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vec: fix rotate vector using mat4 and mat3 rotation matrices
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@@ -573,7 +573,7 @@ glm_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) {
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glm_vec4_scale(x, v[0], res);
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glm_vec4_muladds(y, v[1], res);
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glm_vec4_muladds(y, v[2], res);
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glm_vec4_muladds(z, v[2], res);
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glm_vec3(res, dest);
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}
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@@ -600,7 +600,7 @@ glm_vec_rotate_m3(mat3 m, vec3 v, vec3 dest) {
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glm_vec4_scale(x, v[0], res);
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glm_vec4_muladds(y, v[1], res);
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glm_vec4_muladds(y, v[2], res);
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glm_vec4_muladds(z, v[2], res);
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glm_vec3(res, dest);
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}
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