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mat3_mulv: function behaviour to match with mat4
Using mat3_mulv with the same input/output vector creates undesired results. Respective mat4_mulv function provides temporary vec3 'res'. Updated this function to match behaviour of mat4.
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@@ -228,9 +228,11 @@ glm_mat3_transpose(mat3 m) {
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CGLM_INLINE
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void
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glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
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dest[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
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dest[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
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dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
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vec3 res;
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res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
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res[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
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res[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
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glm_vec3_copy(res, dest);
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}
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/*!
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