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use psp specific functions
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@@ -1194,28 +1194,23 @@ char *realpath(const char *path, char *resolved_path)
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}
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/* check if file or directory exist */
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struct stat st;
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if (stat(path, &st) == 0) {
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if (S_ISREG(st.st_mode)) {
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SceUID uid = sceIoOpen(path, PSP_O_RDONLY, 0644);
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SceIoStat psp_stat;
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if (sceIoGetstat(path, &psp_stat) >= 0) {
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if (FIO_S_ISREG(psp_stat.st_mode)) {
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SceUID uid = sceIoOpen(path, PSP_O_RDONLY, 0777);
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if(uid < 0) {
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errno = ENOENT;
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return NULL;
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}
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sceIoClose(uid);
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} else if (S_ISDIR(st.st_mode)) {
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} else if (FIO_S_ISDIR(psp_stat.st_mode)) {
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SceUID uid = sceIoDopen(path);
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if(uid < 0) {
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errno = ENOTDIR;
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return NULL;
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}
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sceIoDclose(uid);
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} else {
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errno = ENOENT;
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return NULL;
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}
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} else {
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return NULL;
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}
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// if resolved_path arg is NULL, use malloc instead
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