Files
cglm/src/cam.c
Recep Aslantas 2349bbff31 move frustum related stuff to frustum header
* create helpers macro which defines corner index
* func for get bounding box frustum
* add missing source to make file
* add more desc to glm_frustum_corners
2018-01-12 15:21:36 +03:00

81 lines
1.5 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void
glmc_frustum(float left,
float right,
float bottom,
float top,
float nearVal,
float farVal,
mat4 dest) {
glm_frustum(left,
right,
bottom,
top,
nearVal,
farVal,
dest);
}
CGLM_EXPORT
void
glmc_ortho(float left,
float right,
float bottom,
float top,
float nearVal,
float farVal,
mat4 dest) {
glm_ortho(left,
right,
bottom,
top,
nearVal,
farVal,
dest);
}
CGLM_EXPORT
void
glmc_perspective(float fovy,
float aspect,
float nearVal,
float farVal,
mat4 dest) {
glm_perspective(fovy,
aspect,
nearVal,
farVal,
dest);
}
CGLM_EXPORT
void
glmc_lookat(vec3 eye,
vec3 center,
vec3 up,
mat4 dest) {
glm_lookat(eye, center, up, dest);
}
CGLM_EXPORT
void
glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
glm_look(eye, dir, up, dest);
}
CGLM_EXPORT
void
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
glm_look_anyup(eye, dir, dest);
}