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docs: add documentation for vec2 and mat2
This commit is contained in:
@@ -35,10 +35,13 @@ Follow the :doc:`build` documentation for this
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euler
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mat4
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mat3
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mat2
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vec3
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vec3-ext
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vec4
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vec4-ext
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vec2
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vec2-ext
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color
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plane
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project
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179
docs/source/mat2.rst
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179
docs/source/mat2.rst
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@@ -0,0 +1,179 @@
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.. default-domain:: C
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mat2
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====
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Header: cglm/mat2.h
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Macros:
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1. GLM_mat2_IDENTITY_INIT
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#. GLM_mat2_ZERO_INIT
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#. GLM_mat2_IDENTITY
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#. GLM_mat2_ZERO
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Functions:
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1. :c:func:`glm_mat2_copy`
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#. :c:func:`glm_mat2_identity`
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#. :c:func:`glm_mat2_identity_array`
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#. :c:func:`glm_mat2_zero`
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#. :c:func:`glm_mat2_mul`
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#. :c:func:`glm_mat2_transpose_to`
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#. :c:func:`glm_mat2_transpose`
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#. :c:func:`glm_mat2_mulv`
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#. :c:func:`glm_mat2_scale`
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#. :c:func:`glm_mat2_det`
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#. :c:func:`glm_mat2_inv`
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#. :c:func:`glm_mat2_trace`
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#. :c:func:`glm_mat2_swap_col`
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#. :c:func:`glm_mat2_swap_row`
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#. :c:func:`glm_mat2_rmc`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_mat2_copy(mat2 mat, mat2 dest)
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copy mat2 to another one (dest).
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Parameters:
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| *[in]* **mat** source
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| *[out]* **dest** destination
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.. c:function:: void glm_mat2_identity(mat2 mat)
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copy identity mat2 to mat, or makes mat to identiy
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Parameters:
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| *[out]* **mat** matrix
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.. c:function:: void glm_mat2_identity_array(mat2 * __restrict mat, size_t count)
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make given matrix array's each element identity matrix
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Parameters:
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| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
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| *[in]* **count** count of matrices
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.. c:function:: void glm_mat2_zero(mat2 mat)
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make given matrix zero
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Parameters:
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| *[in,out]* **mat** matrix to
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.. c:function:: void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
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multiply m1 and m2 to dest
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m1, m2 and dest matrices can be same matrix, it is possible to write this:
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.. code-block:: c
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mat2 m = GLM_mat2_IDENTITY_INIT;
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glm_mat2_mul(m, m, m);
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Parameters:
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| *[in]* **m1** left matrix
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| *[in]* **m2** right matrix
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| *[out]* **dest** destination matrix
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.. c:function:: void glm_mat2_transpose_to(mat2 m, mat2 dest)
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transpose mat4 and store in dest
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source matrix will not be transposed unless dest is m
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Parameters:
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| *[in]* **mat** source
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| *[out]* **dest** destination
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.. c:function:: void glm_mat2_transpose(mat2 m)
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tranpose mat2 and store result in same matrix
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Parameters:
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| *[in]* **mat** source
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| *[out]* **dest** destination
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.. c:function:: void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
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multiply mat4 with vec4 (column vector) and store in dest vector
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Parameters:
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| *[in]* **mat** mat2 (left)
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| *[in]* **v** vec2 (right, column vector)
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| *[out]* **dest** destination (result, column vector)
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.. c:function:: void glm_mat2_scale(mat2 m, float s)
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multiply matrix with scalar
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Parameters:
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| *[in, out]* **mat** matrix
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| *[in]* **dest** scalar
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.. c:function:: float glm_mat2_det(mat2 mat)
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returns mat2 determinant
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Parameters:
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| *[in]* **mat** matrix
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Returns:
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mat2 determinant
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.. c:function:: void glm_mat2_inv(mat2 mat, mat2 dest)
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inverse mat2 and store in dest
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Parameters:
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| *[in]* **mat** matrix
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| *[out]* **dest** destination (inverse matrix)
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.. c:function:: void glm_mat2_trace(mat2 m)
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| sum of the elements on the main diagonal from upper left to the lower right
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Parameters:
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| *[in]* **m** matrix
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Returns:
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trace of matrix
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.. c:function:: void glm_mat2_swap_col(mat2 mat, int col1, int col2)
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swap two matrix columns
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Parameters:
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| *[in, out]* **mat** matrix
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| *[in]* **col1** col1
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| *[in]* **col2** col2
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.. c:function:: void glm_mat2_swap_row(mat2 mat, int row1, int row2)
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swap two matrix rows
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Parameters:
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| *[in, out]* **mat** matrix
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| *[in]* **row1** row1
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| *[in]* **row2** row2
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.. c:function:: float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
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| **rmc** stands for **Row** * **Matrix** * **Column**
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| helper for R (row vector) * M (matrix) * C (column vector)
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| the result is scalar because R * M = Matrix1x2 (row vector),
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| then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
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Parameters:
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| *[in]* **r** row vector or matrix1x2
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| *[in]* **m** matrix2x2
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| *[in]* **c** column vector or matrix2x1
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Returns:
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scalar value e.g. Matrix1x1
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134
docs/source/vec2-ext.rst
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134
docs/source/vec2-ext.rst
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@@ -0,0 +1,134 @@
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.. default-domain:: C
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vec2 extra
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==========
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Header: cglm/vec2-ext.h
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There are some functions are in called in extra header. These are called extra
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because they are not used like other functions in vec2.h in the future some of
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these functions ma be moved to vec2 header.
