Merge pull request #333 from EasyIP2023/feature/mat3x2

add new matrix mat3x2
This commit is contained in:
Recep Aslantas
2023-07-16 12:10:45 +03:00
committed by GitHub
24 changed files with 302 additions and 0 deletions

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@@ -82,6 +82,7 @@ add_library(${PROJECT_NAME}
src/mat2x3.c
src/mat2x4.c
src/mat3.c
src/mat3x2.c
src/mat4.c
src/plane.c
src/frustum.c

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@@ -43,6 +43,7 @@ cglm_HEADERS = include/cglm/version.h \
include/cglm/io.h \
include/cglm/mat4.h \
include/cglm/mat3.h \
include/cglm/mat3x2.h \
include/cglm/mat2.h \
include/cglm/mat2x3.h \
include/cglm/mat2x4.h \
@@ -97,6 +98,7 @@ cglm_clipspace_HEADERS = include/cglm/clipspace/persp.h \
cglm_calldir=$(includedir)/cglm/call
cglm_call_HEADERS = include/cglm/call/mat4.h \
include/cglm/call/mat3.h \
include/cglm/call/mat3x2.h \
include/cglm/call/mat2.h \
include/cglm/call/mat2x3.h \
include/cglm/call/mat2x4.h \
@@ -163,6 +165,7 @@ cglm_simd_neon_HEADERS = include/cglm/simd/neon/affine.h \
cglm_structdir=$(includedir)/cglm/struct
cglm_struct_HEADERS = include/cglm/struct/mat4.h \
include/cglm/struct/mat3.h \
include/cglm/struct/mat3x2.h \
include/cglm/struct/mat2.h \
include/cglm/struct/mat2x3.h \
include/cglm/struct/mat2x4.h \
@@ -221,6 +224,7 @@ libcglm_la_SOURCES=\
src/mat2x3.c \
src/mat2x4.c \
src/mat3.c \
src/mat3x2.c \
src/mat4.c \
src/plane.c \
src/frustum.c \

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@@ -49,6 +49,7 @@ Follow the :doc:`build` documentation for this
mat2x3
mat2x4
mat3
mat3x2
mat4
vec2
vec2-ext

30
docs/source/mat3x2.rst Normal file
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@@ -0,0 +1,30 @@
.. default-domain:: C
mat3x2
======
Header: cglm/mat3x2.h
Table of contents (click to go):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Macros:
1. GLM_MAT3X2_ZERO_INIT
#. GLM_MAT3x2_ZERO
Functions:
1. :c:func:`glm_mat3x2_make`
Functions documentation
~~~~~~~~~~~~~~~~~~~~~~~
.. c:function:: void glm_mat3x2_make(float * __restrict src, mat3x2 dest)
Create mat3x2 matrix from pointer
| NOTE: **@src** must contain at least 6 elements.
Parameters:
| *[in]* **src** pointer to an array of floats
| *[out]* **dest** destination matrix3x2

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@@ -22,6 +22,7 @@ extern "C" {
#include "call/mat2x3.h"
#include "call/mat2x4.h"
#include "call/mat3.h"
#include "call/mat3x2.h"
#include "call/mat4.h"
#include "call/affine.h"
#include "call/cam.h"

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@@ -0,0 +1,23 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#ifndef cglmc_mat3x2_h
#define cglmc_mat3x2_h
#ifdef __cplusplus
extern "C" {
#endif
#include "../cglm.h"
CGLM_EXPORT
void
glmc_mat3x2_make(float * __restrict src, mat3x2 dest);
#ifdef __cplusplus
}
#endif
#endif /* cglmc_mat3x2_h */

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@@ -17,6 +17,7 @@
#include "ivec4.h"
#include "mat4.h"
#include "mat3.h"
#include "mat3x2.h"
#include "mat2.h"
#include "mat2x3.h"
#include "mat2x4.h"

46
include/cglm/mat3x2.h Normal file
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@@ -0,0 +1,46 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Macros:
GLM_MAT3X2_ZERO_INIT
GLM_MAT3X2_ZERO
Functions:
CGLM_INLINE void glm_mat3x2_make(float * restrict src, mat3x2 dest)
*/
#ifndef cglm_mat3x2_h
#define cglm_mat3x2_h
#include "common.h"
#define GLM_MAT3X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}}
/* for C only */
#define GLM_MAT3X2_ZERO GLM_MAT3X2_ZERO_INIT
/*!
