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vec3: add new function glm_vec3_make
Function takes in a float array. Array must be at least of size 3 and converts it into a 3D vector. Signed-off-by: Vincent Davis Jr <vince@underview.tech>
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@@ -306,6 +306,10 @@ CGLM_EXPORT
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void
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glmc_vec3_sqrt(vec3 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_make(float * __restrict src, vec3 dest);
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#ifdef __cplusplus
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}
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#endif
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@@ -70,6 +70,7 @@
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CGLM_INLINE vec3s glms_vec3_smoothinterp(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_smoothinterpc(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_swizzle(vec3s v, int mask);
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CGLM_INLINE vec3s glms_vec3_make(float * restrict src);
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Convenient:
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CGLM_INLINE vec3s glms_cross(vec3s a, vec3s b);
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@@ -967,4 +968,18 @@ glms_vec3_(swizzle)(vec3s v, int mask) {
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return dest;
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}
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/*!
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* @brief Create three dimensional vector from pointer
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*
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* @param[in] src pointer to an array of floats
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* @returns constructed 3D vector from raw pointer
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_(make)(float * __restrict src) {
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vec3s dest;
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glm_vec3_make(src, dest.raw);
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return dest;
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}
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#endif /* cglms_vec3s_h */
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@@ -73,6 +73,7 @@
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CGLM_INLINE void glm_vec3_smoothinterp(vec3 from, vec3 to, float t, vec3 dest);
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CGLM_INLINE void glm_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest);
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CGLM_INLINE void glm_vec3_swizzle(vec3 v, int mask, vec3 dest);
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CGLM_INLINE void glm_vec3_make(float * restrict src, vec3 dest);
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Convenient:
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CGLM_INLINE void glm_cross(vec3 a, vec3 b, vec3 d);
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@@ -1079,4 +1080,18 @@ glm_normalize_to(vec3 v, vec3 dest) {
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glm_vec3_normalize_to(v, dest);
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}
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/*!
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* @brief Create three dimensional vector from pointer
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*
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* @param[in] src pointer to an array of floats
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* @param[out] dest destination vector
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*/
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CGLM_INLINE
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void
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glm_vec3_make(float * __restrict src, vec3 dest) {
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dest[0] = src[0];
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dest[1] = src[1];
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dest[2] = src[2];
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}
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#endif /* cglm_vec3_h */
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