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Functions:
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1. :c:func:`glm_vec2_fill`
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#. :c:func:`glm_vec2_eq`
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#. :c:func:`glm_vec2_eq_eps`
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#. :c:func:`glm_vec2_eq_all`
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#. :c:func:`glm_vec2_eqv`
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#. :c:func:`glm_vec2_eqv_eps`
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#. :c:func:`glm_vec2_max`
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#. :c:func:`glm_vec2_min`
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#. :c:func:`glm_vec2_isnan`
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#. :c:func:`glm_vec2_isinf`
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#. :c:func:`glm_vec2_isvalid`
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#. :c:func:`glm_vec2_sign`
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#. :c:func:`glm_vec2_sqrt`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_vec2_fill(vec2 v, float val)
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fill a vector with specified value
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Parameters:
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| *[in,out]* **dest** destination
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| *[in]* **val** value
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.. c:function:: bool glm_vec2_eq(vec2 v, float val)
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check if vector is equal to value (without epsilon)
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Parameters:
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| *[in]* **v** vector
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| *[in]* **val** value
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.. c:function:: bool glm_vec2_eq_eps(vec2 v, float val)
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check if vector is equal to value (with epsilon)
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Parameters:
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| *[in]* **v** vector
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| *[in]* **val** value
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.. c:function:: bool glm_vec2_eq_all(vec2 v)
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check if vectors members are equal (without epsilon)
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Parameters:
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| *[in]* **v** vector
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.. c:function:: bool glm_vec2_eqv(vec2 v1, vec2 v2)
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check if vector is equal to another (without epsilon) vector
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Parameters:
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| *[in]* **vec** vector 1
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| *[in]* **vec** vector 2
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.. c:function:: bool glm_vec2_eqv_eps(vec2 v1, vec2 v2)
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check if vector is equal to another (with epsilon)
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Parameters:
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| *[in]* **v1** vector1
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| *[in]* **v2** vector2
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.. c:function:: float glm_vec2_max(vec2 v)
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max value of vector
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Parameters:
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| *[in]* **v** vector
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.. c:function:: float glm_vec2_min(vec2 v)
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min value of vector
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Parameters:
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| *[in]* **v** vector
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.. c:function:: bool glm_vec2_isnan(vec2 v)
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| check if one of items is NaN (not a number)
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| you should only use this in DEBUG mode or very critical asserts
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Parameters:
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| *[in]* **v** vector
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.. c:function:: bool glm_vec2_isinf(vec2 v)
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| check if one of items is INFINITY
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| you should only use this in DEBUG mode or very critical asserts
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Parameters:
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| *[in]* **v** vector
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.. c:function:: bool glm_vec2_isvalid(vec2 v)
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| check if all items are valid number
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| you should only use this in DEBUG mode or very critical asserts
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Parameters:
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| *[in]* **v** vector
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.. c:function:: void glm_vec2_sign(vec2 v, vec2 dest)
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get sign of 32 bit float as +1, -1, 0
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Parameters:
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| *[in]* **v** vector
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| *[out]* **dest** sign vector (only keeps signs as -1, 0, -1)
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.. c:function:: void glm_vec2_sqrt(vec2 v, vec2 dest)
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square root of each vector item
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Parameters:
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| *[in]* **v** vector
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| *[out]* **dest** destination vector (sqrt(v))
|
375
docs/source/vec2.rst
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375
docs/source/vec2.rst
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@@ -0,0 +1,375 @@
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.. default-domain:: C
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vec2
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====
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Header: cglm/vec2.h
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Macros:
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1. GLM_vec2_ONE_INIT
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#. GLM_vec2_ZERO_INIT
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#. GLM_vec2_ONE
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#. GLM_vec2_ZERO
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Functions:
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1. :c:func:`glm_vec2`
