add missing call functions

This commit is contained in:
Recep Aslantas
2022-10-23 12:08:37 +03:00
parent 878e829767
commit 7c62ad965b
2 changed files with 112 additions and 0 deletions

View File

@@ -101,6 +101,52 @@ CGLM_EXPORT
void
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
/* affine-post */
CGLM_EXPORT
void
glmc_translated(mat4 m, vec3 v);
CGLM_EXPORT
void
glmc_translated_to(mat4 m, vec3 v, mat4 dest);
CGLM_EXPORT
void
glmc_translated_x(mat4 m, float x);
CGLM_EXPORT
void
glmc_translated_y(mat4 m, float y);
CGLM_EXPORT
void
glmc_translated_z(mat4 m, float z);
CGLM_EXPORT
void
glmc_rotated_x(mat4 m, float angle, mat4 dest);
CGLM_EXPORT
void
glmc_rotated_y(mat4 m, float angle, mat4 dest);
CGLM_EXPORT
void
glmc_rotated_z(mat4 m, float angle, mat4 dest);
CGLM_EXPORT
void
glmc_rotated(mat4 m, float angle, vec3 axis);
CGLM_EXPORT
void
glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
CGLM_EXPORT
void
glmc_spinned(mat4 m, float angle, vec3 axis);
/* affine-mat */
CGLM_EXPORT

View File

@@ -134,6 +134,72 @@ glmc_decompose_rs(mat4 m, mat4 r, vec3 s) {
glm_decompose_rs(m, r, s);
}
CGLM_EXPORT
void
glmc_translated(mat4 m, vec3 v) {
glm_translated(m, v);
}
CGLM_EXPORT
void
glmc_translated_to(mat4 m, vec3 v, mat4 dest) {
glm_translated_to(m, v, dest);
}
CGLM_EXPORT
void
glmc_translated_x(mat4 m, float x) {
glm_translated_x(m, x);
}
CGLM_EXPORT
void
glmc_translated_y(mat4 m, float y) {
glm_translated_y(m, y);
}
CGLM_EXPORT
void
glmc_translated_z(mat4 m, float z) {
glm_translated_z(m, z);
}
CGLM_EXPORT
void
glmc_rotated_x(mat4 m, float angle, mat4 dest) {
glm_rotated_x(m, angle, dest);
}
CGLM_EXPORT
void
glmc_rotated_y(mat4 m, float angle, mat4 dest) {
glm_rotated_y(m, angle, dest);
}
CGLM_EXPORT
void
glmc_rotated_z(mat4 m, float angle, mat4 dest) {
glm_rotated_z(m, angle, dest);
}
CGLM_EXPORT
void
glmc_rotated(mat4 m, float angle, vec3 axis) {
glm_rotated(m, angle, axis);
}
CGLM_EXPORT
void
glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
glm_rotated_at(m, pivot, angle, axis);
}
CGLM_EXPORT
void
glmc_spinned(mat4 m, float angle, vec3 axis) {
glm_spinned(m, angle, axis);
}
CGLM_EXPORT
void
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {