/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_vec_copy(vec3 a, vec3 dest) { glm_vec_copy(a, dest); } CGLM_EXPORT float glmc_vec_dot(vec3 a, vec3 b) { return glm_vec_dot(a, b); } CGLM_EXPORT void glmc_vec_cross(vec3 a, vec3 b, vec3 d) { glm_vec_cross(a, b, d); } CGLM_EXPORT float glmc_vec_norm(vec3 vec) { return glm_vec_norm(vec); } CGLM_EXPORT void glmc_vec_normalize_to(vec3 vec, vec3 dest) { glm_vec_normalize_to(vec, dest); } CGLM_EXPORT void glmc_vec_normalize(vec3 v) { glm_vec_normalize(v); } CGLM_EXPORT float glmc_vec_norm2(vec3 vec) { return glm_vec_norm2(vec); } CGLM_EXPORT void glmc_vec_add(vec3 v1, vec3 v2, vec3 dest) { glm_vec_add(v1, v2, dest); } CGLM_EXPORT void glmc_vec_sub(vec3 v1, vec3 v2, vec3 dest) { glm_vec_sub(v1, v2, dest); } CGLM_EXPORT void glmc_vec_scale(vec3 v, float s, vec3 dest) { glm_vec_scale(v, s, dest); } CGLM_EXPORT void glmc_vec_scale_as(vec3 v, float s, vec3 dest) { glm_vec_scale_as(v, s, dest); } CGLM_EXPORT void glmc_vec_flipsign(vec3 v) { glm_vec_flipsign(v); } CGLM_EXPORT void glmc_vec_inv(vec3 v) { glm_vec_inv(v); } CGLM_EXPORT void glmc_vec_inv_to(vec3 v, vec3 dest) { glm_vec_inv_to(v, dest); } CGLM_EXPORT float glmc_vec_angle(vec3 v1, vec3 v2) { return glm_vec_angle(v1, v2); } CGLM_EXPORT void glmc_vec_rotate(vec3 v, float angle, vec3 axis) { glm_vec_rotate(v, angle, axis); } CGLM_EXPORT void glmc_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) { glm_vec_rotate_m4(m, v, dest); } CGLM_EXPORT void glmc_vec_proj(vec3 a, vec3 b, vec3 dest) { glm_vec_proj(a, b, dest); } CGLM_EXPORT void glmc_vec_center(vec3 v1, vec3 v2, vec3 dest) { glm_vec_center(v1, v2, dest); } CGLM_EXPORT float glmc_vec_distance(vec3 v1, vec3 v2) { return glm_vec_distance(v1, v2); } CGLM_EXPORT void glmc_vec_maxv(vec3 v1, vec3 v2, vec3 dest) { glm_vec_minv(v1, v2, dest); } CGLM_EXPORT void glmc_vec_minv(vec3 v1, vec3 v2, vec3 dest) { glm_vec_maxv(v1, v2, dest); }