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#. :c:func:`glm_vec2_copy`
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#. :c:func:`glm_vec2_zero`
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#. :c:func:`glm_vec2_one`
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#. :c:func:`glm_vec2_dot`
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#. :c:func:`glm_vec2_cross`
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#. :c:func:`glm_vec2_norm2`
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#. :c:func:`glm_vec2_norm`
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#. :c:func:`glm_vec2_add`
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#. :c:func:`glm_vec2_adds`
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#. :c:func:`glm_vec2_sub`
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#. :c:func:`glm_vec2_subs`
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#. :c:func:`glm_vec2_mul`
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#. :c:func:`glm_vec2_scale`
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#. :c:func:`glm_vec2_scale_as`
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#. :c:func:`glm_vec2_div`
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#. :c:func:`glm_vec2_divs`
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#. :c:func:`glm_vec2_addadd`
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#. :c:func:`glm_vec2_subadd`
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#. :c:func:`glm_vec2_muladd`
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#. :c:func:`glm_vec2_muladds`
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#. :c:func:`glm_vec2_maxadd`
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#. :c:func:`glm_vec2_minadd`
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#. :c:func:`glm_vec2_negate`
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#. :c:func:`glm_vec2_negate_to`
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#. :c:func:`glm_vec2_normalize`
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#. :c:func:`glm_vec2_normalize_to`
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#. :c:func:`glm_vec2_rotate`
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#. :c:func:`glm_vec2_distance2`
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#. :c:func:`glm_vec2_distance`
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#. :c:func:`glm_vec2_maxv`
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#. :c:func:`glm_vec2_minv`
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#. :c:func:`glm_vec2_clamp`
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#. :c:func:`glm_vec2_lerp`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_vec2(vec4 v4, vec2 dest)
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init vec2 using vec3
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Parameters:
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| *[in]* **v3** vector3
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| *[out]* **dest** destination
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.. c:function:: void glm_vec2_copy(vec2 a, vec2 dest)
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copy all members of [a] to [dest]
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Parameters:
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| *[in]* **a** source
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| *[out]* **dest** destination
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.. c:function:: void glm_vec2_zero(vec2 v)
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makes all members 0.0f (zero)
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Parameters:
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| *[in, out]* **v** vector
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.. c:function:: void glm_vec2_one(vec2 v)
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makes all members 1.0f (one)
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Parameters:
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| *[in, out]* **v** vector
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.. c:function:: float glm_vec2_dot(vec2 a, vec2 b)
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dot product of vec2
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Parameters:
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| *[in]* **a** vector1
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| *[in]* **b** vector2
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Returns:
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||||
dot product
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||||
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||||
.. c:function:: void glm_vec2_cross(vec2 a, vec2 b, vec2 d)
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||||
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cross product of two vector (RH)
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||||
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||||
| ref: http://allenchou.net/2013/07/cross-product-of-2d-vectors/
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||||
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||||
Parameters:
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||||
| *[in]* **a** vector 1
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||||
| *[in]* **b** vector 2
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||||
| *[out]* **dest** destination
|
||||
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||||
Returns:
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||||
Z component of cross product
|
||||
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||||
.. c:function:: float glm_vec2_norm2(vec2 v)
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norm * norm (magnitude) of vector
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||||
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||||
we can use this func instead of calling norm * norm, because it would call
|
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sqrtf fuction twice but with this func we can avoid func call, maybe this is
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||||
not good name for this func
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||||
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||||
Parameters:
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||||
| *[in]* **v** vector
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||||
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||||
Returns:
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||||
square of norm / magnitude
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||||
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||||
.. c:function:: float glm_vec2_norm(vec2 vec)
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||||
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||||
| euclidean norm (magnitude), also called L2 norm
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||||
| this will give magnitude of vector in euclidean space
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||||
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||||
Parameters:
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||||
