vec: f-call versions for new vector funcs

This commit is contained in:
Recep Aslantas
2017-02-05 16:24:25 +03:00
parent 0068b8149e
commit 7104fe172c
2 changed files with 60 additions and 0 deletions

View File

@@ -42,6 +42,14 @@ CGLM_EXPORT
float
glmc_vec4_norm(vec4 vec);
CGLM_EXPORT
float
glmc_vec_norm2(vec3 vec);
CGLM_EXPORT
float
glmc_vec4_norm2(vec4 vec);
CGLM_EXPORT
void
glmc_vec_normalize_to(vec3 vec, vec3 dest);
@@ -90,4 +98,20 @@ CGLM_EXPORT
void
glmc_vec4_scale(vec4 v, float s, vec4 dest);
CGLM_EXPORT
float
glmc_vec_angle(vec3 v1, vec3 v2)
CGLM_EXPORT
void
glmc_vec_rotate(vec3 v, float angle, vec3 axis);
CGLM_EXPORT
void
glmc_vec_rotate_m4(mat4 m, vec3 v, vec3 dest);
CGLM_EXPORT
void
glmc_vec_proj(vec3 a, vec3 b, vec3 dest);
#endif /* cglm_vec_h */

View File

@@ -79,6 +79,18 @@ glmc_vec4_normalize(vec4 v) {
glm_vec4_normalize(v);
}
CGLM_EXPORT
float
glmc_vec_norm2(vec3 vec) {
return glm_vec_norm2(vec);
}
CGLM_EXPORT
float
glmc_vec4_norm2(vec4 vec) {
return glm_vec4_norm2(vec);
}
CGLM_EXPORT
void
glmc_vec_add(vec3 v1, vec3 v2, vec3 dest) {
@@ -126,3 +138,27 @@ void
glmc_vec4_scale(vec4 v, float s, vec4 dest) {
glm_vec4_scale(v, s, dest);
}
CGLM_EXPORT
float
glmc_vec_angle(vec3 v1, vec3 v2) {
return glm_vec_angle(v1, v2);
}
CGLM_EXPORT
void
glmc_vec_rotate(vec3 v, float angle, vec3 axis) {
glm_vec_rotate(v, angle, axis);
}
CGLM_EXPORT
void
glmc_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) {
glm_vec_rotate_m4(m, v, dest);
}
CGLM_EXPORT
void
glmc_vec_proj(vec3 a, vec3 b, vec3 dest) {
glm_vec_proj(a, b, dest);
}