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add missing call functions
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@@ -101,6 +101,52 @@ CGLM_EXPORT
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void
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glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
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/* affine-post */
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CGLM_EXPORT
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void
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glmc_translated(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_translated_to(mat4 m, vec3 v, mat4 dest);
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CGLM_EXPORT
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void
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glmc_translated_x(mat4 m, float x);
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CGLM_EXPORT
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void
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glmc_translated_y(mat4 m, float y);
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CGLM_EXPORT
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void
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glmc_translated_z(mat4 m, float z);
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CGLM_EXPORT
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void
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glmc_rotated_x(mat4 m, float angle, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotated_y(mat4 m, float angle, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotated_z(mat4 m, float angle, mat4 dest);
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CGLM_EXPORT
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void
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glmc_rotated(mat4 m, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_spinned(mat4 m, float angle, vec3 axis);
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/* affine-mat */
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CGLM_EXPORT
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66
src/affine.c
66
src/affine.c
@@ -134,6 +134,72 @@ glmc_decompose_rs(mat4 m, mat4 r, vec3 s) {
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glm_decompose_rs(m, r, s);
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}
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CGLM_EXPORT
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void
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glmc_translated(mat4 m, vec3 v) {
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glm_translated(m, v);
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}
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CGLM_EXPORT
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void
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glmc_translated_to(mat4 m, vec3 v, mat4 dest) {
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glm_translated_to(m, v, dest);
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}
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CGLM_EXPORT
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void
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glmc_translated_x(mat4 m, float x) {
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glm_translated_x(m, x);
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}
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CGLM_EXPORT
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void
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glmc_translated_y(mat4 m, float y) {
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glm_translated_y(m, y);
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}
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CGLM_EXPORT
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void
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glmc_translated_z(mat4 m, float z) {
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glm_translated_z(m, z);
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}
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CGLM_EXPORT
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void
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glmc_rotated_x(mat4 m, float angle, mat4 dest) {
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glm_rotated_x(m, angle, dest);
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}
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CGLM_EXPORT
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void
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glmc_rotated_y(mat4 m, float angle, mat4 dest) {
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glm_rotated_y(m, angle, dest);
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}
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CGLM_EXPORT
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void
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glmc_rotated_z(mat4 m, float angle, mat4 dest) {
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glm_rotated_z(m, angle, dest);
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}
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CGLM_EXPORT
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void
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glmc_rotated(mat4 m, float angle, vec3 axis) {
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glm_rotated(m, angle, axis);
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}
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CGLM_EXPORT
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void
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glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
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glm_rotated_at(m, pivot, angle, axis);
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}
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CGLM_EXPORT
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void
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glmc_spinned(mat4 m, float angle, vec3 axis) {
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glm_spinned(m, angle, axis);
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}
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CGLM_EXPORT
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void
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glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
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