| *[in]* **vec** vector
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||||
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||||
.. c:function:: void glm_vec2_add(vec2 a, vec2 b, vec2 dest)
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||||
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||||
add a vector to b vector store result in dest
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||||
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||||
Parameters:
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||||
| *[in]* **a** vector1
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||||
| *[in]* **b** vector2
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||||
| *[out]* **dest** destination vector
|
||||
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||||
.. c:function:: void glm_vec2_adds(vec2 a, float s, vec2 dest)
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||||
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||||
add scalar to v vector store result in dest (d = v + vec(s))
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||||
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Parameters:
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||||
| *[in]* **v** vector
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||||
| *[in]* **s** scalar
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||||
| *[out]* **dest** destination vector
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||||
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||||
.. c:function:: void glm_vec2_sub(vec2 v1, vec2 v2, vec2 dest)
|
||||
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||||
subtract b vector from a vector store result in dest (d = v1 - v2)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector1
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||||
| *[in]* **b** vector2
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||||
| *[out]* **dest** destination vector
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||||
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||||
.. c:function:: void glm_vec2_subs(vec2 v, float s, vec2 dest)
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||||
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||||
subtract scalar from v vector store result in dest (d = v - vec(s))
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
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||||
| *[in]* **s** scalar
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||||
| *[out]* **dest** destination vector
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||||
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||||
.. c:function:: void glm_vec2_mul(vec2 a, vec2 b, vec2 d)
|
||||
|
||||
multiply two vector (component-wise multiplication)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector
|
||||
| *[in]* **b** scalar
|
||||
| *[out]* **d** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
||||
|
||||
.. c:function:: void glm_vec2_scale(vec2 v, float s, vec2 dest)
|
||||
|
||||
multiply/scale vec2 vector with scalar: result = v * s
|
||||
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_scale_as(vec2 v, float s, vec2 dest)
|
||||
|
||||
make vec2 vector scale as specified: result = unit(v) * s
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** destination vector
|
||||
|
||||
.. c:function:: void glm_vec2_div(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
div vector with another component-wise division: d = a / b
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
|
||||
|
||||
.. c:function:: void glm_vec2_divs(vec2 v, float s, vec2 dest)
|
||||
|
||||
div vector with scalar: d = v / s
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s])
|
||||
|
||||
.. c:function:: void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| add two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a + b)
|
||||
|
||||
.. c:function:: void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| sub two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a - b)
|
||||
|
||||
.. c:function:: void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| mul two vectors and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec2_muladds(vec2 a, float s, vec2 dest)
|
||||
|
||||
| mul vector with scalar and add result to sum
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector
|
||||
| *[in]* **s** scalar
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| add max of two vector to result/dest
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)
|
||||
|
||||
| add min of two vector to result/dest
|
||||
| it applies += operator so dest must be initialized
|
||||
|
||||
Parameters:
|
||||
| *[in]* **a** vector 1
|
||||
| *[in]* **b** vector 2
|
||||
| *[out]* **dest** dest += (a * b)
|
||||
|
||||
.. c:function:: void glm_vec2_negate(vec2 v)
|
||||
|
||||
negate vector components
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec2_negate_to(vec2 v, vec2 dest)
|
||||
|
||||
negate vector components and store result in dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[out]* **dest** negated vector
|
||||
|
||||
.. c:function:: void glm_vec2_normalize(vec2 v)
|
||||
|
||||
normalize vec2 and store result in same vec
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
|
||||
.. c:function:: void glm_vec2_normalize_to(vec2 vec, vec2 dest)
|
||||
|
||||
normalize vec2 to dest
|
||||
|
||||
Parameters:
|
||||
| *[in]* **vec** source
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_rotate(vec2 v, float angle, vec2 dest)
|
||||
|
||||
rotate vec2 around axis by angle using Rodrigues' rotation formula
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v** vector
|
||||
| *[in]* **axis** axis vector
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: float glm_vec2_distance2(vec2 v1, vec2 v2)
|
||||
|
||||
squared distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector1
|
||||
| *[in]* **row1** vector2
|
||||
|
||||
Returns:
|
||||
| squared distance (distance * distance)
|
||||
|
||||
.. c:function:: float glm_vec2_distance(vec2 v1, vec2 v2)
|
||||
|
||||
distance between two vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **mat** vector1
|
||||
| *[in]* **row1** vector2
|
||||
|
||||
Returns:
|
||||
| distance
|
||||
|
||||
.. c:function:: void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)
|
||||
|
||||
max values of vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)
|
||||
|
||||
min values of vectors
|
||||
|
||||
Parameters:
|
||||
| *[in]* **v1** vector1
|
||||
| *[in]* **v2** vector2
|
||||
| *[out]* **dest** destination
|
||||
|
||||
.. c:function:: void glm_vec2_clamp(vec2 v, float minVal, float maxVal)
|
||||
|
||||
constrain a value to lie between two further values
|
||||
|
||||
Parameters:
|
||||
| *[in, out]* **v** vector
|
||||
| *[in]* **minVal** minimum value
|
||||
| *[in]* **maxVal** maximum value
|
||||
|
||||
.. c:function:: void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)
|
||||
|
||||
linear interpolation between two vector
|
||||
|
||||
| formula: from + s * (to - from)
|
||||
|
||||
Parameters:
|
||||
| *[in]* **from** from value
|
||||
| *[in]* **to** to value
|
||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||
| *[out]* **dest** destination
|
Reference in New Issue
Block a user