* @brief Create mat3x2 matrix from pointer
*
* @param[in] src pointer to an array of floats
* @param[out] dest matrix
*/
CGLM_INLINE
void
glm_mat3x2_make(float * __restrict src, mat3x2 dest) {
dest[0][0] = src[0];
dest[0][1] = src[1];
dest[1][0] = src[2];
dest[1][1] = src[3];
dest[2][0] = src[4];
dest[2][1] = src[5];
}
#endif

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@@ -20,6 +20,7 @@ extern "C" {
#include "struct/mat2x3.h"
#include "struct/mat2x4.h"
#include "struct/mat3.h"
#include "struct/mat3x2.h"
#include "struct/mat4.h"
#include "struct/affine.h"
#include "struct/frustum.h"

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@@ -0,0 +1,46 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Macros:
GLMS_MAT3X2_ZERO_INIT
GLMS_MAT3X2_ZERO
Functions:
CGLM_INLINE mat3x2s glms_mat3x2_make(float * __restrict src);
*/
#ifndef cglms_mat3x2_h
#define cglms_mat3x2_h
#include "../common.h"
#include "../types-struct.h"
#include "../mat3x2.h"
/* api definition */
#define glms_mat3x2_(NAME) CGLM_STRUCTAPI(mat3x2, NAME)
#define GLMS_MAT3X2_ZERO_INIT {GLM_MAT3X2_ZERO_INIT}
/* for C only */
#define GLMS_MAT3X2_ZERO ((mat3x2s)GLMS_MAT3X2_ZERO_INIT)
/*!
* @brief Create mat3x2 matrix from pointer
*
* @param[in] src pointer to an array of floats
* @return constructed matrix from raw pointer
*/
CGLM_INLINE
mat3x2s
glms_mat3x2_(make)(float * __restrict src) {
mat3x2s r;
glm_mat3x2_make(src, r.raw);
return r;
}
#endif /* cglms_mat3x2_h */

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@@ -231,6 +231,18 @@ typedef union mat3s {
#endif
} mat3s;
typedef union mat3x2s {
mat3x2 raw;
vec2s col[3]; /* col -> row | [row (3), col (2)] */
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01;
float m10, m11;
float m20, m21;
};
#endif
} mat3x2s;
typedef union CGLM_ALIGN_MAT mat4s {
mat4 raw;
vec4s col[4];

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@@ -55,6 +55,7 @@ typedef float vec3[3];
typedef CGLM_ALIGN_IF(16) float vec4[4];
typedef vec4 versor; /* |x, y, z, w| -> w is the last */
typedef vec3 mat3[3];
typedef vec2 mat3x2[3]; /* [row (3), col (2)] */
typedef CGLM_ALIGN_IF(16) vec2 mat2[2];
typedef vec3 mat2x3[2]; /* [row (2), col (3)] */
typedef vec4 mat2x4[2]; /* [row (2), col (4)] */

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@@ -42,6 +42,7 @@ cglm_src = files(
'src/mat2x3.c',
'src/mat2x4.c',
'src/mat3.c',
'src/mat3x2.c',
'src/mat4.c',
'src/plane.c',
'src/frustum.c',

15
src/mat3x2.c Normal file
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@@ -0,0 +1,15 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void
glmc_mat3x2_make(float * __restrict src, mat3x2 dest) {
glm_mat3x2_make(src, dest);
}

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@@ -256,6 +256,19 @@ test_assert_mat3_eq_zero(mat3 m3) {
TEST_SUCCESS
}
test_status_t
test_assert_mat3x2_eq_zero(mat3x2 m3x2) {
int i, j;
for (i = 0; i < 3; i++) {
for (j = 0; j < 2; j++) {
ASSERT(test_eq(m3x2[i][j], 0.0f))
}
}
TEST_SUCCESS
}
test_status_t
test_assert_mat4_eq_identity(mat4 m4) {
int i, j;

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@@ -74,6 +74,9 @@ test_assert_mat3_eq_identity(mat3 m3);
test_status_t
test_assert_mat3_eq_zero(mat3 m3);
test_status_t
test_assert_mat3x2_eq_zero(mat3x2 m3x2);
test_status_t
test_assert_vec3_eq(vec3 v1, vec3 v2);

53
test/src/test_mat3x2.h Normal file
