mirror of
https://github.com/recp/cglm.git
synced 2025-12-24 20:34:58 +00:00
made struct versions of euler to quat. Also fixed up documentation in euler to quat struct.
This commit is contained in:
@@ -460,8 +460,8 @@ glm_euler_by_order(vec3 angles, glm_euler_seq ord, mat4 dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order (roll pitch yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -477,8 +477,8 @@ glm_euler_xyz_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order (roll yaw pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -494,8 +494,8 @@ glm_euler_xzy_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order (pitch roll yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -511,8 +511,8 @@ glm_euler_yxz_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y z x order (pitch yaw roll)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -528,8 +528,8 @@ glm_euler_yzx_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z x y order (yaw roll pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -545,8 +545,8 @@ glm_euler_zxy_quat(vec3 angles, versor dest) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z y x order (yaw pitch roll)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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void
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@@ -159,8 +159,8 @@ glms_euler_by_order(vec3s angles, glm_euler_seq ord) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order (roll pitch yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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@@ -174,8 +174,8 @@ glms_euler_xyz_quat(vec3s angles) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order (roll yaw pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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@@ -189,8 +189,8 @@ glms_euler_xzy_quat(vec3s angles) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order (pitch roll yaw)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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@@ -204,8 +204,8 @@ glms_euler_yxz_quat(vec3s angles) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y z x order (pitch yaw roll)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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@@ -219,8 +219,8 @@ glms_euler_yzx_quat(vec3s angles) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z x y order (yaw roll pitch)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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@@ -234,8 +234,8 @@ glms_euler_zxy_quat(vec3s angles) {
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z y x order (yaw pitch roll)
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*
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* @param[out] q quaternion
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* @param[in] angle angles x y z (radians)
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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115
include/cglm/struct/handed/euler_to_quat_lh.h
Normal file
115
include/cglm/struct/handed/euler_to_quat_lh.h
Normal file
@@ -0,0 +1,115 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE void glms_euler_xyz_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_xzy_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_yxz_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_yzx_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_zxy_quat_lh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_zyx_quat_lh(vec3 angles, versor dest);
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*/
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#ifndef cglms_euler_to_quat_lh_h
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#define cglms_euler_to_quat_lh_h
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#include "../common.h"
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order in left hand (roll pitch yaw)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_xyz_quat_lh(vec3s angles) {
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versors dest;
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glm_euler_xyz_quat_lh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order in left hand (roll yaw pitch)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_xzy_quat_lh(vec3s angles) {
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versors dest;
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glm_euler_xzy_quat_lh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order in left hand (pitch roll yaw)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_yxz_quat_lh(vec3s angles) {
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versors dest;
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glm_euler_yxz_quat_lh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y z x order in left hand (pitch yaw roll)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_yzx_quat_lh(vec3s angles) {
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versors dest;
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glm_euler_yzx_quat_lh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z x y order in left hand (yaw roll pitch)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_zxy_quat_lh(vec3s angles) {
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versors dest;
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glm_euler_zxy_quat_lh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z y x order in left hand (yaw pitch roll)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_zyx_quat_lh(vec3s angles) {
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versors dest;
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glm_euler_zyx_quat_lh(angles.raw, dest.raw);
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return dest;
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}
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#endif /* cglms_euler_to_quat_lh_h */
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115
include/cglm/struct/handed/euler_to_quat_rh.h
Normal file
115
include/cglm/struct/handed/euler_to_quat_rh.h
Normal file
@@ -0,0 +1,115 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE void glms_euler_xyz_quat_rh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_xzy_quat_rh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_yxz_quat_rh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_yzx_quat_rh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_zxy_quat_rh(vec3 angles, versor dest);
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CGLM_INLINE void glms_euler_zyx_quat_rh(vec3 angles, versor dest);
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*/
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#ifndef cglms_euler_to_quat_rh_h
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#define cglms_euler_to_quat_rh_h
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#include "../common.h"
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x y z order in right hand (roll pitch yaw)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_xyz_quat_rh(vec3s angles) {
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versors dest;
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glm_euler_xyz_quat_rh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in x z y order in right hand (roll yaw pitch)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_xzy_quat_rh(vec3s angles) {
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versors dest;
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glm_euler_xzy_quat_rh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y x z order in right hand (pitch roll yaw)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_yxz_quat_rh(vec3s angles) {
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versors dest;
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glm_euler_yxz_quat_rh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in y z x order in right hand (pitch yaw roll)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_yzx_quat_rh(vec3s angles) {
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versors dest;
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glm_euler_yzx_quat_rh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z x y order in right hand (yaw roll pitch)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_zxy_quat_rh(vec3s angles) {
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versors dest;
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glm_euler_zxy_quat_rh(angles.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion using rotation angles and does
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* rotations in z y x order in right hand (yaw pitch roll)
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*
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* @param[in] angles angles x y z (radians)
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* @param[out] dest quaternion
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*/
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CGLM_INLINE
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versors
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glms_euler_zyx_quat_rh(vec3s angles) {
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versors dest;
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glm_euler_zyx_quat_rh(angles.raw, dest.raw);
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return dest;
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}
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#endif /* cglms_euler_to_quat_rh_h */
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