vec: deprecate glm_vec_inv and glm_vec4_inv

* because in the current implementation, `glm_vec3_negate` does same thing. It is duplicate.
This commit is contained in:
Recep Aslantas
2018-11-29 09:23:14 +03:00
parent b4bf8f3537
commit aee381d869
8 changed files with 60 additions and 133 deletions

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@@ -57,10 +57,10 @@ Functions:
#. :c:func:`glm_vec3_muladds`
#. :c:func:`glm_vec3_flipsign`
#. :c:func:`glm_vec3_flipsign_to`
#. :c:func:`glm_vec3_negate`
#. :c:func:`glm_vec3_negate_to`
#. :c:func:`glm_vec3_inv`
#. :c:func:`glm_vec3_inv_to`
#. :c:func:`glm_vec3_negate`
#. :c:func:`glm_vec3_negate_to`
#. :c:func:`glm_vec3_normalize`
#. :c:func:`glm_vec3_normalize_to`
#. :c:func:`glm_vec3_distance2`
@@ -292,6 +292,25 @@ Functions documentation
| *[in]* **v** vector
| *[out]* **dest** negated vector
.. c:function:: void glm_vec3_inv(vec3 v)
**DEPRACATED!**
use :c:func:`glm_vec3_negate`
Parameters:
| *[in, out]* **v** vector
.. c:function:: void glm_vec3_inv_to(vec3 v, vec3 dest)
**DEPRACATED!**
use :c:func:`glm_vec3_negate_to`
Parameters:
| *[in]* **v** source
| *[out]* **dest** destination
.. c:function:: void glm_vec3_negate(vec3 v)
negate vector components
@@ -307,21 +326,6 @@ Functions documentation
| *[in]* **v** vector
| *[out]* **dest** negated vector
.. c:function:: void glm_vec3_inv(vec3 v)
make vector as inverse/opposite of itself
Parameters:
| *[in, out]* **v** vector
.. c:function:: void glm_vec3_inv_to(vec3 v, vec3 dest)
inverse/opposite vector
Parameters:
| *[in]* **v** source
| *[out]* **dest** destination
.. c:function:: void glm_vec3_normalize(vec3 v)
normalize vec3 and store result in same vec

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@@ -45,10 +45,10 @@ Functions:
#. :c:func:`glm_vec4_muladds`
#. :c:func:`glm_vec4_flipsign`
#. :c:func:`glm_vec4_flipsign_to`
#. :c:func:`glm_vec4_negate`
#. :c:func:`glm_vec4_negate_to`
#. :c:func:`glm_vec4_inv`
#. :c:func:`glm_vec4_inv_to`
#. :c:func:`glm_vec4_negate`
#. :c:func:`glm_vec4_negate_to`
#. :c:func:`glm_vec4_normalize`
#. :c:func:`glm_vec4_normalize_to`
#. :c:func:`glm_vec4_distance`
@@ -275,12 +275,31 @@ Functions documentation
**DEPRACATED!**
use :c:func:`glm_vec4_negate_TO`
use :c:func:`glm_vec4_negate_to`
Parameters:
| *[in]* **v** vector
| *[out]* **dest** negated vector
.. c:function:: void glm_vec4_inv(vec4 v)
**DEPRACATED!**
use :c:func:`glm_vec4_negate`
Parameters:
| *[in, out]* **v** vector
.. c:function:: void glm_vec4_inv_to(vec4 v, vec4 dest)
**DEPRACATED!**
use :c:func:`glm_vec4_negate_to`
Parameters:
| *[in]* **v** source
| *[out]* **dest** destination
.. c:function:: void glm_vec4_negate(vec4 v)
negate vector components
@@ -296,21 +315,6 @@ Functions documentation
| *[in]* **v** vector
| *[out]* **dest** negated vector
.. c:function:: void glm_vec4_inv(vec4 v)
make vector as inverse/opposite of itself
Parameters:
| *[in, out]* **v** vector
.. c:function:: void glm_vec4_inv_to(vec4 v, vec4 dest)
inverse/opposite vector
Parameters:
| *[in]* **v** source
| *[out]* **dest** destination
.. c:function:: void glm_vec4_normalize(vec4 v)
normalize vec4 and store result in same vec

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@@ -17,6 +17,8 @@ extern "C" {
#define glmc_vec_dup(v, dest) glmc_vec3_copy(v, dest)
#define glmc_vec3_flipsign(v) glmc_vec3_negate(v)
#define glmc_vec3_flipsign_to(v, dest) glmc_vec3_negate_to(v, dest)
#define glmc_vec3_inv(v) glmc_vec3_negate(v)
#define glmc_vec3_inv_to(v, dest) glmc_vec3_negate_to(v, dest)
CGLM_EXPORT
void
@@ -110,14 +112,6 @@ CGLM_EXPORT
void
glmc_vec3_muladds(vec3 a, float s, vec3 dest);
CGLM_EXPORT
void
glmc_vec3_flipsign(vec3 v);
CGLM_EXPORT
void
glmc_vec3_flipsign_to(vec3 v, vec3 dest);
CGLM_EXPORT
void
glmc_vec3_negate(vec3 v);
@@ -126,14 +120,6 @@ CGLM_EXPORT
void
glmc_vec3_negate_to(vec3 v, vec3 dest);
CGLM_EXPORT
void
glmc_vec3_inv(vec3 v);
CGLM_EXPORT
void
glmc_vec3_inv_to(vec3 v, vec3 dest);
CGLM_EXPORT
float
glmc_vec3_angle(vec3 v1, vec3 v2);

