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is uniform scaled func for mat4
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@@ -295,6 +295,23 @@ glm_decompose_scalev(mat4 m, vec3 s) {
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s[2] = glm_vec_norm(m[2]);
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}
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/*!
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* @brief returns true if matrix is uniform scaled. This is helpful for
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* creating normal matrix.
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*
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* @param m[in] m
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*
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* @return boolean
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*/
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CGLM_INLINE
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bool
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glm_uniscaled(mat4 m) {
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vec3 s;
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glm_decompose_scalev(m, s);
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return glm_vec_eq_all(s);
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}
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/*!
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* @brief decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
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*
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@@ -73,10 +73,22 @@ glm_vec_eq(vec3 v, float val) {
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return v[0] == val && v[0] == v[1] && v[0] == v[2];
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}
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CGLM_INLINE
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bool
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glm_vec_eq_all(vec3 v) {
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return v[0] == v[1] && v[0] == v[2];
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}
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CGLM_INLINE
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bool
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glm_vec4_eq(vec4 v, float val) {
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return v[0] == val && v[0] == v[1] && v[0] == v[2] && v[0] == v[3];
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}
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CGLM_INLINE
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bool
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glm_vec4_eq_all(vec4 v) {
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return v[0] == v[1] && v[0] == v[2] && v[0] == v[3];
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}
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#endif /* cglm_vec_ext_h */
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