made struct versions of euler to quat. Also fixed up documentation in euler to quat struct.

This commit is contained in:
John Choi
2023-12-28 09:52:17 -06:00
parent a94861dd5d
commit c998d0186a
5 changed files with 254 additions and 24 deletions

View File

@@ -460,8 +460,8 @@ glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in x y z order (roll pitch yaw)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
void
@@ -477,8 +477,8 @@ glm_euler_xyz_quat(vec3 angles, versor dest) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in x z y order (roll yaw pitch)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
void
@@ -494,8 +494,8 @@ glm_euler_xzy_quat(vec3 angles, versor dest) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in y x z order (pitch roll yaw)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
void
@@ -511,8 +511,8 @@ glm_euler_yxz_quat(vec3 angles, versor dest) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in y z x order (pitch yaw roll)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
void
@@ -528,8 +528,8 @@ glm_euler_yzx_quat(vec3 angles, versor dest) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in z x y order (yaw roll pitch)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
void
@@ -545,8 +545,8 @@ glm_euler_zxy_quat(vec3 angles, versor dest) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in z y x order (yaw pitch roll)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
void

View File

@@ -159,8 +159,8 @@ glms_euler_by_order(vec3s angles, glm_euler_seq ord) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in x y z order (roll pitch yaw)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
@@ -174,8 +174,8 @@ glms_euler_xyz_quat(vec3s angles) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in x z y order (roll yaw pitch)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
@@ -189,8 +189,8 @@ glms_euler_xzy_quat(vec3s angles) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in y x z order (pitch roll yaw)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
@@ -204,8 +204,8 @@ glms_euler_yxz_quat(vec3s angles) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in y z x order (pitch yaw roll)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
@@ -219,8 +219,8 @@ glms_euler_yzx_quat(vec3s angles) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in z x y order (yaw roll pitch)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
@@ -234,8 +234,8 @@ glms_euler_zxy_quat(vec3s angles) {
* @brief creates NEW quaternion using rotation angles and does
* rotations in z y x order (yaw pitch roll)
*
* @param[out] q quaternion
* @param[in] angle angles x y z (radians)
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors

View File

@@ -0,0 +1,115 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Functions:
CGLM_INLINE void glms_euler_xyz_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_xzy_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_yxz_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_yzx_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_zxy_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_zyx_quat_lh(vec3 angles, versor dest);
*/
#ifndef cglms_euler_to_quat_lh_h
#define cglms_euler_to_quat_lh_h
#include "../common.h"
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x y z order in left hand (roll pitch yaw)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_xyz_quat_lh(vec3s angles) {
versors dest;
glm_euler_xyz_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x z y order in left hand (roll yaw pitch)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_xzy_quat_lh(vec3s angles) {
versors dest;
glm_euler_xzy_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in y x z order in left hand (pitch roll yaw)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_yxz_quat_lh(vec3s angles) {
versors dest;
glm_euler_yxz_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in y z x order in left hand (pitch yaw roll)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_yzx_quat_lh(vec3s angles) {
versors dest;
glm_euler_yzx_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in z x y order in left hand (yaw roll pitch)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_zxy_quat_lh(vec3s angles) {
versors dest;
glm_euler_zxy_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in z y x order in left hand (yaw pitch roll)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_zyx_quat_lh(vec3s angles) {
versors dest;
glm_euler_zyx_quat_lh(angles.raw, dest.raw);
return dest;
}
#endif /* cglms_euler_to_quat_lh_h */

View File

@@ -0,0 +1,115 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Functions:
CGLM_INLINE void glms_euler_xyz_quat_rh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_xzy_quat_rh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_yxz_quat_rh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_yzx_quat_rh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_zxy_quat_rh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_zyx_quat_rh(vec3 angles, versor dest);
*/
#ifndef cglms_euler_to_quat_rh_h
#define cglms_euler_to_quat_rh_h
#include "../common.h"
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x y z order in right hand (roll pitch yaw)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_xyz_quat_rh(vec3s angles) {
versors dest;
glm_euler_xyz_quat_rh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x z y order in right hand (roll yaw pitch)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_xzy_quat_rh(vec3s angles) {
versors dest;
glm_euler_xzy_quat_rh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in y x z order in right hand (pitch roll yaw)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_yxz_quat_rh(vec3s angles) {
versors dest;
glm_euler_yxz_quat_rh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in y z x order in right hand (pitch yaw roll)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_yzx_quat_rh(vec3s angles) {
versors dest;
glm_euler_yzx_quat_rh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in z x y order in right hand (yaw roll pitch)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_zxy_quat_rh(vec3s angles) {
versors dest;
glm_euler_zxy_quat_rh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in z y x order in right hand (yaw pitch roll)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_zyx_quat_rh(vec3s angles) {
versors dest;
glm_euler_zyx_quat_rh(angles.raw, dest.raw);
return dest;
}
#endif /* cglms_euler_to_quat_rh_h */