/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_frustum(float left, float right, float bottom, float top, float nearVal, float farVal, mat4 dest) { glm_frustum(left, right, bottom, top, nearVal, farVal, dest); } CGLM_EXPORT void glmc_ortho(float left, float right, float bottom, float top, float nearVal, float farVal, mat4 dest) { glm_ortho(left, right, bottom, top, nearVal, farVal, dest); } CGLM_EXPORT void glmc_perspective(float fovy, float aspect, float nearVal, float farVal, mat4 dest) { glm_perspective(fovy, aspect, nearVal, farVal, dest); } CGLM_EXPORT void glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) { glm_lookat(eye, center, up, dest); } CGLM_EXPORT void glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) { glm_look(eye, dir, up, dest); } CGLM_EXPORT void glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest) { glm_look_anyup(eye, dir, dest); }