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Fix Singular / Plural in comments
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@@ -76,7 +76,7 @@ glms_vec2_(eq_eps)(vec2s v, float val) {
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}
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/*!
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* @brief check if vectors members are equal (without epsilon)
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* @brief check if vector members are equal (without epsilon)
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*
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* @param[in] v vector
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*/
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@@ -94,7 +94,7 @@ glms_vec3_(eq_eps)(vec3s v, float val) {
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}
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/*!
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* @brief check if vectors members are equal (without epsilon)
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* @brief check if vector members are equal (without epsilon)
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*
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* @param[in] v vector
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*/
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@@ -314,7 +314,7 @@ glms_vec3_(subs)(vec3s a, float s) {
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}
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/*!
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* @brief multiply two vector (component-wise multiplication)
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* @brief multiply two vectors (component-wise multiplication)
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*
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* @param a vector1
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* @param b vector2
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@@ -453,7 +453,7 @@ glms_vec3_(muladds)(vec3s a, float s, vec3s dest) {
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}
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/*!
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* @brief add max of two vector to result/dest
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* @brief add max of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -469,7 +469,7 @@ glms_vec3_(maxadd)(vec3s a, vec3s b, vec3s dest) {
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}
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/*!
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* @brief add min of two vector to result/dest
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* @brief add min of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -94,7 +94,7 @@ glms_vec4_(eq_eps)(vec4s v, float val) {
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}
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/*!
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* @brief check if vectors members are equal (without epsilon)
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* @brief check if vector members are equal (without epsilon)
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*
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* @param v vector
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*/
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@@ -343,7 +343,7 @@ glms_vec4_(subs)(vec4s v, float s) {
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}
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/*!
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* @brief multiply two vector (component-wise multiplication)
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* @brief multiply two vectors (component-wise multiplication)
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*
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* @param a vector1
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* @param b vector2
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@@ -482,7 +482,7 @@ glms_vec4_(muladds)(vec4s a, float s, vec4s dest) {
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}
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/*!
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* @brief add max of two vector to result/dest
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* @brief add max of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -498,7 +498,7 @@ glms_vec4_(maxadd)(vec4s a, vec4s b, vec4s dest) {
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}
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/*!
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* @brief add min of two vector to result/dest
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* @brief add min of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -70,7 +70,7 @@ glm_vec2_eq_eps(vec2 v, float val) {
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}
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/*!
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* @brief check if vectors members are equal (without epsilon)
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* @brief check if vector members are equal (without epsilon)
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*
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* @param[in] v vector
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*/
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@@ -229,7 +229,7 @@ glm_vec2_subs(vec2 v, float s, vec2 dest) {
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}
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/*!
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* @brief multiply two vector (component-wise multiplication)
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* @brief multiply two vectors (component-wise multiplication)
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*
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* @param a v1
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* @param b v2
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@@ -370,7 +370,7 @@ glm_vec2_muladds(vec2 a, float s, vec2 dest) {
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}
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/*!
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* @brief add max of two vector to result/dest
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* @brief add max of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -386,7 +386,7 @@ glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest) {
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}
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/*!
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* @brief add min of two vector to result/dest
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* @brief add min of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -87,7 +87,7 @@ glm_vec3_eq_eps(vec3 v, float val) {
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}
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/*!
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* @brief check if vectors members are equal (without epsilon)
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* @brief check if vector members are equal (without epsilon)
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*
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* @param[in] v vector
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*/
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@@ -320,7 +320,7 @@ glm_vec3_subs(vec3 v, float s, vec3 dest) {
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}
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/*!
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* @brief multiply two vector (component-wise multiplication)
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* @brief multiply two vectors (component-wise multiplication)
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*
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* @param a vector1
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* @param b vector2
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@@ -469,7 +469,7 @@ glm_vec3_muladds(vec3 a, float s, vec3 dest) {
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}
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/*!
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* @brief add max of two vector to result/dest
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* @brief add max of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -486,7 +486,7 @@ glm_vec3_maxadd(vec3 a, vec3 b, vec3 dest) {
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}
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/*!
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* @brief add min of two vector to result/dest
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* @brief add min of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -103,7 +103,7 @@ glm_vec4_eq_eps(vec4 v, float val) {
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}
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/*!
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* @brief check if vectors members are equal (without epsilon)
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* @brief check if vector members are equal (without epsilon)
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*
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* @param v vector
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*/
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@@ -418,7 +418,7 @@ glm_vec4_subs(vec4 v, float s, vec4 dest) {
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}
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/*!
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* @brief multiply two vector (component-wise multiplication)
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* @brief multiply two vectors (component-wise multiplication)
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*
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* @param a vector1
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* @param b vector2
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@@ -634,7 +634,7 @@ glm_vec4_muladds(vec4 a, float s, vec4 dest) {
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}
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/*!
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* @brief add max of two vector to result/dest
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* @brief add max of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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@@ -666,7 +666,7 @@ glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) {
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}
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/*!
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* @brief add min of two vector to result/dest
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* @brief add min of two vectors to result/dest
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*
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* it applies += operator so dest must be initialized
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*
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