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@@ -0,0 +1,53 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "test_common.h"
#ifndef CGLM_TEST_MAT3X2_ONCE
#define CGLM_TEST_MAT3X2_ONCE
TEST_IMPL(MACRO_GLM_MAT3X2_ZERO_INIT) {
mat3x2 mat3x2_zero = GLM_MAT3X2_ZERO_INIT;
test_assert_mat3x2_eq_zero(mat3x2_zero);
TEST_SUCCESS
}
TEST_IMPL(MACRO_GLM_MAT3X2_ZERO) {
mat3x2 mat3x2_zero = GLM_MAT3X2_ZERO;
test_assert_mat3x2_eq_zero(mat3x2_zero);
TEST_SUCCESS
}
#endif /* CGLM_TEST_MAT3X2_ONCE */
TEST_IMPL(GLM_PREFIX, mat3x2_make) {
float src[18] = {
0.5f, 1.7f, 10.3f, 4.2f, 8.9f, 1.1f,
2.3f, 4.2f, 66.5f, 23.7f, 6.6f, 8.9f,
5.3f, 4.8f, 96.3f, 13.7f, 4.7f, 5.5f
};
mat3x2 dest[3];
float *srcp = src;
unsigned int i, j, k;
for (i = 0, j = 0, k = 0; i < sizeof(src) / sizeof(float); i+=6,j++) {
GLM(mat3x2_make)(srcp + i, dest[j]);
ASSERT(test_eq(src[ i ], dest[j][k][0]));
ASSERT(test_eq(src[i+1], dest[j][k][1]));
ASSERT(test_eq(src[i+2], dest[j][k+1][0]));
ASSERT(test_eq(src[i+3], dest[j][k+1][1]));
ASSERT(test_eq(src[i+4], dest[j][k+2][0]));
ASSERT(test_eq(src[i+5], dest[j][k+2][1]));
}
TEST_SUCCESS
}

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@@ -45,6 +45,18 @@ TEST_IMPL(mat3s_zero_init) {
TEST_SUCCESS
}
TEST_IMPL(mat3x2s_zero_init) {
mat3x2s mat3x2_zero = GLMS_MAT3X2_ZERO_INIT;
test_assert_mat3x2_eq_zero(mat3x2_zero.raw);
TEST_SUCCESS
}
TEST_IMPL(mat3x2s_zero) {
mat3x2s mat3x2_zero = GLMS_MAT3X2_ZERO;
test_assert_mat3x2_eq_zero(mat3x2_zero.raw);
TEST_SUCCESS
}
TEST_IMPL(mat4s_identity_init) {
mat4s mat4_identity = GLMS_MAT4_IDENTITY_INIT;
mat4 mat4_identity_a = GLM_MAT4_IDENTITY_INIT;

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@@ -22,6 +22,7 @@
#include "test_mat2x3.h"
#include "test_mat2x4.h"
#include "test_mat3.h"
#include "test_mat3x2.h"
#include "test_mat4.h"
#include "test_quat.h"
#include "test_project.h"
@@ -55,6 +56,7 @@
#include "test_mat2x3.h"
#include "test_mat2x4.h"
#include "test_mat3.h"
#include "test_mat3x2.h"
#include "test_mat4.h"
#include "test_quat.h"
#include "test_project.h"

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@@ -190,6 +190,12 @@ TEST_DECLARE(glmc_mat3_swap_row)
TEST_DECLARE(glmc_mat3_rmc)
TEST_DECLARE(glmc_mat3_make)
TEST_DECLARE(MACRO_GLM_MAT3X2_ZERO_INIT)
TEST_DECLARE(MACRO_GLM_MAT3X2_ZERO)
TEST_DECLARE(glm_mat3x2_make)
TEST_DECLARE(glmc_mat3x2_make)
TEST_DECLARE(MACRO_GLM_MAT2_IDENTITY_INIT)
TEST_DECLARE(MACRO_GLM_MAT2_ZERO_INIT)
TEST_DECLARE(MACRO_GLM_MAT2_IDENTITY)
@@ -875,6 +881,8 @@ TEST_DECLARE(mat2x4s_zero_init)
TEST_DECLARE(mat2x4s_zero)
TEST_DECLARE(mat3s_identity_init)
TEST_DECLARE(mat3s_zero_init)
TEST_DECLARE(mat3x2s_zero_init)
TEST_DECLARE(mat3x2s_zero)
TEST_DECLARE(mat4s_identity_init)
TEST_DECLARE(mat4s_zero_init)
TEST_DECLARE(quats_zero_init)
@@ -1061,6 +1069,12 @@ TEST_LIST {
TEST_ENTRY(glmc_mat3_rmc)
TEST_ENTRY(glmc_mat3_make)
TEST_ENTRY(MACRO_GLM_MAT3X2_ZERO_INIT)
TEST_ENTRY(MACRO_GLM_MAT3X2_ZERO)
TEST_ENTRY(glm_mat3x2_make)
TEST_ENTRY(glmc_mat3x2_make)
TEST_ENTRY(MACRO_GLM_MAT2_IDENTITY_INIT)
TEST_ENTRY(MACRO_GLM_MAT2_ZERO_INIT)
TEST_ENTRY(MACRO_GLM_MAT2_IDENTITY)
@@ -1743,6 +1757,8 @@ TEST_LIST {
TEST_ENTRY(mat2x4s_zero)
TEST_ENTRY(mat3s_identity_init)
TEST_ENTRY(mat3s_zero_init)
TEST_ENTRY(mat3x2s_zero_init)
TEST_ENTRY(mat3x2s_zero)
TEST_ENTRY(mat4s_identity_init)
TEST_ENTRY(mat4s_zero_init)
TEST_ENTRY(quats_zero_init)