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@@ -18,6 +18,8 @@ extern "C" {
#define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest)
#define glmc_vec4_flipsign(v) glmc_vec4_negate(v)
#define glmc_vec4_flipsign_to(v, dest) glmc_vec4_negate_to(v, dest)
#define glmc_vec4_inv(v) glmc_vec4_negate(v)
#define glmc_vec4_inv_to(v, dest) glmc_vec4_negate_to(v, dest)
CGLM_EXPORT
void
@@ -123,14 +125,6 @@ CGLM_EXPORT
void
glmc_vec4_negate_to(vec4 v, vec4 dest);
CGLM_EXPORT
void
glmc_vec4_inv(vec4 v);
CGLM_EXPORT
void
glmc_vec4_inv_to(vec4 v, vec4 dest);
CGLM_EXPORT
float
glmc_vec4_distance(vec4 v1, vec4 v2);

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@@ -70,6 +70,8 @@
glm_vec3_dup
glm_vec3_flipsign
glm_vec3_flipsign_to
glm_vec3_inv
glm_vec3_inv_to
*/
#ifndef cglm_vec3_h
@@ -84,6 +86,8 @@
#define glm_vec3_dup(v, dest) glm_vec3_copy(v, dest)
#define glm_vec3_flipsign(v) glm_vec3_negate(v)
#define glm_vec3_flipsign_to(v, dest) glm_vec3_negate_to(v, dest)
#define glm_vec3_inv(v) glm_vec3_negate(v)
#define glm_vec3_inv_to(v, dest) glm_vec3_negate_to(v, dest)
#define GLM_VEC3_ONE_INIT {1.0f, 1.0f, 1.0f}
#define GLM_VEC3_ZERO_INIT {0.0f, 0.0f, 0.0f}
@@ -439,29 +443,6 @@ glm_vec3_negate(vec3 v) {
glm_vec3_negate_to(v, v);
}
/*!
* @brief make vector as inverse/opposite of itself
*
* @param[in, out] v vector
*/
CGLM_INLINE
void
glm_vec3_inv(vec3 v) {
glm_vec3_negate(v);
}
/*!
* @brief inverse/opposite vector
*
* @param[in] v source
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_vec3_inv_to(vec3 v, vec3 dest) {
glm_vec3_negate_to(v, dest);
}
/*!
* @brief normalize vec3 and store result in same vec
*

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@@ -52,6 +52,8 @@
glm_vec4_dup
glm_vec4_flipsign
glm_vec4_flipsign_to
glm_vec4_inv
glm_vec4_inv_to
*/
#ifndef cglm_vec4_h
@@ -61,9 +63,13 @@
#include "vec4-ext.h"
#include "util.h"
/* DEPRECATED! use _copy, _ucopy versions */
#define glm_vec4_dup3(v, dest) glm_vec4_copy3(v, dest)
#define glm_vec4_dup(v, dest) glm_vec4_copy(v, dest)
/* DEPRECATED! functions */
#define glm_vec4_dup3(v, dest) glm_vec4_copy3(v, dest)
#define glm_vec4_dup(v, dest) glm_vec4_copy(v, dest)
#define glm_vec4_flipsign(v) glm_vec4_negate(v)
#define glm_vec4_flipsign_to(v, dest) glm_vec4_negate_to(v, dest)
#define glm_vec4_inv(v) glm_vec4_negate(v)
#define glm_vec4_inv_to(v, dest) glm_vec4_negate_to(v, dest)
#define GLM_VEC4_ONE_INIT {1.0f, 1.0f, 1.0f, 1.0f}
#define GLM_VEC4_BLACK_INIT {0.0f, 0.0f, 0.0f, 1.0f}
@@ -545,30 +551,6 @@ glm_vec4_negate(vec4 v) {
glm_vec4_negate_to(v, v);
}
/*!
* @brief make vector as inverse/opposite of itself
*
* @param[in, out] v vector
*/
CGLM_INLINE
void
glm_vec4_inv(vec4 v) {
glm_vec4_negate(v);
}
/*!
* @brief inverse/opposite vector
*
* @param[in] v source
* @param[out] dest destination
*/
CGLM_INLINE
void
glm_vec4_inv_to(vec4 v, vec4 dest) {
glm_vec4_copy(v, dest);
glm_vec4_negate(dest);
}
/*!
* @brief normalize vec4 to dest
*

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@@ -158,18 +158,6 @@ glmc_vec3_negate_to(vec3 v, vec3 dest) {
glm_vec3_negate_to(v, dest);
}
CGLM_EXPORT
void
glmc_vec3_inv(vec3 v) {
glm_vec3_inv(v);
}
CGLM_EXPORT
void
glmc_vec3_inv_to(vec3 v, vec3 dest) {
glm_vec3_inv_to(v, dest);
}
CGLM_EXPORT
float
glmc_vec3_angle(vec3 v1, vec3 v2) {

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@@ -164,18 +164,6 @@ glmc_vec4_negate_to(vec4 v, vec4 dest) {
glm_vec4_negate_to(v, dest);
}
CGLM_EXPORT
void
glmc_vec4_inv(vec4 v) {
glm_vec4_inv(v);
}
CGLM_EXPORT
void
glmc_vec4_inv_to(vec4 v, vec4 dest) {
glm_vec4_inv_to(v, dest);
}
CGLM_EXPORT
float
glmc_vec4_distance(vec4 v1, vec4 v2) {