Merge pull request #16 from recp/dev

convenient functions for perspective projection matrix
This commit is contained in:
Recep Aslantas
2018-01-10 00:06:23 +03:00
committed by GitHub
5 changed files with 152 additions and 28 deletions

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@@ -323,12 +323,28 @@ glm_persp_decomp(mat4 proj,
float * __restrict bottom,
float * __restrict left,
float * __restrict right) {
*nearVal = proj[3][2] / (proj[2][2] - 1);
*farVal = proj[3][2] / (proj[2][2] + 1);
*bottom = *nearVal * (proj[2][1] - 1) / proj[1][1];
*top = *nearVal * (proj[2][1] + 1) / proj[1][1];
*left = *nearVal * (proj[2][0] - 1) / proj[0][0];
*right = *nearVal * (proj[2][0] + 1) / proj[0][0];
float m00, m11, m20, m21, m22, m32, n, f;
float n_m11, n_m00;
m00 = proj[0][0];
m11 = proj[1][1];
m20 = proj[2][0];
m21 = proj[2][1];
m22 = proj[2][2];
m32 = proj[3][2];
n = m32 / (m22 - 1.0f);
f = m32 / (m22 + 1.0f);
n_m11 = n / m11;
n_m00 = n / m00;
*nearVal = n;
*farVal = f;
*bottom = n_m11 * (m21 - 1.0f);
*top = n_m11 * (m21 + 1.0f);
*left = n_m00 * (m20 - 1.0f);
*right = n_m00 * (m20 + 1.0f);
}
/*!
@@ -358,11 +374,14 @@ void
glm_persp_decomp_x(mat4 proj,
float * __restrict left,
float * __restrict right) {
float nearVal;
float nearVal, m20, m00;
nearVal = proj[3][2] / (proj[3][3] - 1);
*left = nearVal * (proj[2][0] - 1) / proj[0][0];
*right = nearVal * (proj[2][0] + 1) / proj[0][0];
m00 = proj[0][0];
m20 = proj[2][0];
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
*left = nearVal * (m20 - 1.0f) / m00;
*right = nearVal * (m20 + 1.0f) / m00;
}
/*!
@@ -378,11 +397,14 @@ void
glm_persp_decomp_y(mat4 proj,
float * __restrict top,
float * __restrict bottom) {
float nearVal;
float nearVal, m21, m11;
nearVal = proj[3][2] / (proj[3][3] - 1);
*bottom = nearVal * (proj[2][1] - 1) / proj[1][1];
*top = nearVal * (proj[2][1] + 1) / proj[1][1];
m21 = proj[2][1];
m11 = proj[1][1];
nearVal = proj[3][2] / (proj[3][3] - 1.0f);
*bottom = nearVal * (m21 - 1) / m11;
*top = nearVal * (m21 + 1) / m11;
}
/*!
@@ -398,8 +420,13 @@ void
glm_persp_decomp_z(mat4 proj,
float * __restrict nearVal,
float * __restrict farVal) {
*nearVal = proj[3][2] / (proj[2][2] - 1);
*farVal = proj[3][2] / (proj[2][2] + 1);
float m32, m22;
m32 = proj[3][2];
m22 = proj[2][2];
*nearVal = m32 / (m22 - 1.0f);
*farVal = m32 / (m22 + 1.0f);
}
/*!
@@ -411,7 +438,7 @@ glm_persp_decomp_z(mat4 proj,
CGLM_INLINE
void
glm_persp_decomp_far(mat4 proj, float * __restrict farVal) {
*farVal = proj[3][2] / (proj[2][2] + 1);
*farVal = proj[3][2] / (proj[2][2] + 1.0f);
}
/*!
@@ -423,7 +450,58 @@ glm_persp_decomp_far(mat4 proj, float * __restrict farVal) {
CGLM_INLINE
void
glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) {
*nearVal = proj[3][2] / (proj[2][2] - 1);
*nearVal = proj[3][2] / (proj[2][2] - 1.0f);
}
/*!
* @brief returns field of view angle along the Y-axis (in radians)
*
* if you need to degrees, use glm_deg to convert it or use this:
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
*
* @param[in] proj perspective projection matrix
*/
CGLM_INLINE
float
glm_persp_fovy(mat4 proj) {
return 2.0f * atanf(1.0f / proj[1][1]);
}
/*!
* @brief returns aspect ratio of perspective projection
*
* @param[in] proj perspective projection matrix
*/
CGLM_INLINE
float
glm_persp_aspect(mat4 proj) {
return proj[1][1] / proj[0][0];
}
/*!
* @brief returns aspect ratio of perspective projection
*
* if you don't have fovy then use glm_persp_fovy(proj) to get it
* or pass directly: glm_persp_sizes(proj, glm_persp_fovy(proj), sizes);
*
* @param[in] proj perspective projection matrix
* @param[in] fovy fovy (see brief)
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
*/
CGLM_INLINE
void
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
float t, a, nearVal, farVal;
t = 2.0f * tanf(fovy * 0.5f);
a = glm_persp_aspect(proj);
glm_persp_decomp_z(proj, &nearVal, &farVal);
dest[1] = t * nearVal;
dest[3] = t * farVal;
dest[0] = a * dest[1];
dest[2] = a * dest[3];
}
/*!
@@ -485,7 +563,7 @@ CGLM_INLINE
void
glm_frustum_corners(mat4 invMat, vec4 dest[8]) {
vec4 c[8];
vec4 ndcCorners[8] = {
vec4 csCoords[8] = {
{-1.0f, -1.0f, -1.0f, 1.0f},
{-1.0f, 1.0f, -1.0f, 1.0f},
{ 1.0f, -1.0f, -1.0f, 1.0f},
@@ -496,14 +574,14 @@ glm_frustum_corners(mat4 invMat, vec4 dest[8]) {
{ 1.0f, 1.0f, 1.0f, 1.0f}
};
glm_mat4_mulv(invMat, ndcCorners[0], c[0]);
glm_mat4_mulv(invMat, ndcCorners[1], c[1]);
glm_mat4_mulv(invMat, ndcCorners[2], c[2]);
glm_mat4_mulv(invMat, ndcCorners[3], c[3]);
glm_mat4_mulv(invMat, ndcCorners[4], c[4]);
glm_mat4_mulv(invMat, ndcCorners[5], c[5]);
glm_mat4_mulv(invMat, ndcCorners[6], c[6]);
glm_mat4_mulv(invMat, ndcCorners[7], c[7]);
glm_mat4_mulv(invMat, csCoords[0], c[0]);
glm_mat4_mulv(invMat, csCoords[1], c[1]);
glm_mat4_mulv(invMat, csCoords[2], c[2]);
glm_mat4_mulv(invMat, csCoords[3], c[3]);
glm_mat4_mulv(invMat, csCoords[4], c[4]);
glm_mat4_mulv(invMat, csCoords[5], c[5]);
glm_mat4_mulv(invMat, csCoords[6], c[6]);
glm_mat4_mulv(invMat, csCoords[7], c[7]);
glm_vec4_scale(c[1], 1.0f / c[1][3], dest[1]);
glm_vec4_scale(c[2], 1.0f / c[2][3], dest[2]);

