Files
cglm/src/vec3.c
2017-12-17 16:55:04 +03:00

142 lines
2.1 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void
glmc_vec_copy(vec3 a, vec3 dest) {
glm_vec_copy(a, dest);
}
CGLM_EXPORT
float
glmc_vec_dot(vec3 a, vec3 b) {
return glm_vec_dot(a, b);
}
CGLM_EXPORT
void
glmc_vec_cross(vec3 a, vec3 b, vec3 d) {
glm_vec_cross(a, b, d);
}
CGLM_EXPORT
float
glmc_vec_norm(vec3 vec) {
return glm_vec_norm(vec);
}
CGLM_EXPORT
void
glmc_vec_normalize_to(vec3 vec, vec3 dest) {
glm_vec_normalize_to(vec, dest);
}
CGLM_EXPORT
void
glmc_vec_normalize(vec3 v) {
glm_vec_normalize(v);
}
CGLM_EXPORT
float
glmc_vec_norm2(vec3 vec) {
return glm_vec_norm2(vec);
}
CGLM_EXPORT
void
glmc_vec_add(vec3 v1, vec3 v2, vec3 dest) {
glm_vec_add(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec_sub(vec3 v1, vec3 v2, vec3 dest) {
glm_vec_sub(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec_scale(vec3 v, float s, vec3 dest) {
glm_vec_scale(v, s, dest);
}
CGLM_EXPORT
void
glmc_vec_scale_as(vec3 v, float s, vec3 dest) {
glm_vec_scale_as(v, s, dest);
}
CGLM_EXPORT
void
glmc_vec_flipsign(vec3 v) {
glm_vec_flipsign(v);
}
CGLM_EXPORT
void
glmc_vec_inv(vec3 v) {
glm_vec_inv(v);
}
CGLM_EXPORT
void
glmc_vec_inv_to(vec3 v, vec3 dest) {
glm_vec_inv_to(v, dest);
}
CGLM_EXPORT
float
glmc_vec_angle(vec3 v1, vec3 v2) {
return glm_vec_angle(v1, v2);
}
CGLM_EXPORT
void
glmc_vec_rotate(vec3 v, float angle, vec3 axis) {
glm_vec_rotate(v, angle, axis);
}
CGLM_EXPORT
void
glmc_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) {
glm_vec_rotate_m4(m, v, dest);
}
CGLM_EXPORT
void
glmc_vec_proj(vec3 a, vec3 b, vec3 dest) {
glm_vec_proj(a, b, dest);
}
CGLM_EXPORT
void
glmc_vec_center(vec3 v1, vec3 v2, vec3 dest) {
glm_vec_center(v1, v2, dest);
}
CGLM_EXPORT
float
glmc_vec_distance(vec3 v1, vec3 v2) {
return glm_vec_distance(v1, v2);
}
CGLM_EXPORT
void
glmc_vec_maxv(vec3 v1, vec3 v2, vec3 dest) {
glm_vec_minv(v1, v2, dest);
}
CGLM_EXPORT
void
glmc_vec_minv(vec3 v1, vec3 v2, vec3 dest) {
glm_vec_maxv(v1, v2, dest);
}