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docs: add documentation for vec2 and mat2
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docs/source/vec2.rst
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375
docs/source/vec2.rst
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.. default-domain:: C
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vec2
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====
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Header: cglm/vec2.h
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Macros:
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1. GLM_vec2_ONE_INIT
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#. GLM_vec2_ZERO_INIT
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#. GLM_vec2_ONE
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#. GLM_vec2_ZERO
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Functions:
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1. :c:func:`glm_vec2`
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#. :c:func:`glm_vec2_copy`
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#. :c:func:`glm_vec2_zero`
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#. :c:func:`glm_vec2_one`
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#. :c:func:`glm_vec2_dot`
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#. :c:func:`glm_vec2_cross`
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#. :c:func:`glm_vec2_norm2`
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#. :c:func:`glm_vec2_norm`
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#. :c:func:`glm_vec2_add`
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#. :c:func:`glm_vec2_adds`
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#. :c:func:`glm_vec2_sub`
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#. :c:func:`glm_vec2_subs`
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#. :c:func:`glm_vec2_mul`
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#. :c:func:`glm_vec2_scale`
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#. :c:func:`glm_vec2_scale_as`
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#. :c:func:`glm_vec2_div`
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#. :c:func:`glm_vec2_divs`
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#. :c:func:`glm_vec2_addadd`
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#. :c:func:`glm_vec2_subadd`
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#. :c:func:`glm_vec2_muladd`
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#. :c:func:`glm_vec2_muladds`
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#. :c:func:`glm_vec2_maxadd`
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#. :c:func:`glm_vec2_minadd`
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#. :c:func:`glm_vec2_negate`
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#. :c:func:`glm_vec2_negate_to`
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#. :c:func:`glm_vec2_normalize`
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#. :c:func:`glm_vec2_normalize_to`
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#. :c:func:`glm_vec2_rotate`
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#. :c:func:`glm_vec2_distance2`
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#. :c:func:`glm_vec2_distance`
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#. :c:func:`glm_vec2_maxv`
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#. :c:func:`glm_vec2_minv`
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#. :c:func:`glm_vec2_clamp`
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#. :c:func:`glm_vec2_lerp`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_vec2(vec4 v4, vec2 dest)
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init vec2 using vec3
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Parameters:
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| *[in]* **v3** vector3
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| *[out]* **dest** destination
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.. c:function:: void glm_vec2_copy(vec2 a, vec2 dest)
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copy all members of [a] to [dest]
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Parameters:
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| *[in]* **a** source
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| *[out]* **dest** destination
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.. c:function:: void glm_vec2_zero(vec2 v)
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makes all members 0.0f (zero)
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Parameters:
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| *[in, out]* **v** vector
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.. c:function:: void glm_vec2_one(vec2 v)
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makes all members 1.0f (one)
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Parameters:
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| *[in, out]* **v** vector
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.. c:function:: float glm_vec2_dot(vec2 a, vec2 b)
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dot product of vec2
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Parameters:
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| *[in]* **a** vector1
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| *[in]* **b** vector2
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Returns:
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dot product
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.. c:function:: void glm_vec2_cross(vec2 a, vec2 b, vec2 d)
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cross product of two vector (RH)
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| ref: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
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Parameters:
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| *[in]* **a** vector 1
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| *[in]* **b** vector 2
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| *[out]* **dest** destination
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Returns:
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Z component of cross product
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.. c:function:: float glm_vec2_norm2(vec2 v)
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norm * norm (magnitude) of vector
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we can use this func instead of calling norm * norm, because it would call
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sqrtf fuction twice but with this func we can avoid func call, maybe this is
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not good name for this func
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Parameters:
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| *[in]* **v** vector
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Returns:
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square of norm / magnitude
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.. c:function:: float glm_vec2_norm(vec2 vec)
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| euclidean norm (magnitude), also called L2 norm
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| this will give magnitude of vector in euclidean space
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Parameters:
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| *[in]* **vec** vector
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.. c:function:: void glm_vec2_add(vec2 a, vec2 b, vec2 dest)
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add a vector to b vector store result in dest
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Parameters:
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| *[in]* **a** vector1
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| *[in]* **b** vector2
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| *[out]* **dest** destination vector
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.. c:function:: void glm_vec2_adds(vec2 a, float s, vec2 dest)
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add scalar to v vector store result in dest (d = v + vec(s))
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Parameters:
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| *[in]* **v** vector
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| *[in]* **s** scalar
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| *[out]* **dest** destination vector
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.. c:function:: void glm_vec2_sub(vec2 v1, vec2 v2, vec2 dest)
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subtract b vector from a vector store result in dest (d = v1 - v2)
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Parameters:
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| *[in]* **a** vector1
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| *[in]* **b** vector2
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| *[out]* **dest** destination vector
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.. c:function:: void glm_vec2_subs(vec2 v, float s, vec2 dest)
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subtract scalar from v vector store result in dest (d = v - vec(s))
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Parameters:
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| *[in]* **v** vector
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| *[in]* **s** scalar
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| *[out]* **dest** destination vector
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.. c:function:: void glm_vec2_mul(vec2 a, vec2 b, vec2 d)
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multiply two vector (component-wise multiplication)
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Parameters:
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| *[in]* **a** vector
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| *[in]* **b** scalar
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| *[out]* **d** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
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.. c:function:: void glm_vec2_scale(vec2 v, float s, vec2 dest)
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multiply/scale vec2 vector with scalar: result = v * s
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Parameters:
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| *[in]* **v** vector
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| *[in]* **s** scalar
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| *[out]* **dest** destination vector