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@@ -93,7 +93,8 @@ libcglm_la_SOURCES=\
test_tests_SOURCES=\
test/src/test_common.c \
test/src/test_main.c \
test/src/test_mat4.c
test/src/test_mat4.c \
test/src/test_cam.c
all-local:
sh ./post-build.sh

38
test/src/test_cam.c Normal file
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@@ -0,0 +1,38 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "test_common.h"
void
test_camera_decomp(void **state) {
mat4 proj, proj2;
vec4 sizes;
float aspect, fovy, nearVal, farVal;
aspect = 0.782f;
fovy = glm_rad(49.984f);
nearVal = 0.1f;
farVal = 100.0f;
glm_perspective(fovy, aspect, nearVal, farVal, proj);
assert_true(fabsf(aspect - glm_persp_aspect(proj)) < FLT_EPSILON);
assert_true(fabsf(fovy - glm_persp_fovy(proj)) < FLT_EPSILON);
assert_true(fabsf(49.984f - glm_deg(glm_persp_fovy(proj))) < FLT_EPSILON);
glm_persp_sizes(proj, fovy, sizes);
glm_frustum(-sizes[0] * 0.5,
sizes[0] * 0.5,
-sizes[1] * 0.5,
sizes[1] * 0.5,
nearVal,
farVal,
proj2);
test_assert_mat4_eq(proj, proj2);
}

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@@ -11,6 +11,9 @@ main(int argc, const char * argv[]) {
const struct CMUnitTest tests[] = {
/* mat4 */
cmocka_unit_test(test_mat4),
/* camera */
cmocka_unit_test(test_camera_decomp)
};
return cmocka_run_group_tests(tests,

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@@ -9,4 +9,8 @@
/* mat4 */
void test_mat4(void **state);
/* camera */
void
test_camera_decomp(void **state);
#endif /* test_tests_h */