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add missing spin impl
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@@ -24,6 +24,7 @@
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CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
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CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
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CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
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CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
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CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
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CGLM_INLINE bool glm_uniscaled(mat4 m);
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CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
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@@ -81,6 +81,10 @@ CGLM_EXPORT
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void
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glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_spin(mat4 m, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_decompose_scalev(mat4 m, vec3 s);
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@@ -23,6 +23,7 @@
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CGLM_INLINE mat4s glms_rotate(mat4s m, float angle, vec3s axis);
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CGLM_INLINE mat4s glms_rotate_at(mat4s m, vec3s pivot, float angle, vec3s axis);
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CGLM_INLINE mat4s glms_rotate_atm(mat4s m, vec3s pivot, float angle, vec3s axis);
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CGLM_INLINE mat4s glms_spin(mat4s m, float angle, vec3s axis);
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CGLM_INLINE vec3s glms_decompose_scalev(mat4s m);
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CGLM_INLINE bool glms_uniscaled(mat4s m);
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CGLM_INLINE void glms_decompose_rs(mat4s m, mat4s * r, vec3s * s);
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@@ -273,6 +274,21 @@ glms_rotate_atm(mat4s m, vec3s pivot, float angle, vec3s axis) {
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return m;
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}
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/*!
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* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_spin(mat4s m, float angle, vec3s axis) {
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glm_spin(m.raw, angle, axis.raw);
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return m;
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}
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/*!
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* @brief decompose scale vector
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*
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@@ -110,6 +110,12 @@ glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
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glm_rotate_atm(m, pivot, angle, axis);
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}
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CGLM_EXPORT
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void
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glmc_spin(mat4 m, float angle, vec3 axis) {
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glm_spin(m, angle, axis);
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}
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CGLM_EXPORT
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void
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glmc_decompose_scalev(mat4 m, vec3 s) {
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