused
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functions from the executable.
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Documentation for the libraries are also provided, and can be found in the
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doc/ directory of the PSPSDK source and binary distributions.
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A library for Make (build.mak) is also included to provide an easy way to build
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A library for Make (`build.mak`) is also included to provide an easy way to build
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simple programs and libraries. See any PSPSDK sample program for details on how
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build.mak is used.
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`build.mak` is used.
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## Installation
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