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@@ -69,6 +69,7 @@
<ClInclude Include="..\test\src\test_mat2x3.h" />
<ClInclude Include="..\test\src\test_mat2x4.h" />
<ClInclude Include="..\test\src\test_mat3.h" />
<ClInclude Include="..\test\src\test_mat3x2.h" />
<ClInclude Include="..\test\src\test_mat4.h" />
<ClInclude Include="..\test\src\test_plane.h" />
<ClInclude Include="..\test\src\test_project.h" />

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@@ -88,6 +88,9 @@
<ClInclude Include="..\test\src\test_mat3.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\test\src\test_mat3x2.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\test\src\test_mat4.h">
<Filter>src</Filter>
</ClInclude>

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@@ -74,6 +74,7 @@
<ClCompile Include="..\src\mat2x3.c" />
<ClCompile Include="..\src\mat2x4.c" />
<ClCompile Include="..\src\mat3.c" />
<ClCompile Include="..\src\mat3x2.c" />
<ClCompile Include="..\src\mat4.c" />
<ClCompile Include="..\src\plane.c" />
<ClCompile Include="..\src\project.c" />
@@ -125,6 +126,7 @@
<ClInclude Include="..\include\cglm\call\mat2x3.h" />
<ClInclude Include="..\include\cglm\call\mat2x4.h" />
<ClInclude Include="..\include\cglm\call\mat3.h" />
<ClInclude Include="..\include\cglm\call\mat3x2.h" />
<ClInclude Include="..\include\cglm\call\mat4.h" />
<ClInclude Include="..\include\cglm\call\plane.h" />
<ClInclude Include="..\include\cglm\call\project.h" />
@@ -167,6 +169,7 @@
<ClInclude Include="..\include\cglm\mat2x3.h" />
<ClInclude Include="..\include\cglm\mat2x4.h" />
<ClInclude Include="..\include\cglm\mat3.h" />
<ClInclude Include="..\include\cglm\mat3x2.h" />
<ClInclude Include="..\include\cglm\mat4.h" />
<ClInclude Include="..\include\cglm\plane.h" />
<ClInclude Include="..\include\cglm\project.h" />
@@ -218,6 +221,7 @@
<ClInclude Include="..\include\cglm\struct\mat2x3.h" />
<ClInclude Include="..\include\cglm\struct\mat2x4.h" />
<ClInclude Include="..\include\cglm\struct\mat3.h" />
<ClInclude Include="..\include\cglm\struct\mat3x2.h" />
<ClInclude Include="..\include\cglm\struct\mat4.h" />
<ClInclude Include="..\include\cglm\struct\plane.h" />
<ClInclude Include="..\include\cglm\struct\project.h" />

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@@ -58,6 +58,9 @@
<ClCompile Include="..\src\mat3.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\mat3x2.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\mat4.c">
<Filter>src</Filter>
</ClCompile>
@@ -183,6 +186,9 @@
<ClInclude Include="..\include\cglm\call\mat3.h">
<Filter>include\cglm\call</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\call\mat3x2.h">
<Filter>include\cglm\call</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\call\mat4.h">
<Filter>include\cglm\call</Filter>
</ClInclude>
@@ -249,6 +255,9 @@
<ClInclude Include="..\include\cglm\mat3.h">
<Filter>include\cglm</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\mat3x2.h">
<Filter>include\cglm</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\mat4.h">
<Filter>include\cglm</Filter>
</ClInclude>
@@ -366,6 +375,9 @@
<ClInclude Include="..\include\cglm\struct\mat3.h">
<Filter>include\cglm\struct</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\struct\mat3x2.h">
<Filter>include\cglm\struct</Filter>
</ClInclude>
<ClInclude Include="..\include\cglm\struct\mat4.h">
<Filter>include\cglm\struct</Filter>
</ClInclude>