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.. c:function:: void glm_vec2_scale_as(vec2 v, float s, vec2 dest)
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make vec2 vector scale as specified: result = unit(v) * s
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Parameters:
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| *[in]* **v** vector
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| *[in]* **s** scalar
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| *[out]* **dest** destination vector
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.. c:function:: void glm_vec2_div(vec2 a, vec2 b, vec2 dest)
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div vector with another component-wise division: d = a / b
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Parameters:
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| *[in]* **a** vector 1
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| *[in]* **b** vector 2
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| *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
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.. c:function:: void glm_vec2_divs(vec2 v, float s, vec2 dest)
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div vector with scalar: d = v / s
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Parameters:
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| *[in]* **v** vector
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| *[in]* **s** scalar
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| *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s])
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.. c:function:: void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)
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| add two vectors and add result to sum
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| it applies += operator so dest must be initialized
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Parameters:
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| *[in]* **a** vector 1
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| *[in]* **b** vector 2
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| *[out]* **dest** dest += (a + b)
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.. c:function:: void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)
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| sub two vectors and add result to sum
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| it applies += operator so dest must be initialized
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Parameters:
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| *[in]* **a** vector 1
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| *[in]* **b** vector 2
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| *[out]* **dest** dest += (a - b)
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.. c:function:: void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)
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| mul two vectors and add result to sum
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| it applies += operator so dest must be initialized
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Parameters:
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| *[in]* **a** vector 1
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| *[in]* **b** vector 2
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| *[out]* **dest** dest += (a * b)
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.. c:function:: void glm_vec2_muladds(vec2 a, float s, vec2 dest)
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| mul vector with scalar and add result to sum
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| it applies += operator so dest must be initialized
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Parameters:
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| *[in]* **a** vector
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| *[in]* **s** scalar
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| *[out]* **dest** dest += (a * b)
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.. c:function:: void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)
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| add max of two vector to result/dest
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| it applies += operator so dest must be initialized
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Parameters:
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| *[in]* **a** vector 1
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| *[in]* **b** vector 2
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| *[out]* **dest** dest += (a * b)
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.. c:function:: void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)
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| add min of two vector to result/dest
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| it applies += operator so dest must be initialized
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Parameters:
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| *[in]* **a** vector 1
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| *[in]* **b** vector 2
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| *[out]* **dest** dest += (a * b)
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.. c:function:: void glm_vec2_negate(vec2 v)
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negate vector components
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Parameters:
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| *[in, out]* **v** vector
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.. c:function:: void glm_vec2_negate_to(vec2 v, vec2 dest)
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negate vector components and store result in dest
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Parameters:
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| *[in]* **v** vector
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| *[out]* **dest** negated vector
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.. c:function:: void glm_vec2_normalize(vec2 v)
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normalize vec2 and store result in same vec
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Parameters:
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| *[in, out]* **v** vector
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.. c:function:: void glm_vec2_normalize_to(vec2 vec, vec2 dest)
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normalize vec2 to dest
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Parameters:
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| *[in]* **vec** source
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| *[out]* **dest** destination
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.. c:function:: void glm_vec2_rotate(vec2 v, float angle, vec2 dest)
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rotate vec2 around axis by angle using Rodrigues' rotation formula
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Parameters:
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| *[in]* **v** vector
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| *[in]* **axis** axis vector
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| *[out]* **dest** destination
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.. c:function:: float glm_vec2_distance2(vec2 v1, vec2 v2)
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squared distance between two vectors
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Parameters:
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| *[in]* **mat** vector1
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| *[in]* **row1** vector2
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Returns:
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| squared distance (distance * distance)
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.. c:function:: float glm_vec2_distance(vec2 v1, vec2 v2)
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distance between two vectors
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Parameters:
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| *[in]* **mat** vector1
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| *[in]* **row1** vector2
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Returns:
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| distance
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.. c:function:: void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)
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max values of vectors
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Parameters:
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| *[in]* **v1** vector1
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| *[in]* **v2** vector2
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| *[out]* **dest** destination
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.. c:function:: void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)
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min values of vectors
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Parameters:
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| *[in]* **v1** vector1
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| *[in]* **v2** vector2
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| *[out]* **dest** destination
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.. c:function:: void glm_vec2_clamp(vec2 v, float minVal, float maxVal)
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constrain a value to lie between two further values
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Parameters:
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| *[in, out]* **v** vector
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| *[in]* **minVal** minimum value
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| *[in]* **maxVal** maximum value
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.. c:function:: void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)
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linear interpolation between two vector
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| formula: from + s * (to - from)
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Parameters:
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| *[in]* **from** from value
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| *[in]* **to** to value
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| *[in]* **t** interpolant (amount) clamped between 0 and 1
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| *[out]* **dest** destination
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