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simd128: minor lint
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@@ -198,7 +198,7 @@ void
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glm_mat4_zero(mat4 mat) {
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#if defined(__wasm__) && defined(__wasm_simd128__)
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glmm_128 x0;
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x0 = wasm_f32x4_const(0.f, 0.f, 0.f, 0.f);
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x0 = wasm_f32x4_const_splat(0.f);
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glmm_store(mat[0], x0);
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glmm_store(mat[1], x0);
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glmm_store(mat[2], x0);
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@@ -29,7 +29,7 @@
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static inline
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glmm_128
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glmm_abs(glmm_128 x) {
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return wasm_v128_andnot(x, wasm_f32x4_const_splat(-0.0f));
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return wasm_f32x4_abs(x);
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}
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static inline
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